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Other Games / Re: Eador: Genesis
« on: December 21, 2012, 02:18:01 am »
Mm... one of the other discussions I found on th'net recommended boosting your starting gem income with astral, if you're going mage. Other than that and prioritizing gem producing provinces for exploration/growth boosting, there's not much you can do, yeah. I guess later you get access to markets or somethin' and might be able to do some gold->gem conversion, but I haven't hit that point yet. S'also the occasional building you can pick up from exploring locations you can stick in various provinces... no clue yet if you get something you can just build, ala a library or whatev'.
But yeah, the higher tier undead are kinda' amazing. Like I'd mentioned, had one of my dudes lucked on to a raise ghost spell (and a thousand curses for the necromancer (mage->scout) class not working as the text implies), which was pretty darn expensive but the buggers could solo entire armies of first or second rank creatures.
I occasionally pull out cheat engine and just give myself infinite gems and go wild >_>
But yeah, the higher tier undead are kinda' amazing. Like I'd mentioned, had one of my dudes lucked on to a raise ghost spell (and a thousand curses for the necromancer (mage->scout) class not working as the text implies), which was pretty darn expensive but the buggers could solo entire armies of first or second rank creatures.
I occasionally pull out cheat engine and just give myself infinite gems and go wild >_>