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Messages - Frumple

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27436
Other Games / Re: [GIVEAWAY] 5x Indie Game Giveaway Combo
« on: November 28, 2011, 07:14:13 pm »
JackThejil on steam, throwing in for world of goo. Keep hearing good things about that, heh.

A cheer for our host, as well!

27437
Healing wands, my friends, or something rechargeable. Amulet that gives an aura of health regen, etc. If you're spreading healing apparatus among your troops, probably better to go for dedicated healers among the soldiers, equipped with methods to heal many over a period of time instead of just one, once. Healing potions for everyone would be horribly inefficient when you could train 1/10 or 1/20th of your army as dedicated medics and give them the tools to do their job well.

... which leads to the question of item enchantment and creation. Any words on this? Will we be able to make battle standards that offer regeneration and flaming weapons to nearby troops? Will kamikaze (explode-on-death) items be makable? Will we be able to combine that with a slave collar to send our enslaved foes screaming toward their former allies as living artillery (possibly catapult delivered)? Slap a band of regeneration on a captured dragon and repeatedly skin it for armor material? Teleporting arrows? Teleporting kamikaze slave goblins?

The list could go on, and on, and on, but being that it's an army-leading game, the existence (or lack thereof) of force multipliers would be particularly interesting. I want that battle standard. I want everfilling pots of troll blood to dip my terribly injured warriors in. I want dragon heads on sticks, breathing unending gouts of flame on my foes. I want enemy-targeting kill-switch enchantments on my commanders, to spew arcs of lightning on their murderers, and then consume the commander's corpse and resurrect it as a lightning elemental to further wreck havoc upon my opponents. Stuff like that :P

+1 keen is fine for solo buggers and small parties, but epic armies need epic kit!

27438
Other Games / Re: Discussion on TES V: Skyrim
« on: November 26, 2011, 02:09:19 am »
What in hell is Irish elk doing in skyrimland?

P.S. That's your answer, alway. Those aren't real deer. They're not real elk. They could make a sound like an accordion masturbating and it'd still be accurate, because they don't actually exist. Those are creatures called whatever the linguistic equivalent to 'deer' is in whatever language they're actually being referred to in -- certainly not English (Where the hell is England in the TES universe?). They're making the right sound, because that's what sound whatever breed of animal those things are make.

27439
1. Enjoyable for a playthrough (read: Getting everything) or two. Moreso if you're into the whole construction thing. It's worth the normal price, definitely worth $4.
2. Hasn't been very actively lately (I don't think, I haven't been very active myself), unless there's a server beyond Kael's that's got folks visiting. Activity will probably see a massive spike around the end of next week :P

27440
Ohey, fair confirmation. Just noticed an actual sprite of the non-goblin, non-wizard new NPC, over on the bandcamp page, which was linked earlier in this thread. The redhead is definitely going to have something to do with the new mechanical stuff going in.

But yeah. Looking forward to thursday. Thor's Day indeed, heh. Update hammer comin' down, whee.

27441
Other Games / Re: Geneforge saga.
« on: November 25, 2011, 07:32:06 am »

27442
Other Games / Re: 3079
« on: November 24, 2011, 11:05:33 pm »
3059 was pretty interesting, actually, if somewhat grindy and in some difficult-to-quantify way bland. Had a fairly complete manual in-game, iirc. Biggest complaint with it, personally, was that it tried to keep you from unfocusing on the game. Couldn't do anything with th'game in the background, if I'm remembering how it went right. Controls were also a bit awkward. Fairly solid all around, though.

3069 was... I don't think it was actually completed, or something. I remember it being in dev and mostly unworking, then a lil'while ago I saw mention of "79.

27443
Nothing. We'll scrape together what we can with our own hands and hard work.
And fire.

That's th'answer, by th'way. Slime gel. All the slime gel you can carry. We got unicorns to burninate.

27444
Other Games / Re: Discussion on TES V: Skyrim
« on: November 23, 2011, 10:57:23 pm »
Summon flame atronach. Sit boy, sit. Ta-da, campfire.

27445
Other Games / Re: Discussion on TES V: Skyrim
« on: November 23, 2011, 10:53:44 pm »
... mages get a campfire spell? Host of survival-related utility spells would be kinda' awesome. Makes sense that a mage with two braincells to rub together would come up with some comfort providing magic at some point or another.

That's another one of those near-immersion breakers, actually. Bugger can spew fiery death over a mile radius of countryside, but not light a campire? What? Did I take a idiot-savant flaw for destruction magic at some point?

27446
Other Games / Re: Discussion on TES V: Skyrim
« on: November 23, 2011, 10:46:41 pm »
Just, for starvation... a long time. It takes a long time for a person to actually die of starvation. Well over a week in most cases, from what I understand.

Most games with food seem to have the player apparently infested with a massive colony of tapeworms, or something. It gets annoying :-\

27447
Other Games / Re: Glitch - A World Shaped by the Players
« on: November 23, 2011, 03:26:54 pm »
Did you know there are 6,230 google hits for phallustopia, when I just searched for it? I was expecting the word to be somewhat more rare than that.

27448
Other Games / Re: Geneforge?
« on: November 22, 2011, 06:45:31 pm »
All five for $20's pretty decent. As others have said, Geneforge is a pretty solid series, if not a zomg-must-buy-ohgods thing. The geneforge games particularly drop the moral hammer pretty hard, from what I remember, if that'd interest you. Plot's fairly interesting. Combat, etc, is pretty smooth for a turn-based RPG. Graphics aren't bad -- fairly solid, for what they are, actually.

You can check out the demos here, for all of 'em. Just scroll down a bit to the geneforge stuff.

27449
That NPC hint thing wasn't really necessary. Aside from their prerequisites, all they need is a chair, table, door, a torch, and a completely manmade area and they're set for their little electronic lives, no real guesswork there.

Also, doesn't someone around here host a Terraria server? I saw it on a thread but I don't know if it's still active or not.
Kael's server, yeah. Thread's either on th'first or second page, heh. A little empty sometimes, but there's a few people that come in and out as the day goes along. I built a torchsea there, whee.

And yeah, future NPCs with special reqs will seriously be benefited from that change. Doesn't the clothier already need a loom? Never actually bothered to get th'bugger, so I don't really know :P

27450
Other Games / Re: A tiny Skyrim thread. The physics of Giants and Dragons.
« on: November 20, 2011, 09:35:33 pm »
... would it have broken immersion too much to trigger a laughtrack whenever the spin got too high?

I could totally see the bear (and there's at least one other video that does it with a frost troll or somethin') going 'wheeeee'. Or turning into some kind of ice encased slurry from the forces it's being exposed to. *ice melts, bearpuddle oozes out, gains sentience, attacks player* Ursine slime. Urslime.

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