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Messages - Frumple

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27451
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: November 20, 2011, 04:27:15 pm »
I'm fine with this one. If you know enough to play DDNe in the first place, you're not really a complete novice anymore.
Wait, clarify this? DDNe's one of the very commonly recommended starting combos for absolute new players, and it's not complicated at all to play through the early-mid game with one. Why would you expect someone without experience to not be playing one?

27452
Other Games / Re: A tiny Skyrim thread. The physics of Giants and Dragons.
« on: November 20, 2011, 04:21:39 pm »
Hilarious, maybe. There's nothing related to physics in a frozen bear tumbling downhill and somehow managing to achieve limited helicopter-style flight :P

The QC issue is where the bear starts spazzing out and flying. When that's the conclusion of your physics code, someone messed up a lil', heh.

Best laugh I've had in a while, though. Anyone know if that can happen to the player?

27453
Just so long as the male sprites get a thong out of it. If one side's going to get fetish gear, it's only fair the other side get it too.

27454
Other Games / Re: Discussion on TES V: Skyrim
« on: November 19, 2011, 09:59:21 pm »
I have to say that removing stats is one of the few cuts I actually supported.  They always seemed like a vestigial feature, and having to plan out levels around getting +5s was asinine.
Th'only thing I could offer up to this point is they could have not cut them and still removed that asininity -- there's at least one mod for Morrowind (It was mentioned in one of the morrowind mod threads, though I forget what it was called) that completely removes the level up screen and has stats gain as a direct result of skill training, no need for finicky attention to what you were doing.

Just that one mod (and th'regen-magicka one) made playing morrowind again earlier this year a considerably more pleasant and mechanically unintrusive experience, without actually removing the mechanical depth of complexity that stats represent. Mechanical bonus/choice example one: Cross skill buffs: Pop out a strength spell to boost several skills -- and some misc. other features -- to a lesser degree, or slam down a single skill buff for a more focused, more powerful effect. Stuff like that, yanno'?

This isn't a 'zomg morrowind better aiee' thing, just noting that including stats in the TES system could have been done a lot more organically without removing them.

Mostly, though, it's just that seeing features removed, especially ones that add mechanical depth to a system, always makes me a little sad. I'd always rather see it (the feature) made to fit, rather than removed. With something as simple as a stat system, that's really, really, easy.

But I couldn't really say anything major about it re: games after morrowind, until I actually play them and see how the systems work :P Maybe a new computer by the end of next year~

27455
Other Games / Re: Discussion on TES V: Skyrim
« on: November 19, 2011, 02:51:03 pm »
Icarian flight, maaan. Even if they've stripped out th'awesomejumping from the earlier games, they should have at least one icarian flight scroll in all the games.

Don't, obviously, but still. It'll be a while before I'll be able to play skyrim (or oblivion, really; this comp's pretty crappy, by today's standards), but not being able to make a standing jump on to the top of someone's house is going to be a sad state of affairs.

To say nothing of stuff like that hoptoad spell. How does one travel skyrim on foot if not by jumping over the mountains? Will it be possible to mod a decent acrobatics skill back in the game?

Point being that having tangible results for ridiculous numbers, as nenjin points to, is really, really nice. 4.3 million damage should cause anything it hits to erupt into a .c traveling spray of viscera, demolishing a massive cone-shaped spread of the countryside. There should be entrails shaped holes boring thousands of feet into the distance. But they don't even bounce like getting hit by a giant, apparently :-\

They don't have to, of course, but it's that old point. Used to be I could get my acrobatics score up there and hop on top of buildings. Can't jump over towns any more :(

27456
There's one meteor! It hit one of the sky islands.

Happy with torchsea size now that I can actually compare it. It's sea-sized! (A bit larger, actually~) Also either the largest or second largest body of standing water on the map :P Couple of flooded cave systems that are around the same size, just more spread out.

Several pretty looking buildings I haven't visited yet, hum. I'll have to finishing digging that tunnel through the lava corruption. Whoever flooded that place with fire should have built an underpass :-\

Anyway~ Thanks for the update, Kael!

27457
... so long as you can continue to choose voice regardless of frame. And hair.

I just realized I'd be totally amused by a "prefer not to answer" option :P

Or a slime-thing. A few times a day, you randomly swap gender sprites. Just because, damnit. I want an 'other' option.

27458
Other Games / Re: A tiny Skyrim thread. The physics of Giants and Dragons.
« on: November 18, 2011, 10:00:11 am »
Hey, if the current races are made of demigod corpse, it makes total sense to try to go up there and harvest some more. Combat slave race creation, baby. Or some kind of huge self-replicating slime-thing that lives off sunlight whose flesh is of milk and honey, solving all food problems forever~

Etc, etc. I could totally see the more power hungry folks going up there for stuff like that.

And holes in space? Perfect place to throw the more annoying people :P

27459
Other Games / Re: A tiny Skyrim thread. The physics of Giants and Dragons.
« on: November 17, 2011, 03:39:57 pm »
The imperials had a space program.  They've been on the moons.  (The altmer did as well, Vivec's also messed around there too)
That icarian flight dude? I could totally see the actual reason for that guy's research being to escape atmosphere, with funding supplied by either or both sides. Prototype spell obviously needed some work, but...

The journal entry was obviously a red herring, in that case. Throw the foreign powers off the track et al.

Can only imagine what would happen if a dude hopped up on icarian flight talked a giant into giving 'em some lift. Jump right at the apex of the giant's swing, whee~

In other news, the first skyrim expansion is obviously going to detail the hidden war between the various power's moon bases. I wander if water breathing would be enough for vacuum...

27460
nope :(

I really want to find that game...

Maybe one of the Empire Earth games? Do you remember about how old the game would be?

27461
There's been at least one reset since I dug out that desert and turned it into a greenhouse, yes. Maybe two, I'unno. I've been MIA for a while, insofar as th'server goes. This world's been around since I came back a week or two ago, if nothin' else.

27462
Eh? Just logged in, everything seems to be as-was yesterday/earlier this morning. Did the server roll back a bit or somethin'?

27463
... or go back a page.

Trophies sound like an interest <eventual mechanic>, though. Especially with a moral system, even moreso with one that has cultural -- or at least racial -- differences. The potential/eventual necromancy spells could have interesting and/or amusing interactions with them.

It'd be a bit of a surprise if your head-on-pike suddenly started trying to gnaw your arm off.

27464
Other Games / Re: A tiny Skyrim thread. The physics of Giants and Dragons.
« on: November 15, 2011, 01:19:09 am »
Just so long as you can make your spells do it.

Then you could create the Prestige class <Pinball Wizard>.

27465
... so there's a fairly large, if sparse, building somewhere near the bottom of the third strata (the one before hell), made almost entirely from silver brick/backwall. Who does this thing belong to?

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