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« on: May 26, 2012, 06:01:20 am »
Re: Dual spiked chain questions, let's see... the primary bonus from having two is, well, having two. Double the attempts to trip, tangle, and knock prone. Double the attempts for a crit. Two five percent chances of autohit (natural 20) per attack round. More versatile ego representation. Somewhat more than double the damage. It helps that two weapon tempest, in particular, is a particularly stunning talent.
As for tohit penalty, iirc it's either -2/-4 at max feats or -0/-2, which is incredibly trivial by the mid game, much less the end. It's mostly a non-issue in the early game, too (though you do want at least up to florentine before dual wielding spiked chains, unless you pick up a decent enchanted one -- +3, +4, something like that -- to use in the off hand.), but if it's a problem you just unequip one of the chains and beat whatever the problem is to death.
Versatility wise... not sure what mean, heh. You can still use bows or wands or whatever if you feel like, and feat wise other than some skill boosters, "moar damage" is about all a melee fighter needs. Reach weapons in particular negate a number of threats that a warrior would be really leery about and maybe burn some feats to avoid, and not going heavy into dual-wielding feats isn't really going to make much of a difference when you run into one of those lovely casters that have every buff in the bloody game running. Only thing you can do about those is dispel wands, usually, or (sometimes) ranged attacks. Burning a feat on picking up use magic isn't a bad idea, but a human warrior probably wants to grab that and lockpicking anyway, so no problem.
Dual spiked chain, basically, has both obscene cost and obscene payout. Make no mistake, though -- single spiked chain (especially with shield!) can still wreck the joint just fine. Honestly, once a warrior gets over the initial I-can't-get-over-lava-or-deal-with-death-aura hump, weapon only tangentially matters. They'll faceroll most things regardless of what they're using (Hohoho resurrected warrior murdering high depth vault with unenchanted dagger to get back to kit hohoho).