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Messages - Frumple

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24841
General Discussion / Re: Clannad
« on: August 30, 2012, 07:03:51 pm »
... abandonware is still technically illegal unless the creator/rights owner has specifically released it to the public. Forum ToS forbids such things, and Boss Toad prefers that we not skirt the line. Wink-wink-nudge-nudge stuff is sorta' alright, but nothing explicit like links or advice for finding stuff.

24842
No.  We capture the serpent and train it to attack our own people.
That comes much later, when one of the young get the taste of dwarf blood during an accident involving a shovel, a high speed minecart, and not less than four goblins.
Only problem: you are playing as the humans this time around. Therefore the accident equation would instead involve tesla coils, minced spike menace and a baby stuck in a high pressure valve under the sea ♫.
Fixed for little steampunk mermaid segue.

24843
Spoiler (click to show/hide)
Huehuehue... download's actually a lot higher than I was expecting. Upload's... about right. This is the joint we're stuck with here. Hate with frothing passion, but it's better than dialup. Barely. Get pretty decent ping, though! Compared to dial-up, anyway :-\ I keep having to compare them to dialup to be able to stay in happy thread :P

24844
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: August 30, 2012, 08:11:56 am »
Yeah, that's the Room of Death. There's a cheevo for killing those buggers. Most combos can't manage it, especially when they first walk in to the vor armory. Come back when you're 50 :P

As for escape methods on an alchie, you can itemize for it a bit. Double up or teleportation runes or go tele/movement infusion, get ahold of some escape items. Natively, you've got gem portal which is kinda' anemic but sometimes useful. Dwarves have a similar talent for their forth racial, so you can kinda' stack it if you're feeling like it. Shalore get a global speed boost from their first racial talent, which can help a lil'. Everything else with some movement options (Yeeks, ghouls, though the latter involves some trade offs) is probably locked to you, currently. Then there's a talent or two dealing with golem movement (invoke and some kind of swap-position, iirc) which can help a little, sometimes.

As for builds, the general alchemist build I use is an initial class point into golem power, then the rest into gem bomb until it hits 4/5 and alchemist protection opens up. Then I stuff every class point I get into alchemist protection until that maxes, and then the rest into the third tier bomb talent until that maxes. Usually a point into golem resilience in there somewhere. After that, things get friskier depending on what I'm doing, but that's my basic "get me through old forest" build. Ignoring generic investment, anyway :P

The big thing is that with maxed out alchie protection and the radius boosting talent, you don't need to invest in dexterity. Literally the other thing points in dex does for an alchie is increase your bomb throw range (at a rate of one per twenty dex, iirc)... and with the maxed radius booster, you hit out to a max of ten anyway, which is enough to get you through pretty much the whole game. Defense wise, constitution is going to get you a lot more bang for your buck than dex (defense in particular is a pretty crappy, well, defensive stat in T4. Especially if you can't stack it pretty high, which alchies can't.). Standard stat spread, f'me at least, is to max out magic, and then alternate between con and willpower, keeping them even. Usually do this until I'm comfortable with my mana pool (not too hard, as alchies don't need terribly much compared to other mana classes) then switch to con/cunning, for the crit boost (which is small, but more helpful than mana I'll never need).

24845
they called it the Big Bang.
Nah, that was what happened when chuck got ahold of MZ's pool table. The brawl that came after is what ignited the stars, though. It... looked like a brawl, anyway. I'unno, if you turned y'head and squinted the righ' way...

24846
... did you at least do the proper thing and marry its widow table and provide for it and its table children? Not sure how that old proviso works with things without gender, but I guess you can hum a tune and fake it well enough.

Just watch out for splinters, I guess.

24847
Wait, wait. They didn't teach you that trick? It's actually pretty simple, really. It's this little thing with the wrist and the pinky. Dead easy once you've got the trick; saw one young lady in elementary school nab five in a row with the same straw. That one actually got a lil'bit of applause.

24848
General Discussion / Re: The best way to use Wealth?
« on: August 29, 2012, 09:56:28 pm »
Better to just find hot springs and stick yurt over it. Less effort and potential tourism.

Minor chance of being cooked or whatever, I guess, but hot springs worth risk.

24849
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: August 29, 2012, 04:13:59 pm »
Yeah, it's "create alchemist gems". Unique alchie talent, you start off with it. It eats a normal gem and turns it into a few dozen alchemist gems. You can get normal gems either by picking them up off the ground or by extracting them from metal items (specifically melee weapons (barring whips), shields, massive and heavy armor, and any of the metal hats/gloves/boots. Lanterns or rings don't work.) with extract gems, in the stone alchemy tree.

Things to note about alchie gems is that each one has a different effect and, very importantly, higher tier alchie gems do more base bomb damage (though the additional effect may offset things a bit -- amethysts will do about the same damage as most tier three gems, ferex). There's a list of bomb effects somewhere on the wiki, I think. E: Right here, actually.

24850
General Discussion / Re: Things that made you sad today thread.
« on: August 29, 2012, 03:44:33 am »
Initial attempt at chemical death didn't oust (or at least bury) the fleas in my room. Legs continue to accrue bug bites. After a bit of a nap on the couch, gonna' have to clear up the room a bit and then give it a second go.

If that don't work... games will be stepped up. Maybe fire, maybe just bug bombs. Either way, something. Damn fleas are just tearing m'damned legs to hell. Poor things have like fifteen or twenty bumps/bites/sores per leg from the fucking parasites, and my entire existence is itch from about halfway down from my knee till the top of my foot. It is... distracting.

24851
I could use more books.


You know, the great thing about that statement is that it's true no matter how many books one actually owns already.
Fanfiction, m'fellow, fan fiction. It's like a functionally infinite supply of books that grows. Faster than you can catch up. Original fiction and just plain free stuff just adds to the frothing tide of rampaging literature.

And that's just counting the good stuff! There's another tidal wave of bad stuff that's like nine times as large.

Never run out of things to read. This is what the internet hath wrought. And it is glorious. Albeit occasionally on fire.

24852
uhhh...

sorry, but B12 isn't that large a target audience.

The roguelike community is pretty small too but Gaslamp managed to build a company based on the success of Dredmor.

There can be money in something without it being Skyrim or Gears of War level money.
... small in a more relative than absolute sense, really. T4 alone's been keeping a steady couple hundred people playing just about 'round the clock, and that's just folks that can/bother set(ting) up an online profile. Crawl and nethack tourneys have been getting fairly consistent 100+ attendance. Obviously some overlap with players doing all of the above, but still. The roguelike audience is definitely in the "comfortably (tens of?) thousands" zone, which is a pretty solid financial base, if you can entice them. It's just not in the millions :P

City building stuff has a similar -- probably slightly larger, I'd guess -- core base. If th'game comes out alright, I doubt they'll have much trouble making a profit. Only major-ish issue I can see is the quad-core et al bits -- from what I've noticed a good chunk of their target audience tends toward older or weaker machines, which might lose them a bit of sales.

24853
That's... happy? Or missed thread?

24854
General Discussion / Re: The best way to use Lottery winnings?
« on: August 28, 2012, 12:27:18 pm »
Yeah... another "minor expidenture, then invest" fellow. I'd get a decent computer, and maybe fix up my car. Spend a little fixing up the houses the immediate family owns, general maintainence stuff like that. Doubtful it'd eat up more than 100k (probably much less; maybe 20, 30k depending on how home maintainence falls through).

The rest I'd find someone competent to manage, and tell them they get 10-25% of any profit they can get out of it. Ultimate goal would be a series of trust funds, providing basic amenities (sufficient but unimpressive housing, staple but not fancy food, small stipend for clothing, health, and transportation) for my family and their descendants, with the intent of setting up something self-sustaining and having a little mini-socialism-in-perpetuity set up for my blood kin. Fuck the rat race.

A bit would also be set up in a similar perpetual system for the purpose of donations, primarily to education. Most of it would be slated for philosophy programs, especially for lower education and rural areas. Meta-education -- learning to learn, learning to think, learning what forms the basis of other things you learn -- is something that needs some more cash and effort invested in it. Standard bit of scholarships for the poor but capable, of course.

24855
Definitely one chip at a time. And you kind of roll your tongue around it and let the saliva soak in and suck on it, extracting all the flavor in a delicious miniorgy of consumption. Then, and only then, do you eat the chip.

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