I have to say that removing stats is one of the few cuts I actually supported. They always seemed like a vestigial feature, and having to plan out levels around getting +5s was asinine.
Th'only thing I could offer up to this point is they could have not cut them and still removed that asininity -- there's at least one mod for Morrowind (It was mentioned in one of the morrowind mod threads, though I forget what it was called) that completely removes the level up screen and has stats gain as a direct result of skill training, no need for finicky attention to what you were doing.
Just that one mod (and th'regen-magicka one) made playing morrowind again earlier this year a considerably more pleasant and mechanically
unintrusive experience, without actually removing the mechanical depth of complexity that stats represent. Mechanical bonus/choice example one: Cross skill buffs: Pop out a strength spell to boost several skills -- and some misc. other features -- to a lesser degree, or slam down a single skill buff for a more focused, more powerful effect. Stuff like that, yanno'?
This isn't a 'zomg morrowind better aiee' thing, just noting that including stats in the TES system could have been done a lot more organically without removing them.
Mostly, though, it's just that seeing features removed, especially ones that add mechanical depth to a system, always makes me a little sad. I'd always rather see it (the feature) made to
fit, rather than removed. With something as simple as a stat system, that's really, really, easy.
But I couldn't really say anything major about it re: games after morrowind, until I actually play them and see how the systems work

Maybe a new computer by the end of next year~