25736
« on: May 23, 2012, 10:47:57 pm »
It's nice. There's just this little square around you in which everything melts. Well, gets lacerated into mulch, I guess.
That said, by the time you actually hit the end game that combo is almost completely superfluous -- usually the only stuff that shows up in sufficient number to really benefit it is the goblin camp, and a melee focused character is going to be pretty much completely immune to the chaff critters by that point. Cleave or great cleave speeds things up, but it doesn't make the encounter particularly easier. I've wrecked the place just facerolling it with a melee dude more than once without even cleave, heh. It's slower, but I generally don't lose much more HP or fritter away more fatigue.
But yeah, dual spike's actually not that defensively weak, due to expertise and the desired high dex (which boosts the trip/entangle DC) leaving you with oodles of... whatever the dodge stat is, that I'm forgetting the name if. A bit less than a good shield will offer, but still plenty capable of making most things unable to hit on anything but a natural twenty.
Their biggest problem is the same problem all warriors have (that only lasts until late-mid game or so, when you get the kit to fix it), which is utility -- and again, a lighter armor/high dex build (which a dual spiker is after, though they probably won't go finesse -- knock prone has hilarious synergy with spiked chains, iirc, so strength is desired, too.) avoids a lot of the armor penalty (and thus utility) issues heavier warriors run in to.
Cleave and numbers would be an issue, but two-weapon tempest and mastery generally means you hit fast enough it just doesn't matter, heh.
Anyway, yeah. Ideal stat spread for a spiked chain user is 13 int (adjusted for racial modifiers -- almost every melee fighter wants this, for expertise.), then strength and dex as high as possible and in that order of preference. Then decent con and luck if you can swing it. Non-abysmal cha helps out much later (for bartered buff spells), but some stat boosting kit tends to fix that. Wisdom is an ehn thing. Helps with saves but not much else. E: One of my winners (DitL'd over in the google group~) went with 16,16,17,13,11,13,10, but I think that was a bit more than stat buy can manage (the stat sets do that, heh, sometimes extremely), but it's roughly bloody perfect for a spiked chain wielder.