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Messages - Frumple

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25756
Two cats turned up yesterday and don't seem to be leaving in a hurry, so I guess they live here now ;D

Are cat vaccinations a thing that exist and should be looked into?
Aye, they are. Something like them, anyway. If you can spare the cash, look into getting 'em a general checkup plus shots, probably a deworming. If you can't spare the cash (might cost a couple hundred, depending on what needs done, iirc, but my memory's a little fuzzy. Definitely expect >70 USD if you can't find a group doing discount or free stuff.), well, they're probably not carrying anything that can kill you, so no need to worry about too much. Most strays I've had were fairly sturdy critters if they're not, y'know, already dead.

25757
Other Games / Re: Incursion
« on: May 23, 2012, 05:51:52 am »
There's a list somewhere in this thread of sacred mounts, in one of my posts. Most of the rideability conflicts should have been fixed by the most recent version (H3 or H4, I forget which. I is actually a version or two behind the latest :-\). There were some specific checks added for the more exotic stuff at some point.

But yeah, kobold pretty much has the sexiest sacreds. Giant dragonfly is just ridiculously fast, heh.

As for use magic, yeah, things were never quite... well, fleshed out isn't quite the right word. "Viable" is more accurate. Scroll writing is pretty much only useful really useful for mages (and is outright broken for them if you push it right -- if a Mage reads a persistent buff scroll for a spell they know, it's free. This allows Shenanigans(tm).), and alchemy and potion making are thoroughly subpar. You can make a pretty effective character leaning on wands for heavy blasting, though. One of my bard wins and my only rogue win did that. Some of the wands have just massive damage output.

25758
Superfluous metal bits pretty much describes the entire giant robot ethos :P

Except where the metal is flesh or something instead, I guess. Sometimes giant robots are actually giant organic critters, after all. There's a few Eva games -- an N64 one even had some sexy giant robot action.

But yeah, some of gundam gets a little silly (and that's ignoring G or SD.). I keep meaning to scan through the stuff to see what else matches up to 08th, but not getting around to it.

Though the answer to purpose probably has something to do with magic minovsky particles. Except in seed, I guess, but seed is kinda' bloody silly (Batteries! Fooking batteries! I know it's 'cause n-jammer BS but still.). That or morale reasons. It's supposed to look scary or inspiring or something! Seriously, that's part of the canon design justifications for the gundams themselves.

Anyway, the dodging apparently involves verniers in most cases. It's handwaved away via that, anyway.

25759
And on good days, we're better than that.

Usually. First time I've ever done something related to post count in nearly two decades of Internet use. Could. Not. Resist.

25760
The original gundam was pretty close to a super robot series and G was pretty explicitly one, but most of the later ones were closer to the real robot paradigm (more dodgy, less hotblood :P). Still some elements of supers, but definitely a group of real robot series.

25761
Windaom's (what you called bootfighters, heh, the title's actually a bit lengthier) pretty nice, actually, for that type of game. The ship attack mode is pleasing to my sensibilities.

25762
Definitely more real. There aren't very many examples of the genuine super robot type (ala Mazinger, Power Rangers, etc.) in video games, especially in English. Most either fall towards real robots (ala gundam and its ilk) or down the path of battletech and company.

Now, mind, real and super have pretty specific connotations re: mech stuff. You've got those two and then stuff like battletech, which has a pretty weak eastern presence -- the latter is closer to the "walking tank" paradigm. Shogo's closer to gundam than Mazinger, and none of those are particularly well connected to the more "realistic" direction of stuff like battletech, steel battalion, etc.

Though speaking of realism and giant robots in the same discussion is, of course, utter ridiculousness and should mostly be ignored. Still :P

25763
Other Games / Re: Minecraft - Major Mods Thread
« on: May 22, 2012, 12:08:17 pm »
They only do that if you have Redstone current connected to them, and it's only 1EU/t per machine, I'm talking totally draining my MFE within seconds.
Yeah, that's a littl extreme. Leaving a massfab running, maybe?

25764
Other Games / Re: Minecraft - Major Mods Thread
« on: May 22, 2012, 11:17:17 am »
Most of the advance stuff drains a bit of power if you leave them on with nothing to do, to stay spun up and ready. It's fairly small, but adds up, yeah.

25765
General Discussion / Re: "Sorry, we executed the wrong man."
« on: May 21, 2012, 11:39:03 pm »
Yeah... simple separation isn't simple, especially if you're going to do it in a way that doesn't turn straight into a clusterfuck. American system in particular is a fine example of how to turn that principle into a rolling human rights violation, but there's plenty more. Then there's the ones that literal brain restructuring (either literally or through chemical regimes) is the only way they're going to be able to function in society without being a risk of undue harm.

But... yeah. Mostly it was just a microrant. I twig a little on the subject, but that's because I have an axiomatic base that holds that torturing a human is worse than killing one and neither can be just. With incarceration being a form of torture, life imprisonment becomes categorically worse than execution. Both achieve the same goal of permanent exclusion, but imprisonment causes much greater harm. Current penal system is pretty much uncorrectibly broken, yaddayadda.

The issue of fallible sentencing is difficult, though. Perhaps it is better to irrevocably scar a person than to accidentally kill them, because even a life mostly destroyed is better than one completely? Perhaps it is within society's power to mend minds, restore stolen years, and repair a destroyed life, I'unno. The topic makes me melancholy, because there's literally no good or just choice in the current situation. Just bad and unjust.

Incarceration cannot be justice, for the simple reason that there's neither reparation from or rehabilitation for the perpetrator involved, only exclusion -- if either occur, it's occurring in parallel, and often at odds with the incarceration itself. It's in the same area of moral act that killing is, just (sometimes) revokable and usually more harmful in net. It is difficult for me to look at an argument kindly that proposes incarnation as a just act. It solves no problems, it just shoves them behind a wall.

Perhaps most just, though, maybe. Especially in this goddamned country (US, notch), where basically no damn body outside a bloody small minority is even remotely interested in something approaching justice. It's all either retribution or exclusion, and all that is is either making it worse or making it someone else's problem. But hey, rehabilitation's happening a little! All it costs the person is a bit of torture and permanent reallocation to at-best second class citizenry. "Just." Ha.

I'unno, have headache now. And rambled and unstructured mess and probably should have just left it because I've mostly already said the same bloody things on this forum in the past but whatever. Screw it and go.

25766
No super robots (and by extension no "real" robots), no battletech-style. There's... nothing left. At least as far as I've seen. Unless you're after stuff like AT-ATs. Which... I guess?

I'll have to look at steel battalion, hum. But... what you're specifically looking for is kinda' rare in the video game world. Not quite nonexistent, but pretty bloody close.

25767
General Discussion / Re: "Sorry, we executed the wrong man."
« on: May 21, 2012, 09:50:27 pm »
'course, death penalty still being around and the occasional innocent being murdered by the state still not being the worst or least just aspect of th'American justice system doesn't leave me with much hope things'll get particular just in any meaningful sense any time soon.

Several millennium of social permutation and we still haven't figured out a moral way of dealing with the people we find to be too unsafe to allow normal social interaction. What's up with that? Are we going to need brain reconstruction before we get a workable solution that isn't a moral travesty?

25768
General Discussion / Re: Things that made you sad today thread.
« on: May 21, 2012, 08:43:13 pm »
So one foot one inch.

That is teeny.
Must. Avoid. Obvious. Joke.

Ahahahaha! Avoid fail! Proper response: "Only the best part of 'im."

25769
General Discussion / Re: Things that made you sad today thread.
« on: May 21, 2012, 08:28:49 pm »
=_= is... what I've been using to express "deadpan stare" for, uh. Uh. Over a decade now? Yikes...

Anyway, that kind of half squint someone gives when there's no appropriate response but steady ocular attention sans particular emotion. Because someone just did something appropriate of such a reaction. They know what they've done.

Now I don't want to what a shutter shade is, though.

25770
General Discussion / Re: Things that made you sad today thread.
« on: May 21, 2012, 08:21:33 pm »
Whale face, huh. I now can't help but imagine projectile krill vomit is involved somehow. Just to make things really surreal.

Krill makes things surreal.

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