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Messages - Frumple

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23776
Other Games / Re: Eador: Genesis
« on: December 12, 2012, 01:07:15 am »
Yeah, taking the commander scout (for bow access, and the innate range attack boost) or mage (probably primarily for debuffs) for its level 10 is probably a really good idea, especially the latter. Sniping flimsy but dangerous stuff from across the field's a lot better than plodding towards the enemy, as is, generally, being able to throw debuffs and such around. Curse and vulnerability are particularly useful on a commander that's going heavy range, for obvious reasons :P

Even with a vanilla commander loading 'im up with curse and vuln isn't a bad idea. Even one turn of that debuff is one turn of your whole firing line breaking through a bit more of something's armor. Definitely wouldn't use the bugger as a primary melee combatant unless I lucked out pretty hard with armor/weapons, though, yeah.

23777
Other Games / Re: Eador: Genesis
« on: December 12, 2012, 12:36:00 am »
WRT bowmen and armored critters, it depended on what I was leading it with. With the commander -> scout, I just prioritized ranged attack with... everything, really. Level ups on the bowmen and the commander. I'd hit a 10-11-ish level warrior enemy for 3-5, generally. Crossbow buggers probably would have hit for a lot more, but they've got to get closer, too... and they're slower, so it's harder to reposition 'em and still fire on the same turn, which can be pretty useful.

With the mage, I just used the bowmen to hit stuff they could hit and the mage to blast down anything too armored for 'em. Did alright, but the enemy didn't go warrior that game, so... couple maps before that, I had a different mage leader pick up vulnerability and curse. Hit something armored with either of those and you get a couple of turns to lay down quite a bit of hurt.

Scout leader just had so much ranged attack armor was a joke :P Double-shot, ranged attack somewhere in the upper twenties at level 15, plus some precise shot levels. Like I said, that particular bugger three-rounded a hydra (Five shouts, double-double-single), i.e. did >100 damage in that time frame. Warrior'd probably just fall over dead.

Still, I think I'll do a commander -> scout with crossbowmen next game, see how it goes. Have to doublecheck and see if commanders have anything to boost minion speed up a point so they CBM's a bit more mobile.

23778
Other Games / Re: Eador: Genesis
« on: December 12, 2012, 12:09:25 am »
Well, I was actually refering to advanced units.  Like having a monk in a group of groudn troops can provide a +1 or +2 moral, but if you have a horseman in the same group, that drops.  Makes it rather annoying, honestly.
It seems to be all.mostly about alignment, there. Neutral guys (bowmen, ferex) are fine with undead, but stick a pikeman or swordsman in a party with undead and the moral for the lawful fleshbags drops like a rock. Haven't unlocked monks yet, in the campaign, so dunno about those guys.

Anyway, on lowest difficulty I'm having the most consistent luck with a necromancer focus, with a bit of ranged to back it up. Latest enemy-crushing army was just two bowmen (around level 4), my mage, and four zombies (which by that point were being summoned at level 12!). The mage was spec'd out with a few debuffs, then about 50/50 of what was left with magic arrows and necromancy spells (mostly zombie, with a couple skeletons, and one lucky ghost find). I'd usually nuke whatever the enemy had that'd die fastest, then pop the ghost up (which would promptly rampage, those things are a pain to kill :-\) and start murdering whatever was closest to my zombie line and replacing them with, well, more zombie meatshields. Meanwhile, the bowmen would plink away at whatever. Tie up, block, turn them into minions. Good stuff.

Alternately just ranged in general. Scout or commander-> scout with plenty of bowmen. Screen of pikemen or swordsmen (I prefer the former, m'self.) to keep critters off you while you murder everything. Just last map I had a mid-teens scout with some lucky-ish kit three-round a hydra, which was amazing :D Map before that, I had a commander -> scout with about eight bowmen and a full line of pikemen. Bowmen usually kill three or four critters a round, at minimum. It was nice. Bowmen are a little troublesome starting out, but once they get some levels in them and can start breaking through the higher defense critters, the extra range really starts paying off. It might tip in the favor of crossbowmen once they get some range into them, but bowmen start hitting that back line a lot sooner :P

Footmen (think that's it, anyway) guards have been pretty helpful for dealing with revolts and junk. Slows down the rebellion creep and pretty promptly knocks 'em down if they get uppity. I think having space (exploration) helps with province mood, as well, so those little red buildings on the map are a semi-bad sign. Which is a bit of a pain, because without a good scout it takes forever to build up a nice buffer.

23779
It's... not. Like, well. RH's kinda' anime-y, and it's kinda' jrpg-y, and it's turn-based, sure, mostly. But it's not really like EO, at all. Still good! But... not like EO. More jrpg, much less dungeon crawl, basically no roguelike.

23780
General Discussion / Re: Humans : obsolete
« on: December 11, 2012, 06:17:12 pm »
I'm gonna say this to that: You cannot create or kill a soul.  You can't form several into one either.  Melding yourself with five other people is not to get you (assume x=you) x5 or 5x.  You'd just be a self-inflicted schizophrenic.  You're better off just... y'know, talking to five other people.
I don't care about any possible soul or whatever. I just want five (or three, or fifty, or whatever.) subtly-different mes to bounce ideas off of each other and pay attention to separate projects at the same time, able to communicate with each other many hundreds of times faster with many thousand times less misinterpretations than that inherent in "just talking to other people." The ability to genuinely dedicate 100% of my cognitive capability to multiple projects, in parallel and near-instantaneous? Yes, yes, a thousand times yes!

Though other people could join in, too! If we manage working inter-mind translation software or whatever. Artificial creations for dealing with specific subjects would be fine, as well.

23781
General Discussion / Re: Humans : obsolete
« on: December 11, 2012, 06:00:51 pm »
Nobody is going to force anyone to get implants, that would be ridiculous and immoral.

A lot of people WILL want them though.  I know I certainly would. 
Enhanced memory, built in full-function calculator, internal wi-fi connected to the collected technical knowledge of the human race (or just storage for it), dedicated co-processor assigned to analyzing everything via the heuristic of formal logic, specialized programs to create music and art based on imagination, extended visual range (into infrared, etc.) and corrected and enhanced vision... mm, the list goes on. Gods fuck, but it's like the majority of the weaknesses inherent to the flesh could be bypassed. Sign me up.

Not expecting any of that to happen in my lifetime, at least on a scale I'd likely get access to it, but... damn. I like the flesh as much as anyone, but I could do so. Much. More. With a nice bit of augmentation. Shame most of the really interesting stuff (read: Neurological enhancement) is probably going to come after the physical stuff, which I'm less interested in. Third arm or mechanical tentacles or whatever's cool and all, but I want to network my brain with like, five other copies. After the power struggle in which we kill off two or three of ourselves, the remaining melding of the minds would just be incredible.

23782
General Discussion / Re: The Official Bay12 - 52 books challenge 2013
« on: December 11, 2012, 05:07:17 pm »
Few hundred personally owned, mostly paperback.

I no longer care. I have access to tens of thousands, much of that free. I'm a bibliophile of sorts, but it's more what's in the books (the words) than the books themselves (the paper), and whenever I stop and think a little bit about what the internet and local library does to my functional collection (i.e. what I have immediate or near immediate access to) I break out into maddened giggling for a little while. It's a good thing.

And my collection... my collection grows. Faster than I can read, even if I dedicated 24/7 to constant reading. Mweeheehee.

23783
General Discussion / Re: Humans : obsolete
« on: December 11, 2012, 05:01:46 pm »
Dang, I tried to find a longish-quote from Transmetropolitan about this, but couldn't find it.

The gist of it is:
Are you still human if you lose a leg?  Of course!
Are you still human if you replace the leg with a prosthetic?  Of course!
Are you still human if you replace all your limbs with prosthetics?  Of course!

So at what point in replacing pieces of yourself are you no longer human?  The answer is never.  You can replace every single part and still be human.
Shit just got ship of theseus up in this joint.

Go go metaphysics derail!

23784
More like Wizardry Dungeon Hack meets Roguelike meets jRPG-light, imo. It's really just a pretty solid first-person dungeon crawl with a few quirks. If the old school first-person stuff appealed, EO probably does, too. So... only as niche as those are :P

Which, being fair, is kinda' niche these days, for better or worse.

23785
General Discussion / Re: Humans : obsolete
« on: December 11, 2012, 04:49:10 pm »
Human's more than the fleshy bits, IMO. If we leave the meatbag behind for something better, more durable, more capable... would that really be that bad? By the time we're able to do that, we'll easily be able to solve any issues regarding reproduction and creating new, unique, personalities. Humans'll still be human, we'll just be a bit more capable than a jumped up ape.

Here's to the future, where headaches have a 1/0 toggle *toast*

23786
... would... would that be so bad? Especially if you, like. Found out what your grade was. And... y'know, there's a non-zero chance th'fellow will let you do something or other to offset the bits you didn't fulfill. It could happen. But if you don't go, you'll never know, yeah?

Thing I'm saying is that it might be a lecture. Dude's probably not going to put you in a full nelson and then pile drive you out the second floor window or something. You'll live, I'd think?

23787
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 11, 2012, 04:39:59 pm »
Guy next door down just sang for about five minutes about "enemy harriers" and "bitch-ass motherfuckers". I don't know about anyone else, but when I start doing improv vocals about the game I'm playing, I'm probably going to stop.
That just means things are getting good. Though loud enough to disturb your neighbors is maybe going too far, yeah.

Though, being fair, improv vocals go with everything. Everything.

23788
Just... plain google pulls up a lot of artwork, some fan, some official. Fair warning if you do go hunting in a more general sense that there's more than a couple, ah... illicit, if you will, fanworks of EO, if that sort of thing bothers yeh.

And yeah, I tend to do the all-female thing, too. I name them all Jack <Something>. Or <Something> Jack. Or Bob, Jim... that sort of thing. If they're males included, they get named some variation of Jill. It's a small thing, but it amuses me endlessly.

Haven't played the EO stuff much as I don't have a DS and emulators run shoddily on the comps I have access to, so... yeah. Still, bits have I have played are pretty decent. One of the rare old-style first-person RPGs I can stand to any degree.

23789
Other Games / Re: Games you like but cannot play for beans!
« on: December 11, 2012, 05:25:14 am »
Total Annihilation and the various Spring engine ports/remixes of it. I freaking love TA and its knockoffs, but I'm just ungodly terrible at playing them. I turtle too much, mostly, and can't seem to get myself to juggle things appropriately when I try to not turtle. It's a shame, 'cause I'd love to play more Spring multiplayer. M'just terrible at it. Even worse than I normally am with RTS games.

Which... yeah. Genre in general. I can bull through most campaign modes or whatever, but don't even try to put me against another player. Don't have the twitch to do RTS right. Now, TBS... if I actually get arsed to try at those, I tend to do pretty alright.

23790
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 11, 2012, 03:08:07 am »
I kinda' wish I could sleep for twelve hours straight, some days. Nowadays, more than eight or nine (usually less in one go, most of the time) gives me an absolutely massive (splitting, oh-fuck-kill-me) headache when I wake up, which is just no fun whatsoever. It's always a sad day when that day's sleep leaves you more exhausted and in pain.

Hate biology. Really, really do. C'mon singularity, I want my REM cycle to have a 1/0 toggle.

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