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Messages - Frumple

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27496
Other Games / Re: GearHead 2 - Mecha Roguelike
« on: October 16, 2011, 09:28:31 pm »
How dost one open this file?

It's plain text editable. Open in notepad or an equivalent.

27497
Other Games / Re: kingdoms: web-based RPG
« on: October 16, 2011, 06:27:07 pm »
Tentatively in as "Legless Jack's Dwarfhumpers". Haven't hit level two yet and have semi-spotting internet access, but eh. Will see if it goes anywhere~

27498
Other Games / Re: Any Zombie RTS's?
« on: October 16, 2011, 04:23:29 pm »
Closest I can remember seeing is Attack of the Paper zombies, though it's more RTT than RTS.

There's also a few fantasy-RTS games that have undead factions, but most of those aren't really 'zombie' like (i.e. lots and lots and lots of them :P). Of those, the closest to it I've personally played is Heroes of Annihilated Empires.

27499
Other Games / Re: Stellar Impact. MOBA set in space. With spaceships.
« on: October 15, 2011, 10:12:43 pm »
Video looked kinda' interesting, if still in the exact opposite direction I'd like to see AoS style games going, heh.

But, uh. When I tried to download? The patching program chewed up over 2 gigs of ram and ended up locking itself (and most of my computer, for a bit) up. What the hell?

27500
Other Games / Re: GearHead 2 - Mecha Roguelike
« on: October 15, 2011, 07:43:33 pm »
It's playable-until-victory as-is, with the non-lua version. Just kinda' barebones and empty in some places, plus some of the features aren't as sexy as they could be.

GH2's being ported to lua primarily (caveat: iirc. The thread on the GH forums about the lua port gives the full reasons, I think -- check the general discussion subforum over there) because JH (the dev) has found he doesn't really have the time to implement the amount of content he'd like to, so he's shifting the majority of GH into something other people have an easier time of using (The only part of not-Lua GH that's not an absolute bitpain to mod is items and mecha. More substantial content is just a mess for anyone not conversant in pascal/whatever it is GH2 is using, apparently.). I.e. making it so that interested community members can shoulder some of the burden of fleshing out GH2's content (missions, spinners, etc, etc, etc.) and sexing up the unsexy bits..

27501
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 26, 2011, 07:18:58 pm »
Again, yes. They're scaling specifically off of magic, the stat, not spellpower. The talent description is actually being honest. They also gain additional power as you gain levels, to wit:
Code: [Select]
return self:combatTalentSpellDamage(t, min, max, (self.level + self:getMag()) * 1.2) This is used instead of spellpower. The magic stat has a very definite impact on the trees in question, though spellpower does not. It's not just a prereq ;D

Which is to say the spellpower equivalent for the magic scaling trees is character level + magic * 1.2. A 50th level doomed with 100 magic is going to have a spellpower equivalent of 180 for the darkness and primal magic talents.

Now, being fair, apparently the magic scaling aspect of the shadow tree (specifically the one that would boost the level of the shadows themselves based on magic) was apparently commented out a while back, so yeah, magic does nothing for that tree. Darkness and primal magic still scale with magic, though.

27502
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 26, 2011, 05:43:59 pm »
This is, uh. Wrong.

Doomed specifically have three trees (shadows, darkness, and primal magic) that scale of magic and magic specifically, i.e. the tooltips aren't lying for once. They also get a boost to the power of these trees as they gain levels, one of the few classes that have anything that scales with character level. Everything else scales with either willpower or mindpower (which is will+cun).

Most of their heavy damage talents do scale off willpower, however. The exception is primarily vaporize, which despite its downside hits like an effing brick -- it had to be nerfed somewhat recently because it was one-shotting high level players in the hands of doomed class'd adventurers and random uniques. The other two magic scaling trees primarily grant various utility abilities, some of which are quite useful.

Doomed also have a massively easier time of hate management than cursed (cursed are basically gimped in comparison). They have an entire tree dedicated to a talent called "Feed," which targets something in your LoS and constantly regens your hate (amount scaling with willpower) while the enemy remains in LoS.  Later talents in this tree lets you start draining health, stealing their damage output (-%damage all on them, +%damall on you), and filching their positive resistances. All in all, hate management for Doomed is quite easy, despite them using hate based talents considerably more actively than cursed tend to.

As for their overall strength, Doomed take a bit of getting used to, but in recent betas they've been nerfed multiple times simply because a number of their talents were too powerful. They've always been tricky to play, but they're definitely not underpowered at the moment.

27503
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 26, 2011, 09:51:16 am »
Kill things. You get a minor amount of vim plus 1 per 10 willpower for every critter you murder.

27504
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 23, 2011, 05:39:48 pm »
Movement infusions are freaking incredible. It's better than PD and CPD in 90% of situations you'll encounter and teleportation is very easy to get in accessible non-inscription format (staff, amulet, wand).

The character had teleport on tap, though, via a (elm) conveyance staff in the alternate weapon slot. It saved th'critters life quite a few times and has absolute ridiculous synergy with unstoppable -- if everything's not dead when the duration on unstoppable hits two or three, you simply swap weapons and teleport out, no muss no fuss.

As for the orcs, as you read the lore, you see that the dude that did what he did is actually a fairly sympathetic character -- the orc species is an incredibly desperate one. They were brutally enslaved and then basically genocided for attempting to free themselves (and get a little well deserved vengeance in the process). He did what he did to save his species from complete extinction, for all that what he did was indeed absolutely horrible. There wasn't really a choice for them, though. The female population at the time, apparently, was no longer large enough to maintain a viable species.

They're not exactly nice (They're expansionists with a bit of a vengeance kick -- that probably includes a little counter-genocide), but compared to some of the other races (Halflings, the little midget bastards), they're not that bad.

27505
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 23, 2011, 03:18:19 pm »
My elfzerker -- the shalore berserker that was the last 'zerker I got to the east, in... b31, I think -- took out the pride entrances fairly simply.

Rush one of the threesomes in the north or south sides of the entrance, then nail them with deathdance + shattering impact -- this will either kill them all or most of them. A second, possibly third swing will kill that three.

Then, movement infusion to the other threesome and start hammering with SI boosted hits. They'll drop in <4 turns. Finally either rush or simply walk to whatever's left.

If health gets low, I popped unstoppable followed by timeless, granting me twelve turns of invincibility (usually followed by a full heal). None of the entrances (not even the grushnak pride barracks, which are absolutely one of the most dangerous fights in the entre game) survived past that point.

By that point, though, I had native >100 hp/round regen while bloodbath was going (and >50% crit rate, so bloodbath was always going) along with decent enough resistances, armor, HP, etc, so it was pretty rare they actually managed to damage me enough to need unstoppable.

A pastebin link to that character's victory dump. Also known as "How an endgame shattering bloodthirst berserker looks." It's a genuine shame some debugging invalidated the save file :-\

27506
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 23, 2011, 09:52:56 am »
Yeah... as a general rule, acting "good" does nothing but make you lose out on concrete rewards. You might get achievements, but you usually lose out on loot and XP. Even failing the Melinda quest tends to give a better payout than actually completing it.

The player in T4 is a pretty horrible person, heh, and a number of the quests are set up to actively encourage this. T4's chock full of delightful What the Hell, Hero? (or perhaps Moral Dissonance, but DG's well aware of how evil his main character has to be in order to win the game :P) moments.

27507
General Discussion / Re: Vector's Chill and Relaxed Progressive Rage Thread
« on: September 23, 2011, 07:16:58 am »
By this logic, allowing anyone to live is a "death sentence". Incarceration is not the same as killing someone. I'm sorry, but the inevitability of death does not make a life sentence a "death sentence". Death is not part of the sentence or a result of it.

Then what is the difference? Either way, you're having pretty much every substantiative freedom taken away from you (You get to breath, and... kill yourself? I guess you get to decide if you sleep, or eat, or move around a bit. You might be able to opt in on some poorly recompensated labor.) and you're completely removed from society. How is breathing poorly in a box better than not breathing in a smaller box?

Why don't you go ask some people with life sentences who have been in prison for ten years or so, and ask them if they'd rather die or stay imprisoned. As if it would be hard to off yourself in your average terrible prison.

If prison life is literally worse than death, then that's a problem with the prison system, not with prison per se. Personally, I'd rather lose my general freedom than die.

As I said, immediacy.

You're going to suffer more by living without freedom and then dying, than simply dying. Humans don't react well to having certain freedoms removed -- even if one would normally choose to distance themselves from society, there's a helluva difference from making that choice on one's own and having it made for you. It screws with your head, plain and simple. Some -- hell, most, most likely -- people can learn to cope with that and readjust to it, but no one (not already thoroughly screwed up) comes out untouched.

But living in that situation seems like the better choice. It's easier to see 'not dead tomorrow' than it is to see 'shit life for next XX years', even if the overall experience of 'dead tomorrow' would cause less suffering for one's self in the long run. People are generally rather bad at making decisions based on long term scenarios. Chances are incredibly high you'd be better off (and overall happier) dead, but making that decision is incredibly hard (perhaps even impossible) for most people to make. Humans are pretty well wired for short-term survival, so you're having to cope with a lot of internal survival pressures, yeah.

Also, if new evidences come out that make clear the convict is innocent, it's much easier to free him than unkill him.

On this point: The ideal for the prison system is rehabilitation. No one that can be rehabilitated should be on death row or imprisoned for life, unless whatever action they performed is seen as one they cannot make restitution for -- and possibly not even then. Certainly many in this thread would say that if rehabilitation is at all possible, it should be allowed, regardless of the crime. An innocent person, I'd posit, is considerably easier to rehabilitate than one who is not. So unless the accused has some level of severe problem integrating with society regardless of their culpability in what their 'crime' is, they're not going to run the risk of life imprisonment or execution.

Obviously the current system (at least, or perhaps especially, in the USA) isn't trying to do that, but that's a different (if strongly related) discussion.

27508
General Discussion / Re: Vector's Chill and Relaxed Progressive Rage Thread
« on: September 23, 2011, 12:28:17 am »
What does erk me though, is the amount of people willing to support the death penalty when they are unwilling to actually execute someone themselves, and I find it hard to believe that many of those who say they would, would be able to take a needle, jab it into her or him, while he or she begs for mercy, and the family watches.

This, I think, is a point to make. It takes a lot of something -- guts, determination, whatever you want to call it -- to actually take the path of the lesser evil, because it's much more immediate. Condemning the irredeemable to a slow death via torture (read: incarceration) is a lot easier than just killing them. The effect isn't as immediate, even though it's a worse (To wit: Likely years of suffering, followed by death. As opposed to simply death, ideally as painless of one as possible. It's a death sentence either way, one just takes longer and has more hardship before it.) "vengeance" than just killing is. For some reason, this lack of immediacy seems to sooth most people's moral misgivings about killing someone. It doesn't sooth mine, unfortunately, which is why I do advocate execution over lifetime imprisonment. To me, it's the more moral -- or at least less immoral (if nothing else, the path of less harm) -- choice.

The genuine issue, as I see it, isn't about the killing of the irredeemable versus lifetime imprisonment (They're effectively the same thing, with the latter being crueler), it's about what the bloody hell the moral response to an irredeemably dangerous human being is. We haven't found a (moral, anyway. Lobotomies or dismemberment might work!) way to make it so these people aren't a threat (and often a deadly one) to our communities, and so our moral compasses seem to implode.

The only options I can see are to fix the problem (i.e. neutralize whatever it is about the individual that makes them a threat) -- which we can't seem to do and can't afford to make a mistake in trying to do -- kill them quickly, or kill them slowly. When confronted with a choice of unworkable, immoral but workable, and more immoral but still workable, I can't see a rational choice to make besides option two, the choice of actual effectiveness and least harm.

It's a pisspoor situation, to say the least, and gods alive if only there was a 'workable but not immoral' option, but in a scenario where someone's been grievously harmed and the person who inflicted it is going to suffer (either through rehabilitation or death), I'd rather the net suffering be as little as possible and as thoroughly contained to the person who did the original harm as possible.

All that said, the Davis case did seem like a miscarriage of the legal system and it's damned enraging to see pissant technicalities put a human to death, especially one that, at least on the surface of things, looked innocent. But what to do about it? A person was just effectively murdered by the system, and the worse someone might be punished for it is disembarrment or (not life-time) imprisonment. We can (and should) try to prevent things like this from happening in the future, but for the present, how is that equitable? The effect (punishment) won't fit the cause (murder). Th'hell can a person genuinely do about this?

27509
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 22, 2011, 07:27:29 pm »
Actually, the farporlta
Lesson to learn : keep farportal for much later.

Actually~

It's arguably (somewhat) safer to do farportals early. They scale to your character, so the stronger you are, the more powerful the foes you encounter in them. That fire wyrm was a classed random unique, which is more or less why it tore you a new one. Earlier in the game, it's less likely to generate vicious doom beasts like that.

I wished I found a plain vorutun ring/amulet. I'm at level 50 and I still don't have one.
Spoiler (click to show/hide)
I have the tome and a bunch of gems, but I don't think I'll find any plain vorutun jewelry in this playthrough.

Re: Spoiler: The only limit is your supply of plain amulets and gold. Plain voratun amulets are flipping rare, especially now that magetown seems to refuse to sell them (Scummed their ring shop at level 50 a good dozen times with no results :-\ Only stralite.). Best chance I've seen is Vor's Armory. I guess it's theoretically possible for an adventurer group to drop one, or for you to find one in a farportal, but...

Anyone have any tips for summoners?
See if this helps. I don't play summoners very often, so all I can really contribute is once you've got 5/5 hydra and some points into resilience, you can start keeping multiple hydras up simultaneously. This will pretty much steamroll the entirety of the west, in my experience.

27510
General Discussion / Re: Man jailed for trolling
« on: September 21, 2011, 04:26:09 pm »
If my parents didnt raise me to be helpful to other people, i would most likely be a socially inept assclown like that troll.

It dosent smell right to let theese sadistic products of maternal alchoholism waltz around free in soceity.

Does not compute. You do realize there's some hypocrisy in there, right? Not saying that what the fellow did was particularly forgivable, but that doesn't give free reign to his (however justified) detractors :-\

Also, it takes two to tango. "Parental alcoholism" was the phrase you were looking for. Incompetence would probably work, too.

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