Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Frumple

Pages: 1 ... 1646 1647 [1648] 1649 1650 ... 1929
24706
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 12, 2012, 12:42:24 am »
Depends on th'candy, but I've definitely had ones I like. And that's even not counting those dried banana chip things that are delicious.

24707
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 11, 2012, 11:38:23 pm »
Caveat being if you go dual-dagger, plain weapon mastery won't do anything for you, only dagger mastery. Nowadays, the bonus only applies when you're wearing an applicable weapon (no more maxing sling/bow/dagger/weapon/staff and getting ridiculous physpower :P) and, so far as I know, only to the particular weapon (I.e. If you're wearing mace and dagger, weapon mastery boosts the mace, dagger the dagger, but the two don't stack as far as physpower or the % boost goes).

Similarly, if you get one-hand (mace, waraxe, longsword)/dagger, you'd get both if you were trying to boost both main and offhand damage (arguable usefulness, with the offhand damage penalty), and ignore dagger mastery if you're doing one-hand/mindstar... unless you were main-handing a dagger, I guess. Which might be alright with a heavy dex build...

Definite other TW talents are celerity (which is frankly a god-tier talent, and I recommend getting that to 5/5 ASAP... at least 3/5, so you can match speed with snakes), slow (AoE damage and slow over a duration, very nice), and haste (strong global speed boost, meshes well with the already low attack speed of bows). Then, like... the other stuff. Wardens have access to a lot of nice junk, heh.

24708
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 11, 2012, 11:27:43 pm »
Jap, I just want to say, your avatar was perfectly placed for that line. That is all.

24709
And you occasionally get mild buoyancy in open air. *fistshake* Humidity!

24710
General Discussion / Re: Things that made you sad today thread.
« on: September 11, 2012, 09:06:19 pm »
Water is an extremely poor lubricant. It leaves little things called microtears when you uh, do the deed in water. The more you know...
Just forgo any of it until you get blood. Blood is the best lube. Blood and the tears of my enemies.

What about the lamentation of their women?
The only thing they lament is not meeting me earlier.
Can I zing it? I can! I can zing it!
Spoiler: They lament because (click to show/hide)
I jest, of course, and mean none of it. But it had to be, uh. Zung? Zinged? Zing'd?

24711
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 11, 2012, 08:57:49 pm »
Alchemist, you max magic, get con and willpower to a comfortable level, and then max cunning, with whatever ends up being left after all that going into con. I stop investing into wil when it hits about forty or so, con around the same point. Then I max cunning, for the crit boost. Then whatever's left goes into con. Alchies don't actually need that much mana, so they can skimp a bit on willpower, but con keeps them from splatting after the golem does and cunning is another damage multiplier (and a potential mana source, if you've got a mana-on-crit weapon; one of the better artifact staves provide that, so...).

Wardens are more complicated. Their primary stats are definitely willpower and magic, but depending on things you can skimp on magic a bit, using quantum feed and a high willpower to take up the slack. After those, though, you invest according to your build.

A melee heavy TW that's not going dual-daggers will invest more into strength than dex, and may or may not invest into magic beyond the minimum. It's up to them whether they use strength of purpose to pump their strength to ludicrous levels (hitting tremendously hard with the main hand) or to allow them to skimp a bit of strength (with the spare going into... whatever. Magic, dex, con... possibly cun, with a crit build.). A strength-centered TW will probably want to offhand a mindstar these days, and just not bother with dex once you've got enough for flurry or whatev'... at most enough to qualify for the fifth tier bows, and a lot of that can be supplemented with kit.

A dual-dagger TW will go into dex, and probably supplement that with bow use (since they're already using a dex-prime weapon and bows secondary scaling stat gets boosted by SoP). They may or may not invest in dex beyond the minimum needed to wear voratun daggers (48, iirc) and then boost something else (again, magic, con, or cun; the third helps with dagger damage a bit, on top of the crit).

Bow-warden will go dex, obviously, with spare points (after willpower and dex is maxed and magic is as high as you feel like going) going into strength, to boost bow damage, or magic, to improve the effectiveness of various talents. I'd probably emphasize magic with whatever's left over over strength, though -- bows do plenty of damage without much help, heh, and magic makes a lot of a warden's defining stuff better.

Caster-heavy warden will go about evenly into dex and strength, with emphasis depending on weapon choice (dual-dagger, staff, or other) after willpower and magic is maxed and con is comfortable.

Early game, I max willpower and stick the rest into whatever I need to hit talent or kit requirements. Mid, I tend to focus in on the latter part of that, hitting kit stat breakpoints and making sure I qualify for all the talents I plan on using. Late game, I tend to focus in on magic if it's not already maxed -- I find that my wardens do best when their utility skills are at their most powerful, and most of them scale off spellpower. Once will and magic are maxed, the rest go into whatever I'm emphasizing; probably dex if I'm not going heavy into non-dex scaling weapons, since it boosts both daggers (which you'll probably end up offhanding in the late game just for the spellpower boost on a couple of artifact daggers) and bows. There's a good chance I go cun, though, especially if I'm playing a shalore -- spellcrit helps wardens too, if not as much as a dedicated caster class, and the physcrit benefits stuff like flurry, too. It's pretty easy to get a crit chance in the mid-twenties (just about guaranteeing one or two crates per flurry) in the late game without really trying.

Emphasis into con depends a lot on how comfortable you are with the game... I find myself skimping on it considerably these days (using kit to qualify for thick skin), but some investment in it will definitely let your play less carefully, and is good for learning the game a bit better. More wiggle room for running into stuff you've never run into before and you're not quite sure how to deal with. You can never really go wrong with con, though, if you've got what you need elsewhere and aren't quite sure what to do with the leftovers. I just prefer to embody the "make the other poor bastard die for their country" philosophy :P If the enemy's dead before they can hurt you, you're in good shape, huhuhu.

24712
Other Games / Re: Cladun X2 - a game about dungeons and stuff!
« on: September 11, 2012, 04:26:37 pm »
What the...requires a dual-core 2.6 Ghz processor to run, minimum? Freaking Half-Life 2 has lower requirements than that. Battlefield: Bad Company 2 has a lower requirement.

Well, that might explain that. My notebook only has 2.3 Ghz.
... I was able to run the demo with a 2.1 ghz single core. Ran alright (tended around the 20-30 fps range, and 30 is fine). Dunno about the full version.

Emulation increases the hardware requirements vastly.
Though yeah, this. It's either 3x or 10x, if I remember the general rule. Something like that. Specs on a decent PS2 emulator (well, okay, I know of one that actually functions on commercial stuff but whatever!) is pretty hefty, ferex.

It'll sometimes run, if not well, on weaker rigs, though~

24713
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 11, 2012, 04:17:15 pm »
It's things like these that are baldface reasons why the naturalistic fallacy is a fallacy :P

"We should look to nature for moral guidance? Hrm. Alright. Jarvis! You heard the man. Fetch the dick lassos. It's time to procreate."

24714
General Discussion / Re: Things that made you sad today thread.
« on: September 11, 2012, 04:04:37 pm »
Well, come on, Max. Everyone likes buttsex.
I don't.   :(
This is like saying you don't like apple pie with ice cream. What have you done to deserve such a curse?

Ugh, apple pie at /all/. Worst possible use for an apple in existence.
... yeah, there's quite a number of uses for apple that's categorically worse than any inclusion in pie, even pie partially constructed of components of some of said uses.

I will say it's pretty easy to bugger up apple pie, though. Most I've had were pretty sub-par. It's like buggering up pecan pie, really. Quite easy to make less than optimal.

But when it's good... damn. Just damn. It's among the things that you should be damned for experiencing -- that good. Yes.

24715
Ah, the apocalypse nonsense? Well, they found that extra Mayan stuff that kinda' threw the end-of-times bit out on its ear, though I don't know how much that information's disseminated to folks that believed it to begin with.

The 12/21/12 (or 12/12/12, I guess) thing is just silly, because the gregorian calendar isn't exactly divinatory in nature. It... it's mostly an arbitrary thing. We could have used letters instead of numbers! Could have been L/U/L.* And there's other calendars. So one coming to a numerical confluence is just, uh. Meaningless?

*Okay, correction. I think I now believe there is divine influence involved in the 12/21/12 thing. Just not what the general furor is about. YWYH be trollin'.

24716
A pox on you, RK! You made me even notice it was the 11th. Most of the years since '02 I've managed to not even realize it was anything but <day of week>. Today was going to be nothing but a nice tuesday :-\ Also going to be traveling to a VA clinic with the grandfather today. Maybe things will actually manage to avoid getting shrill...

I joke, i joke... about the pox bit, anyway. I'm just not much for negative anniversaries. There's not much I'd want to memorialize about that particular event, really.

What... what happened on the 21st?

24717
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 10, 2012, 09:44:06 pm »
Think it was more about hitting the pocketbook than the PR (of the targeted company, mind, not the group(s) doing the attack), or at least the means of filling the pocketbook, than scaring the normal folks. Going after the actual doing-stuff bits (the hosting or whatev') rather than the picture on the front door (the main website) would be how you do that. The actual main site wouldn't do much to their actual functioning bits. Regular Joe user was just an unfortunate bit of collateral damage, presumably.

Basically they couldn't actually do damage (or at least the sort of damage they wanted to do) to GD's business without hitting some (ostensibly -- one may argue there's culpability, however faint, for supporting GD's business to begin with) innocents in the process.

But who really knows. We'd need some sort of declaration from the attacking group clarifying their intent to be able to do anything but randomly speculate :-\

Looking at the article, it doesn't really say much at all.

24718
Other Games / Re: Minecraft - Mods Thread
« on: September 10, 2012, 08:50:31 pm »
oversized peewee
wat
A peewee is a tiny robot with dual energy blaster machine guns.
FTFW. Their vehicular counterpart is the "Flash" :P

No theme here, no siree >_>

24719
Other Games / Re: Dota 2
« on: September 10, 2012, 08:46:32 pm »
Pudgecest, obviously. With gratuitous hookplay and autocannibalism. Fun for all ages, but no one's mind.

24720
Other Games / Re: Minecraft - Mods Thread
« on: September 10, 2012, 07:14:57 pm »
... by fun results, would you mean a functioning to-scale Krogath?

No? Maybe an oversized peewee, then? Though I guess an AK would be better... you could stick the zappy runes or what'ev from thaumcraft on the arms and call them lasers. Or use actual lasers. I guess the zappy would be for a Thor replica.

What I'm asking is has anyone made Total Annihilation stuff in minecraft yet and, if so, pictures?

Pages: 1 ... 1646 1647 [1648] 1649 1650 ... 1929