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Play With Your Buddies / Re: S.P.A.Z LP
« on: December 28, 2011, 12:12:36 pm »
That Flora I mentioned? Its four small missile launchers, boosted by a pair of large launcher boosters, was hitting only just shy of the two med launcher, three small launcher, 1 booster Volley I had. And firing faster.
From what I could eyeball, it was shooting the damage of those small missiles up to around large (i.e. two damage tiers) missile range. That being per missile, mind. Reload was dropped low enough there was never more than a two second pause between me firing something. It's pretty ruddy awesome.
I do wish I could see more concrete numbers on what boosters do, though. Would make optimizing things easier
The other thing I actually checked the numbers on... two small shield boosters were putting a Big Brother up, iirc, about 60 points of shield. A single medium booster, slightly less. So, two next-size-down boosters does more than a single booster of the next size. That's a good thing to know once you've got double and triple mounts, and can afford to dump a small turret weapon to boost something else.
Grinder with a double booster instead of that tiny turreted weapon, boosting up the huge primary gun? Hilarious amounts of damage, plus incredible range. Even with just a single booster, I had that basic beam weapon hitting stuff around the 1k range with only tech 4 beams
From what I could eyeball, it was shooting the damage of those small missiles up to around large (i.e. two damage tiers) missile range. That being per missile, mind. Reload was dropped low enough there was never more than a two second pause between me firing something. It's pretty ruddy awesome.
I do wish I could see more concrete numbers on what boosters do, though. Would make optimizing things easier

The other thing I actually checked the numbers on... two small shield boosters were putting a Big Brother up, iirc, about 60 points of shield. A single medium booster, slightly less. So, two next-size-down boosters does more than a single booster of the next size. That's a good thing to know once you've got double and triple mounts, and can afford to dump a small turret weapon to boost something else.
Grinder with a double booster instead of that tiny turreted weapon, boosting up the huge primary gun? Hilarious amounts of damage, plus incredible range. Even with just a single booster, I had that basic beam weapon hitting stuff around the 1k range with only tech 4 beams
