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Messages - Frumple

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23431
General Discussion / Re: Calm and Cool Progressive Discussion Thread
« on: January 18, 2013, 08:58:51 pm »
... good gods, could have have chosen a worse named company to manufacture highly intrusive scanners? That's like... I can't see how that's anything but a PR nightmare. One easily shifted syllable...

Anyway, less cancer-inducing voyeur machines in use is a good thing, I guess.

23432
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 18, 2013, 03:59:45 pm »
Ehn. The uncivil folks may be a bit more common, but the average fellow using the chat still seems fairly alright. I'm not exactly on 24/7, though, so maybe I've just been getting lucky. Regardless, you can always filter the chat out. I've actually been doing that recently simply because the message log causes massive lag when I open it, after a while. If I don't see the text, I don't feel compelled to answer questions, heh.

23433
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 18, 2013, 03:12:28 pm »
Harmony really is awesome. S'just expensive on most critters (Cat point, 6 generics) and fiddly to get what you want running (self flagellation with fire damage :P). Wilders don't really have an excuse, though. They get the tree for free, heh, and likely don't have a high magic stat (making smacking yourself with a elm fire staff trivial.).

Arguably the best part about harmony speed, though, is that it stacks with other speed buffs... like say, Eden's Guile or the Shaloren racial >_>

Or did. Dunno if they fixed that.

23434
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 18, 2013, 02:09:46 am »
... stalin's got some legs on him. Surprisingly cleanshaven, though. I'd expect a russian to be more... hirsute.

23435
Protip: Swim trunks.

23436
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 18, 2013, 12:47:53 am »
Ehn. Don't have to drink coffee to be familiar with the taste... unfortunately. The smell's pretty distinctive, anyway :-\

As Neo says, it tastes like it smells... plus a nasty lingering aftertaste.

23437
General Discussion / Re: The Crossover Thread
« on: January 18, 2013, 12:28:00 am »
Aannnddd then the Thing gets possessed by a daemon and the real fun begins!

I think the real question would be if the Thing would end up committed to one of the factions or end up as an avatar of Chaos Unbound. I'd personally figure on the latter, m'self, given enough time. Thing seems fun, but it also sounds like it wouldn't really have much in the way of defense against Chaos corruption, heh.

23438
General Discussion / Re: The Crossover Thread
« on: January 17, 2013, 11:42:15 pm »
Well i've thought about it for a while. I think that Spartans would be better fighters but the Space Marines would be better soldiers. The Spartans have better biological upgrades for quick battles but would falter when they need to fight for days on end.

Though their weapons would be subpar.
Ehn... I've honestly seen that gamed out a few times. Take the armor from both of 'em and a Space Marine would kick the crap out of a Spartan pretty much repeatedly. Give them the armor and... well, same thing. They operate pretty much in the exact same operational niche, only the Marines are considerably more biologically enhanced (in pretty much every way -- Marines are agile like you wouldn't believe, actually, and tend to have pretty impressive cognitive improvements, as well), honestly better trained, and overall have the better equipment. It's not really a matchup at all.

Spartans are a bit ahead of some of the better Imperial Guard critters (Well, possibly barring the assassins and similar specialists), from what I recall, but they're on average still considerably worse than most Marines. Master Chief or some of the more experienced Spartans might have a better chance of giving a good go of a Spartan vs Marine matchup, but pound for pound the Marine's the better warcritter.

Spartans would have a bit of an advantage on a C&C front if the AI piggybacked along, and possibly even without that, but they're definitely not the better fighter of the comparison... or soldier, really.

23439
General Discussion / Re: The Crossover Thread
« on: January 17, 2013, 11:27:12 pm »
There's been at least a couple of pretty solid Halo/WH40k Xover fics, t'be honest. Spartans actually hold out alright in some ways versus some of 40k's tech, though there's ultimately nothing they can conceptually win against over a longer term... Spartans are basically just toned down Space Marines, with all that entails in WH40k verse. The AI coming along might make a bit of a difference, but... ehn. There's room for some interesting fiction for a displaced (or more likely, cyro-stored or somethin') Spartan in WH40k verse, but they'd definitely overall be an underdog.

On the same hand, though, a Spartan suit (especially if the AI came along) represents a good chunk of what amounts to Lostech (if somewhat unimpressive on a grander scale, with some exceptions [The AI and force field primarily, I think]), doubly so if the Spartan has a solid knowledge regarding construction and maintenance (Which... I don't know Halo fluff exactly well, but given their general profile I'd expect Spartans to be pretty capable on that front). Plus the Spartans would be pretty well inclined toward aiding the Imperium in general, so I wouldn't expect overt conflict. Ideological conflict, likely, but there's plenty of IoM's forces that are pretty flexible on that front.

That said, Orkz and 'nids would probably kick the everloving crap out of a Spartan in most cases. Either of 'ems a lot nastier than most of what Spartans deal with in general... barring maybe the Flood, but the Flood's kinda' special cased. Spartan'd probably be able to give a pretty good showing though, yeah. Maybe.

23440
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 17, 2013, 10:39:49 pm »
When the phase door talent hits effective level five, it becomes, well, targetable -- not just on yourself, but on enemies and allies, as well. Being able to do that makes quite a few things much, much easier, and is often more useful than actually PDing away (though less reliable). You only need effective level five, though, not raw, so quite a few of the folks with conveyance access only need the talent to hit 4/5. E: And yeah, as FD says, it's lower cooldown and cheaper, though you'll still be wanting to get it at least controlled if not targetable. Uncontrolled phase door is the kiss of death. It will eventually get you killed.

Incidentally, uncontrolled teleport is often more useful than controlled teleport, from what I've seen. The standard thing (for my critters, anyway) with conveyance is to take it 4/1/-/-, with the latter two talents depending on other factors.

23441
Other Games / Re: Starbound - A flat yet infinite universe.
« on: January 17, 2013, 10:10:25 pm »
Which Tuesday?  :P
[W]hich Tuesday is unknown.
:P

Re: Movement... they moved around quite a bit in the stream whatsits. Perhaps not the full range of possibilities, but definitely quite a lot of them.

23442
General Discussion / Re: The Crossover Thread
« on: January 17, 2013, 07:49:35 pm »
But then again, you need to factor in the fact that they can assimilate other forms of life. Groxlisk? Krootling? Infested eldar?
Nids do that too, actually. Beyond the genestealers, it's noted that strains or hivefleets often get greater capabilities based on what they've eaten in the past. One that ate a craftworld gets better psyker capabilities, etc., so forth, so on.

As for the Ing, I'd honestly expect free floating warp daemons to eat them within, like, minutes. Depends on how their slice of existence interacted with the (incredibly hostile to basically everything) warp.

23443
Other Games / Re: Starbound - A flat yet infinite universe.
« on: January 17, 2013, 06:48:40 pm »
It'll be released by Tuesday. Though which Tuesday is unknown.

Wait patiently. It's not even been a year, yet.

23444
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 17, 2013, 02:13:18 pm »
You... ah. You can use them, mostly for both. They're actually decent debuffs and the psi gain is notable. The issue, such as it is, with then on a melee 'slayer is that the talents that make the leeches good (instead of just alright) are down the focus trees and generally take a gem being psi-worn to function at full capacity.

I sorta' don't use 'em. I generally just take the first point out of the first talent, collapse the tree, and never look at it again. But... give 'em a try, see if they work for you. They'll let you be pretty free with the your spiking and other talent use due to the psi gain and the other effects aren't exactly bad.

23445
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: January 17, 2013, 01:57:11 pm »
Shield spiking tends to be a very last-ditch thing, for me, at least until I get the cooldown reset for 'em (though I'm a bit more free with spiking once I have the rest, the reset's expensive, so...). Aura spiking you use when you're up against something that's actually dangerous, sometimes as an opening shot, sometimes not -- the passive damage is actually pretty high, so leaving it on for a bit before spiking can increase your overall damage versus an individual critter. Mostly you just bump things to death and build up your tank (i.e. shields). Even with the changes, kinetic and charged is generally the pair you care about. Aura wise, you'll eventually max all three (but probably not the forth talent) both for greater spiking and higher conduit damage. Augmentation's a big deal, max that ASAP. Makes it so slayers can comfortably go will/cun/con.

As for general stuff, you'll want mobility kit (rush/speed boots, tele rune, movement infusion, etc.) whenever possible and advanced mobility is where your first cat point is going to go (Second's either grip or finer energy manip). First three talents in that tree are solid, but you can probably avoid maxing the first and third tier -- you don't really need their maxed range, in most cases, but an extra point or two is generally a good thing. Antimagic's a pretty good idea, especially with the resulting fungus, but you can do without quite easily as well. I'd probably recommend heavy or massive armor, likely the latter until the end game (unless you've found good -fatigue kit you don't mind wearing).

Race wise... thalore, dwarf, or undead (Either -- ghouls are my preferred 'cause of the built-in stun immunity a ghoul slayer can get, plus g.leap is great and Quick as Thought and Beyond the Flesh help mitigate the ghoul global speed penalty). Maybe halfling or cornac. Yeek or shalore are good for focus!slayers and highers are alright doing whatever.

There's probably more I'm forgetting, but that's a start.

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