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Messages - Frumple

Pages: 1 ... 1647 1648 [1649] 1650 1651 ... 1929
24721
General Discussion / Re: Occupying Wallstreet
« on: September 10, 2012, 06:29:44 pm »
The primary worry, especially in winner-takes-all states, is that by giving your vote to a small party, the party that you strongly disagree with (instead of merely disagree, or at least disagree with less) is not only going to take the area election, but also control over your vote.

In a number of states (most of them, really) it doesn't matter how small the margin your agreed with party is, if it loses, you are ultimately counted as supporting the victor -- who may be the worse of the two dominate parties, to you. That's why there's the sentiment that you have to be over a certain size party before you genuinely matter... because frankly, insofar as the elections themselves go, that's absolutely true -- if you don' have the numbers, not only will your voice not be officially tallied once the votes are counted and the dust clears, it will be hijacked as nominal support for someone you blatantly disagree with.

It's why you see a lot of dialogue in US political discussions about voting for the lesser evil, because often you're trying to vote specifically to prevent what's considered a greater evil from getting control of your representation. I'll probably be voting Obama in the upcoming despite strong objections to a number of things he's done, because my state is winner-takes-all. I don't like Obama, really, but like hell I'm going to do something that makes it more likely for my vote to be counted for Romney -- and voting third party would do that, unfortunately.

We could seriously use some proportional shit or somethin' down here :-\

24722
Other Games / Re: Dota 2
« on: September 10, 2012, 03:34:06 pm »
Terrifying, hilarious, and laggy. To be particularly precise :P

24723
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 10, 2012, 03:33:24 pm »
Still haven't gotten around to using it, though I hear good things about dreamshield (especially mixed with AM shield and dismissal. There's apparently not much overlap with the latter, but it's a hefty tanking option anyway).

Now dreamhammer, I like, and it's actually pretty vicious. The big thing with it is that it's very much a combo tree -- a standard pattern for my hammer using solipsist was to mindsear while they're one-two tiles away, lay out a toss (remembering to manually aim just past the target), probably use mindsear again, use the tier three when they got right beside me to stun, then drop the first tier talent and immediately follow through with whichever of the second and third tier talents came off cooldown due to the first tier's effect. Then you can nail with a knockback wave, sleep 'em, or swap positions with your thoughtforged and wait to do it again. A lot of upfront damage for when mindsear alone wasn't cutting it. S'pretty nice if you can manage to be safe in melee (not going 5/5 on solipsism can help there, as can using a natively high life rating race (dwarf, ghoul, skeleton, primarily).

24724
General Discussion / Re: Occupying Wallstreet
« on: September 10, 2012, 05:47:58 am »
... scrive, there's a difference between what salmon's talking about and a beating, alright? Yes, I realize you don't see it that way but you're terribly unlikely to get anything done when you're comparing controlled corporal punishment with wild physical abuse -- most people, especially those in a culture that is more accepting of getting a bit physical, see a more nuanced situation. I understand you've got strong feelings about this, but that sort of hyperbole seriously gets in the way of trying to actually convince people of anything.

Also, don't misuse "everybody" unless you've got hard statistics that there's a 100% rate going down. If no children in Sweden have ever been hit by a vehicle, I would be terribly surprised (and probably suggest it has more to do with vehicle use than anything else, but hey). If there hasn't, well, your society needs to hurry up and write and publish a bloody book and donate a free copy to every parent in the world with detailed and specific instructions. "React with fear and worry" is pretty vague, especially when you then state not to overreact -- which is pretty much going to be how any adult (who is neither afraid nor worried of a road) is going to be reacting if they're showing fear and worry of the road. Should... should you go and stomp on passing cars or something?

Also, hey, hey. Maybe another thread for the soapbox? You've done this before, and could probably quote yourself for every response you'd like to make for an OP. Maybe even just write that out, post it, lock the thread, and just provide a link to said thread every time this comes up, so we can avoid the regular derail?

24725
Maximum Zero has discovered a loophole full of maple syrup and moose!
Pretty sure that's illegal in both the US and canada.

Unlike dropping moose from airplanes, I'm not sure if they have a specific law criminalizing it, though.

E: Wait, wait. Sleepybrain missed the loop. Right, carryon.

24726
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 10, 2012, 01:43:56 am »
With a three inscription warden, I'd go regen/wild/movement, barring artifact stuff... possibly shield instead of regen, if I was trying to diversify to avoid saturation trouble (and had some kit regen or something to help with resting an' crap). With a four, probably a shield rune or rune of the rift. Five, either another regen, a heal, or a second shield. Possibly a second movement infusion instead. Rune of the rift if I hadn't with the forth, perhaps.

Movement infusions are almost a definite if you're not undead, though, at least one. They combine with celerity and haste (just make sure to cast haste before popping the rune) in an incredible way. Two is usually overkill, but at the same time double movement infusion gives you supreme control over positioning, especially when stacked with the various mobility talents TWs have. Just one is probably enough, though.

24727
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 10, 2012, 01:38:14 am »
Not just could be. Just putting that out there. No more details.

24728
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 10, 2012, 01:36:58 am »
About two hundred less! Impressive. Perhaps we can combine the populations of our towns into a katamari ball and then be able to roll up dice's into the writhing ball of hicks.

24729
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 10, 2012, 01:34:08 am »
2. I was born in a town with maybe 3,000 people and spent the vast majority of my life in Kentucky, and have picked up something of an accent. Self-depreciating humor is one of the best kinds.
Man, crazy. Your town has like six times the population my town has.

Redneck quota +6? How do you measure these things?

24730
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 09, 2012, 11:25:56 pm »
It's tiered. For saves 1-10, one point from kit or talents equals one point for the stat. For 11-20, two points equal one point, 21-30 three, etc. I think saves functionally cap at 100 (if it would be higher, it displays as ** and doesn't really matter), and the powers, defense, accuracy, all use the same system now. Weapon damage does not, though; it can happily get well, well over 100 and is linear, no scaling.

It may be 1-9, 10-19, etc. Still, something like that. There's better details from folks that actually bother to remember how the numbers work over on the main t4 forum. Frumple just knows that more = better and doesn't really pay attention to a metric beyond that :P

E: Strong disagreement on thought-forged, especially if you're planning on doing anything with feedback. They're your best source of getting feedback and easily one of the best summons in the game, with excellent scaling, random kit, and the ability to turn into damage monsters when under the effect of overmind. I'm still not 100% sure how well they do in the 40-50 level range, but my yeek solipsist that's in the thirties has been soloing farportal bosses with overmind thought-forged and the bonus you get from having a defender or warrior (especially warrior) up is pretty big. Major reqs, and having a second target around can never be underestimated.

I'd recommend 5/5 first tier, I think three into second (there's a point where they get two tlvls for one point investment, it's either two or three points invested), and 5/5 last tier (but a flat minimum of one, to get the feedback return), with as much in overmind as you can spare. 5/5 overmind on a bowman with a high level bow is an absolute monstrosity, and can do more damage in a single turn than a lot of things in the game.

24731
Download?
Just to save some lazy people a google search. Was on first page searching for just "Sil" though down a bit.

Anyway, Sil's pretty darn decent even if I'm not particularly fond of it myself :P

Haven't played too much, though. Too busy playing T4, and Sil's a little too minimalist (I guess) for me. Or maybe just too *band, even though it's about as *band as T4 is nowadays.

Maybe I'd just like it better if it weren't Tolkien? Tired of Tolkien based/heavily influenced roguelikes at this point, I think. At least at the moment.
Anyway salmon brought up Sil some pages back. It's a Tolkien themed roguelike that isn't an Angband clone to the point of nausea.

24732
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 09, 2012, 09:23:54 pm »
Most wyrmics I've seen run with icy skin just as a matter of course, yeah. The damage is nice in the early game, and it's a very solid armor boost later on once you've got some armor training and heavy or massive armor on. S'just a pretty decent sustain, really.

You might consider avoiding going full out into it if you're not intending to go above leather for your body armor, though. Deciding on that probably depends on if you find nature's blessing or not, heh, since you're running antimagic.

24733
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 09, 2012, 07:51:29 pm »
All of the breathes :P

Particularly sand, but ice and lightning also help with the crowd control. You want swallow, especially if you go antimagic, and doubly so in the mid-game and beyond; the higher level the enemy, the more equilibrium swallow restores on consume. You can expect to keep antimagic shield running indefinitely on a higher end wyrmic, if you go antimagic. You probably want burrow, eventually (it's been recommended previously on this thread, by someone else: Mix burrow with lightning speed or a movement infusion for an incredible escape method), and quake can do some interesting stuff (it moves anything.).

You definitely want lightning speed, though how many points in it is up to you, so long as you have at least one. In all seriousness, one of your two starting class points should be going into it. The other two storm talents are somewhat iffy, but not terrible (just not wonderful) now that static field can land on more stuff. The flame talents are solid enough, especially the first tier one once you've got some stats to back it up; confusion is incredibly powerful. The rest of the fire ones are just fairly solid damage talents.

E to the E: Generally you're going to max your primary stat, followed by your secondary, only dipping into other stats as necessary. A wyrmic, ferex, might put a bit in con if they're having trouble with their HP and a bit in dex if they're having trouble hitting things, but is mostly going to be putting everything into strength and then willpower, or the other way around depending on which talents you're focusing on first. They might go 2/1 into both and alternate or something, too. You hit level cap pretty quickly (early/mid teens, iirc) if you're going all-in on a single stat, and can spread the leftovers around as needed after that while still keeping your primary stat topped off.

Things get more complicated with classes that have more that two major stats (arcane blades, ferex); generally for them I find that beelining for your talent's stat reqs is most important, after which you can invest as needed to cover holes or boost effectiveness, whatever you need.

24734
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 09, 2012, 06:06:16 pm »
T3 and T4 are almost absolutely nothing alike; T3 was mostly an attempt to port T2 into the T-Engine Darkgod was working on at the time. T2 and T3 are a lot closer in style... I'm also not entirely sure T3 was ever actually finished, though there's at least one player-made dingus that's complete (The dragonball mod-whatsit), or at least winnable.

If you're looking for the *band variant experience, go with T2, not T3. Or... don't, really. *Bands are kinda' stale, imo :P You might try furyband, though it's a little crazy.

Or steamband. Steamband's just about the only *band variant I'd really recommend, ha. Unless you count Sil, I guess. Or a few other things. The *bands are alright for what they are, but they're definitely a different sort of beast compared to the other major roguelikes.

24735
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 09, 2012, 11:57:27 am »
One really interesting thing about stealth and shadowstrike is that shadowstrike will go off so long as you have stealth active. Which, yes, means that you can get the shadowstrike boost even on things that have otherwise seen you; so long as you have't broken stealth, you get the shadowstrike boost. Shadowstrike flurries will, unsurprisingly, wreck many different variations of day :P

And re: focused TW: I definitely agree it's possible; my TW winner (albeit many versions back and utterly ridiculous -- four stats over 200, ultimately broke the game in the post-game by getting movement speed below zero, etc.) was primarily melee spec'd. Doing so closes off parts of your toolset unnecessarily, though, which is why a focused TW is going to be weaker almost necessarily.

That said, if you are going to focus, definitely focus on either a ranged or caster (or hybrid archer/caster) build; TW mobility means you completely trivialize most melee enemies in the game innately (celerity kiting means you can kill pretty much anything without rush or a ranged talent with tier one ammo all the way up into the late game) and bows later in the game both do utterly ridiculous amount of damage (especially randart ones that manage to stack some speed reduction) and are much, much safer for the relatively squishy warden.

As for armor training, I'd be cautious. You can do it, but remember and remember well that fatigue (coming from, say, the heavy or massive armor you have to wear to really take advantage of heavy investment in armor training) makes you more likely to bugger up your paradox talents. Either that or makes the more likely to explode badly... something like that. Fatigue on a chronomancer is a bad thing nowadays :P Of course, a nice lil'feathersteel amulet can make most fatigue problems go away, and chronomancers really like the improved feathersteel amulet, so...

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