Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Frumple

Pages: 1 ... 1651 1652 [1653] 1654 1655 ... 1929
24781
General Discussion / Re: Things that made you sad today thread.
« on: September 04, 2012, 05:27:14 pm »
Sudden strong urge to take nap. Coupled with knowledge that if I take a nap, I won't be able to go to sleep at a decent hour tonight. So sleepy. Can't sleep. Conflict, conflict, tired,sadbleh

24782
General Discussion / Re: Things that made you sad today thread.
« on: September 04, 2012, 04:31:28 pm »
The warmth thing, mixed with being able to trust someone. Yeah, is pretty big draw.

I recommend a pet, mostly. Dog, cat, both, whatever. Something warm and fuzzy that can't get away if you feel like cuddles. Which sounds kinda' terrible, I guess, but warmth is warmth, and you feed them in return. Like a heteronormative nuclear family, without the divorce and children!

Damnit, I think the cynic's coming out a little with that last bit, maybe.

Anyway, Frumple gets the urge, too. Mostly ignorable still, for now. Not settled min. two hundred miles from this hellpit of a town, and I'm playing it safe until then.

24783
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 04, 2012, 01:01:57 pm »
Spoiler: Some strat junk (click to show/hide)

24784
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 04, 2012, 01:17:42 am »
Still does, yup. Both talents and equipment. I definitely keep a hold of a pair of the best sneakthief, gladiator, and conjurer rings I can find, depending on which stats the class I'm using doesn't want to invest in. Sneakthief's particularly useful on tri-wield mindslayers that aren't going stars, before their cunning gets high enough augmentation starts qualifying them for better daggers. Same for temporal wardens that aren't investing much in dex early on, and dual-wield cursed.

Con kit helps pretty tremendously to qualify for the higher thick skin levels, heh. Quite a few little things like that, actually, especially with some of the odder artifacts that you might still be interested in using.

No guarantee the behavior sticks around, though. Quite a few folks with some influence over the development don't really like the kit swap mechanic, at least regarding stat qualification.

24785
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 03, 2012, 08:11:51 pm »
Not so much not worth hanging on to as "Frumple doesn't bother with it" :P

That said, everything except particularly lucky damage resist rolls obsolete pretty easily... there's some level of influence based on material level (so, ferex, a copper gladiator ring will never [caveat: so far as I know] get 10 on its stats, while a voratun glad ring can.), so it's not uncommon to replace older stuff fairly steadily. There's pretty comfortable tier breaks, and as a rule anything at least two tiers above an item is going to be noticeably better  -- it's next to impossible for an iron weapon to beat out a d-steel, steel to be out stralite, d-steel, voratun. Stralite and lower quality voratun stuff is more equitable, but you'll probably (eventually) replace everything with fifth tier stuff (barring certain artifacts). Similarly the best iron can beat the worst steel, best steel worst d-steel, etc.

As a general rule, just try and keep whatever the "best" for a particular slot or stat is, if you're going to go through the effort. It can make many encounters considerably easier if you kit up for them. I'm just too lazy to go through the effort of swapping crap out ;D

Anyway, as you play more and see more crap (or code dive the objects folder and see what the maximum stats are :P), you get a better feel for what's particularly rare or unusually powerful or useful.

24786
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 03, 2012, 06:58:20 pm »
I'm... probably the wrong person to ask, ha. The only thing I habitually keep around pre-nur is artifacts and the occasional rare :P

Seriously though, certain activates and powers you want pretty badly. A source of teleportation per capable slot (staff, amulet), rush boots on melee, speed boots for everyone (even if you don't use them normally, they're a godsend in certain areas), psychoport torques, any tools you can use that grants silence, particularly useful various other stuff (some of the hats, healing amulets, there's kind of a list of etcs.)... I don't horde for stats much in the early game, but I most definitely will hold on to that elm staff of conveyance or whatever like the devil itself wants it.

Certain debuff weapons can be a good idea, too, just in case. Glacial/elemental/caustic, slime if you're not arcane, etc., so forth.

24787
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 03, 2012, 02:00:31 pm »
Nah, it's just one of the 'mini-events' that was implemented... this beta? Last? One of the two, anyway. S'like the font of life and crap, just a bit more violent.

24788
Other Games / Re: Dota 2
« on: September 03, 2012, 08:35:26 am »
When the techies are out, all shit breaks loose in the pub games.
Great thing or greatest thing?

I posit tentatively: Scrub rage is best rage. Mind you, I'm definitely an AoS scrub myself, I just don't rage about it :P

But yeah, recipe for hilarity. I remember techie games. So much raging, ahaha.

24789
A basting, a basting! It's like a spanking but with food (usually)! Naught but good things! *lasciviracious grin*

Also, new word. Lasciviracious. Lass iv vee ray scious. It's either that or lascivoracious. It's what you get when you combine lascivious with voracious. Naughty hunger.

It's a good thought to start the day with, hohoho.

24790
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 03, 2012, 06:16:21 am »
Oh well, what are you going to do?
You can give a try at lowering the graphics settings, if you haven' already. Set particles to 0 or 1, disable mostly everything, etc. If you don't have a decent graphics card, T4 will happily consume your CPU to make up for the slack, heh. For me, if I don't have most everything off, T4 idles at 100% CPU... with everything off, it idles more along the lines of 5-10%, though it loves spiking up to 100% when resting, auto exploring, etc. T4's actually pretty intensive, as roguelikes go.

Alternately, check out the addons on t4's website and try the one called "reduced ultrashield particles". It fixes a known bug with some things in the game using a particularly intense particle effect, which can cause heavy spiking on weak GPU systems. It probably isn't helping you heating issues :P

24791
General Discussion / Re: Mixed emotions about the internet
« on: September 02, 2012, 04:05:51 pm »
Reciprocity's nice. I prefer the old "And it harm none, do what you will." Just needs a decently robust concept of harm tacked on.

24792
Other Games / Re: Games that allow one to salvage(not scavenge)
« on: September 02, 2012, 03:40:32 pm »
Gearhead has a bit of the Mechwarrior style salvagin'. Blow crap up, take their bitsies, use 'em to build bigger monsters. It's kinda' nice.

Also maybe notrium.

24793
Other Games / Re: Starbound - A flat yet infinite universe.
« on: September 02, 2012, 03:33:18 pm »
... I associate birds with antediluvian horror. Have you see baby birds? Straight out of a bloody lovecraft novel. As they get older, the feathers merely hide the existential dread these avian monstrosities represent.

Playing one should be fun :P

24794
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 02, 2012, 03:31:31 pm »
Hah... yeah, the actual set uniques (Which the Arch Zephyr is among the ranks of) are usually more or less pushovers compared to... a lot of things. Especially the random-classed monstrosities :P

24795
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 02, 2012, 03:16:38 pm »
There's been off and on work on it, yeah. It progresses as versions go along and stuff gets tweaked. It usually gets fixed on a talent-by-talent basis instead of a wider talent cap thing, though, because if it'll break on high talent levels for the enemy, well, it can do the same on the player's end if they push things the right way. Fixes stuff on both ends, heh.

Solipsist uniques are pretty nasty, though, yeah. Depends on what talents they get and some other stuff, but they can seriously ruin your day at times. Bugger to kill, plenty of damage, nasty nasty status effects, and then those thought-forged monstrosities. It can be a lotta' pain, heh.

Pages: 1 ... 1651 1652 [1653] 1654 1655 ... 1929