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Messages - Frumple

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25216
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: July 23, 2012, 09:45:36 am »
That... that was an incredibly violent dream, as my dreams go. On the flip side, I am apparently the prettiest kyuuki, according to the insanity themed gang myself and a few others just spent like a half hour violently murdering. Won an all expense paid resort vacation for myself and whoever I wanted to invite. Invited everyone present, which included what was left of all the dudes I was just violently killing. Cheering~

... what the Christ just happened. One of my allies turned into a spinning murder coat rack with like, spindly wooden arms that killed people.

You... you can't actually stop a rocket launcher/rpg from going off by sticking a shotgun down the barrel, I... I think?

Shotgun-assault rifle dual wield is hilariously impractical. It shouldn't have been working, especially not used primarily as melee weapons!

Goddamn. Dream brain apparently had a field day this time. Four hours sleep good (?) for that, I guess...?

25217
Other Games / Re: Starbound - A flat yet infinite universe.
« on: July 23, 2012, 02:44:24 am »
They've got the random guns, too! Or something very much like 'em, anyway. The ridiculous number of rocket launcher permutations, just as a start, have been stated repeatedly, heh. It's possible borderlands will be beat, at least if they're not overstating things.

Random critters were mentioned as a planned feature like... months ago, iirc. That thing's apparently just the first public image of one. If it's consistent with the quality of sprite (and the attack fits it, somehow), then they've probably managed something fairly impressive as far as procedural generation goes, at least comparatively -- it's not a trick many game designers have managed particularly elegantly in the past, heh. Now, how well it turns out from a gameplay perspective... we'll see :P

Still. Interested in seeing how it turns out, yesh.

25218
A good punch in the face never involves murder!
Now manslaughter, well, that's a different story.

25219
Caught up with World Embryo (ch76). Plenty of WTF-is-going on, but in a nice way. I laughed at a lot of unintentional stuff ("People all over the world*"), fair number of nice scenes due to varying reasons... overall pretty great, would recommend. Surprisingly solid writing/plot, at least so far (there's actually very little "wasted" space, as serial manga goes.)... it's just not quite what you might be expecting**, until quite far into it. Definitely looking forward to seeing how the rest plays out. Main character is somehow refreshing, everyone else pretty great, too. Just... like it, I guess. It's cheered me up a bit. Solid fiction's usually a nice distraction from heavier things.

*... Join hands!
Spoiler: ** (click to show/hide)

25220
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: July 22, 2012, 09:25:30 pm »
There is no cheap way to kill in Crawl... unless you're talking about mana/food efficiency. In which case it isn't too bad, but could probably be better.

25221
It's entirely possible we've forgotten them simply due to western media's habit of being about as subtle as a brick in a sock when it comes to musical accompaniment. Mind you, non-western media isn't exactly much better, but a lot of music scores are just not exactly... sophisticated. Unless you count a bat to the face as sophisticated. S'personal complaint, I guess, but when the music makes me unable to do anything but groan in pain, I can't exactly connect to the scene, regardless as to how good the scene is :-\

E: What I'm saying is we're so used to it being so stock it's painful we just filter out the music entirely, in most situations.

Though I guess I'm not too sure how heavily that Hollywood habit translates to more generalized entertainment, particularly E:animated media. Theme songs seem to be fairly memorable, but that's all I can really recall. Which is pretty different from a number of non-western animations, who seem to have some pretty memorable -- and consistently used -- riffs.

Does make me suddenly wonder, though. Anyone know of any major western animation that just doesn't include music? Barring, maybe, stuff like an actual band on screen or something.

25222
Not even going to click that, but I know beyond the shadow of a doubt my day would have been better without even knowing about that, never mind what they've actually done this time. Sue baiting is something that's pretty morally reprehensible :-\
Once again, the Westboro Baptist Church has decided to get involved.
oh for fuck's sake!

are they trying to piss everyone off? if so, it's definitely working!
Yes, yes, they actually are. Get people to go over the line that legality has established, sue the hell out of them. As I understand, that's basically WBC's modus operandi. They're playing a legal game of flame baiting.

25223
http://what-if.xkcd.com/1/
New xkcd format. These are amusing as hell. Though unfortunately there are only 3 so far...
Quote
At current electricity prices, Yoda would be worth about $2/hour.
I have to admit. As out of context potential goes, that's a beautiful line. I'm not sure how to fit it into the format of "Zombie Whores of Frankenstein", though. Yodic doesn't sound right :-\

25224
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: July 22, 2012, 08:15:25 pm »
Only time I've killed mennas with a caster was a MuSu (or maybe Wz -- it was summoning focused, anyway) of Sif in a sprint game. I did it by simply burying the bastid in haunt spam from as far away as possible. And by burying, I mean probably four or five dozen -- maybe more -- undead died before mennas did. He couldn't approach me because I just spat out another haunt every time he managed to kill one off, keeping the newly opened square, well, not open.

This was a while back, though, before Mennas was porter over to the main dungeon... it's possible he's changed or something and that's less viable than it was.

25225
Yyeeessss... but none that are actually part of human biology, at least t'my knowledge and a degree it'd save you from dehydration. A saltwater enema probably isn't going to do much regarding filtration and hydration. Unless the lower intestine or whatever has an odd trick for when seawater manages to bypass the rest of the digestive system. Which would be interesting if true. Why bother with the fairly notable research we're doing into desalination if shoving a water hose attached to a saltwater pump up yer arse works, too?

25226
Semi-amusing, there's already a thread, though your OP is a fair bit more detailed (unsurprisingly :P).

Haven't given the alpha a try, yet. Your project's not quite on my to-get list (which is currently only about two long, heh) but at least at first blush it sounds like something that has the potential, at least, to be solid.

Best of luck getting enough scratch money to push things through, yeah.

25227
So, uh. How did they get away with using Star Command as the name of their game? That's my major point of curiosity about this thing.

25228
General Discussion / Re: Occupying Wallstreet
« on: July 22, 2012, 07:30:57 am »
Suicide rates in Japan is a good start... there's more going on there than just density issues, of course, but they're a good way of pointing out some of the psychological issues related to heavy population density. Psych problems in general are more prevalent in denser areas, as I understand it. Increase the density, logically, you increase the problem -- if not proportionately, then at least in raw numbers.

Many of the lower income or slum areas in the larger US cities are also stuff I'd point to and say, "This is what would be a problem." The issues related to those are tremendous and far from adequately addressed, as well as affecting already tremendous populations. Increasingly sophisticated methodology and technology will help offset that sort of thing, of course! But. The cost is still very, very high.

Then logistic issues... trash disposal, ferex, for larger urbanized areas -- better and more ubiquitous recycling efforts might reduce the problem, but it's still both incredibly non-trivial and something we're not really dealing with. That's far from the only one -- how much arable land does it take to support these places? -- but it's notable and representative. There's a lot needing to be done. Necessity may be the mother of invention, but there is a hell of a lot of invention that needs doing, and even with necessity and genius, it takes time.

High density living is something we've only solved in a sort of engineering sense -- we can build the infrastructure for it, at least as far as the strictly residential requirements go. There's considerably more that needs to be done for that project to really be done. I worry about it, y'know?

Re: Examples: I've been living in Florida for a good long while, now. Most of my immediate experience related to environment related disasters is flood or hurricane related and... in some ways it's incredibly impressive, what we manage. In other ways, well. We've got areas that are scarred several years after the fact, and families that never actually recover from the damage. I see that, and extrapolate. Again, even if the proportion does not change -- even if it gets considerably better! -- the raw numbers would be much, much higher. That's basically what I'm worried about. 99% effectiveness on a global scale is still a death toll of many, many millions. Even if it's better than that, how many decimals back will it go? There's a flat number related to that percentage, and I'm not sure we're going to be capable of getting it low enough to be anything short of horrific. That's basically what worries me, what troubles me at the core.

25229
General Discussion / Re: Occupying Wallstreet
« on: July 22, 2012, 06:46:00 am »
Guess my biggest problem is much of our successful dealings with varying threats weren't unqualified successes. Many... possibly most... had a cost, all too often in lives or, at best, in quality of life. I take that measure, scale it up to the approaching problem and... even on the least extreme projections that aren't outright denial, the cost is heavy. Too heavy to be hopeful about it. Resigned, maybe, and willing to do what I'm able to help achieve at least that much, but baseline survival isn't something I can be hopeful for, especially when it comes with a cost much greater than mere resources.

With any luck, as the issue continues to escalate in severity and the response in turn -- hopefully before the former gains too much inertia for the latter to make much of a difference in the short term (i.e. generation, maybe two) -- there will be more of what you're talking about, wide scale response demonstrating that we're actually going to be able to weather this without unacceptable costs in life or livability.

What I see now, though, is stuff like the article that sparked this discussion -- major powers hellbent on making the problem insurmountable, or close enough to it that it won't matter for much of us on the bottom of the economic food chain, and people in power making an incredibly lukewarm effort toward reducing the effects of that. It doesn't build conviction towards an acceptable solution, one where loss of life and livability isn't wide spread.

Anyway, re: overcrowding, (instead of quoting, which this damned iPad I'm borrowing makes a long and frustrating process), I was actually talking about urban areas in first world countries, especially examples like in Japan. Heavy population density -- even to the lesser extremes of existent urbanization, never mind hypotheticals like fitting mankind in LA -- has a host of problems associated with it that we just haven't figured out how to deal with, and a very disturbingly sized underclass. Again, when we scale that problem up even further, I see an underclass even larger and in worse conditions. That's the sort of associated price that troubles me to the extent it does.

25230
Other Games / Re: [Giveaway] Salvation Prophecy
« on: July 22, 2012, 06:10:55 am »
Frumple will throw in for the Wyr. The way I see it, the only thing better than one Frumple is two Frumples *hits replicate button* and the Wyr lets that happen! Barring the Wyr, Drones. We like the slow, plodding, and powerful. We're not actually terribly enthused by the Wyr's glitch possibilities, t'be honest, but more of us is just nice.

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