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Messages - Frumple

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25936
Defend!
Spoiler (click to show/hide)

25937
Other Games / Re: Minecraft - Major Mods Thread
« on: May 06, 2012, 03:56:37 pm »
Um... sky? Bottom of OP. Pretty hard to miss, unless the image is blocked for you or something.

25938
Other Games / Re: Minecraft - Major Mods Thread
« on: May 06, 2012, 01:31:06 pm »
Bastardize a cobblegen to eat water? I think that'd be doable, if time consuming. Mind you, i'm not really sure how, but if you can automate the water coming out...

Maybe make a few of 'em.

Alternately just make a few dozen tanks, suck the whole thing up in one go, then break it.

Does any of the thaum seals eat water?

25939
Other Games / Re: Der Langrisser
« on: May 06, 2012, 11:42:05 am »
Different but still good. It's definitely around the same level as SNES era fire emblem, but perhaps a bit easier. Still, quite interesting and an excellent SRPG. I like it more than FE m'self, but I don't like FE much :P

Bloody item duration nuisance.

25940
Other Games / Re: Der Langrisser
« on: May 06, 2012, 09:50:33 am »
It'd help if we had a bit more info on what's tripping you up, gi. Most emulators are fairly simple; download, uncompress, run program, open game image (usually a rom or cd and via a very simple "open rom/cd image" command in the menu), play away.

As for USB, I usually play emulated stuff with the keyboard, not a controller, if that's the concern. You can use non-console controllers just fine, though.

Later edit: If you're asking how to manually dump rom images from an SNES, that... that's a bit more involved. Pretty sure it takes special adapters and more technical knowhow than I've ever had. I can probably hunt up some tutorials somewhere, though, if you're trying to pursue that.

Later later edit: SNES9x runs the SNES der langrisser recently translated just fine (or it did for me; going by the patch read me, this is likely because I disable sound), so you're not stuck with bsnes (which is a freaking terrible resource hog, for all of it's accuracy). 9x is also a bit more user friendly. There's also a workaround for ZSNES. Lunar IPS is also a much more (windows) user  friendly patching program. Byuu's patch does take a UPS patcher, though, so go with upset. Forget what I used, eh.

25941
Finally finished the SRW alpha gaiden LP over on the LP archive. 251 parts! Crazy.

But fun enough. Wish I had a functioning computer capable of running an SRW game, but eh. Super Robot Wars makes for decent reading. It's like crossover giant robot fanfiction with nicely animated SD sprites kicking the crap out of each other! What's not to like?

25942
*shakes fist at crueset* Spoilers, you crazy blonde!

Spoiler (click to show/hide)

Anyway, BuCue are those four legged dog-like mechs. S'a mission in that relatively recently translated SD Gundam MMO thing that consists basically of blowing up junkloads of them. Big Zam smash, heeheeheeee.

25943
I'd be impressed if you could. I was a little tricky with it.

25944
Parrots are somewhat messy, yes, but not too terribly much more than most other birds.

Definitely not something you'd have in the average dorm room, though, if only due to size issues. They're fairly sizable birds and, if you had room mates, you'd probably have to keep in a quite large cage.

They seem to be fairly nice, though, or at least the African gray my aunt has is. I'm not too sure about ones like macaws. Saw one of those fairly close, was mildly terrified. Bugger looked like it could take my hand off at the wrist.

25945
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 05, 2012, 12:53:24 pm »
Ngh? M'not the one with mummysplat problems. Big thing with early sif is early channel, which means imps bloody everywhere. You don't need retreat shield when everything is drowned in imps, confused, and being pelted with magic darts from the max distance (implied: and shortly dead.). This is a thing that happens considerably sooner than ice beast spam, which tends to keep me going until I can find some more book access. Quokkas do alright, but they don't really have much on shadow/iron/frost imps and the six-pack of crimsons that probably come with 'em. And whatever zombies and skeletons end up along for the ride.

Canine's too random for my tastes (and note that I'm leaning on imps here, which should say something) and scorp's powerful but annoying. Basically I'd rather have utility over ice beasts, because I can get by long enough with imps.

I've done both MuSu and MuWz a lot and can get either to or past lair fairly regularly, it's just that MuWz has been more survivable for me.

25946
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 05, 2012, 09:29:40 am »
Azt meant (and said, actually) dey was throwing tornado and shatter into the mix, G. Throw tornado wasn't the spell name :P

I'm also curious what mad creature was throwing that around.

25947
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 05, 2012, 07:15:51 am »
Definitely... several of my more notable mummy runs found sif altars on D2, which pretty much always ends up with me cackling maniacally and facerolling the game for the next dozen levels or so. Or imp rolling, anyway.

It's almost annoying how much of an impact a D2 altar makes, really.

25948
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 04, 2012, 10:24:27 pm »
Mu's one of the better nemmy races... sorta'. The obvious problem is that it's a mummy not worshipping sif, heh.

But yeah, being able to sac most/all corpses and potions is a fair boost for a nemmy worshipper. You'd probably be better off with a sprig, though.

25949
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 04, 2012, 09:18:55 pm »
MuWz starts with better int, iirc, and their starting book is generally better than the summoner's. Call imp spam can do most things the summoner's starting spells can (imps can match pretty much everything but scorpion or ice beast), and wizards gets guaranteed meph cloud (which has ridiculous synergy with call imp), blink, and repel missiles. Which is pretty huge, really, especially meph. Wz sets you up better for actual survival, instead of sticking you as just a one-trick pony.

Admittedly, small mammals is a bit safer than magic dart at clvl 1, usually. Still...

25950
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: May 04, 2012, 09:09:06 pm »
About the only thing I see majorly wrong with that is the word "couple." Once you get call imp, you want to use them in packs of three-four or, preferably, more. If you run into something that looks particularly dangerous, blow your entire MP pool on imps just a little off screen from the enemy, tell them to wait (t->w by default, iirc) and then run in the other direction. This works on most of the more dangerous stuff -- call up imps, then stay out of enemy LoS until the imps kill it.

The only reason you'd be using one or two imps would be to supplement magic dart spam on something weaker. Against anything dangerous, you specifically want enough that they're getting in the way, and that generally means at least three, if you're not in a corridor. And then you want to get out of the danger zone and let the imps do their work.

Well, that and the 'ran into other mobs' bit. Basic thing is to never, ever, run into the black unless you have absolutely no other choice, and doing everything you can pre-emptively to make sure you have that choice. If you aren't already, make sure to visit all the down stairs before actually starting to explore the next level, so that if nothing else you can make sure to be running for stairs up.

As for skills, I usually don't really hyperfocus with my MuWz critters; spell casting and whatever schools I intend to use, in general, just stay on. When I'm after something specific or want something sooner, I'll focus that, but, again, leave my other stuff-I'm-going-to-use on.

But yeah, MuWz, once you've got channel, is just a matter of drowning everything in imps until you can drown them in higher level summons.

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