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Other Games / Re: Eador: Genesis
« on: December 13, 2012, 03:41:34 pm »
Yeah... if you can get access to the higher level summons, things get fun. One of my wizards lucked out and found a raise ghost scroll (Third circle necromancy) and from then on out could kill pretty much everything it ran into. Expensive spell (30 crystal, 5 stam), but the ghost itself was basically unkillable (iirc, it had 20/40/6 defensive stats, and restored 7 hp every time it killed something. Base 18 or so HP, too, and targeted resistance instead of defense in melee) and fast (3 AP, flying). It'd solo... lots. Trolls, knights, whatever. Just murdered 'em, and then flapped on to murder everything else. Which would promptly be raised as zombies or skeletons to help join in on the fun. Sadly, going necromancer doesn't actually knock up the level of what you can subdue after battle and take with you (So with just level 3 necromancy, a necromancer can't keep ghosts), or that match would have been ridiculous. Definitely staying pure mage next time, get that necromancy level up.
I had a good run with a warrior last night, though. Crossed over with mage at 10 for the 3 hp/kill heal, packed its army with pikemen and let th'bugger go to town. Had enough defense to basically solo most provinces on its own, the other meatshields were just cake. Really, all the heroes are just... nice. They're really nice. Can't wait 'till I manage to actually get one to twenty and see what happens then
Regarding magic, I found it pretty useful to stuff a commander full of fatigue spells. Target their ranged dudes (who usually have low resistance), and you can shut one or two of them down for a few turns, long enough to get something close enough to kill 'em. Quite useful, and no crystal cost.
I had a good run with a warrior last night, though. Crossed over with mage at 10 for the 3 hp/kill heal, packed its army with pikemen and let th'bugger go to town. Had enough defense to basically solo most provinces on its own, the other meatshields were just cake. Really, all the heroes are just... nice. They're really nice. Can't wait 'till I manage to actually get one to twenty and see what happens then

Regarding magic, I found it pretty useful to stuff a commander full of fatigue spells. Target their ranged dudes (who usually have low resistance), and you can shut one or two of them down for a few turns, long enough to get something close enough to kill 'em. Quite useful, and no crystal cost.


