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Messages - Frumple

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27601
Other Games / Re: Incursion
« on: September 11, 2011, 03:39:41 pm »
Worship Mara, max diplomacy/ride, barrel around on your mount talking your way out of everything. Kill what you can't quell. Paladins aren't terribly complicated, really, just make sure you turn off complicity. Kobolds (giant dragonfly, no joke.) and halflings (hippogriff, selection of dragons, excellent stats for a paladin) make excellent paladins, because they get some killer sacred mounts.

Here's the spoiler info on sacred mounts and animal companions:

A lot of the unridable stuff was fixed in between making this list and the current version, so most of those can probably be rode now. The lists themselves are still accurate, to the best of my knowledge.

Spoiler: Progression (click to show/hide)

Doublepost prevention edit: I just confirmed that perked animal companion stacks with class granted animal companion. This is going to be an interesting run, huhuhuhu...

27602
General Discussion / Re: The most idiotic, retarded acts you have witnessed.
« on: September 11, 2011, 01:13:15 pm »
Tailgating. In general, but especially on interstate and other high speed limit roads. Willingly driving less than a dozen feet from another vehicle while going >=70 mph is what I'd call suicidally stupid.

Definitely the most violently idiotic thing I see on a regular basis.
Spoiler (click to show/hide)

27603
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 11, 2011, 02:58:59 am »
Cursed put a few points into ruined cut, then max the gloom talents (except torment). Pick up frenzy, and this'll pretty much get you through the second tier dungeons. They get a bit more complicated later on, though, and it's too early/late for me to recall effective builds for 'em, heh.

They should have an easier time of things in the latest betas, since base accuracy got bumped up a few points.

27604
Other Games / Re: Just another fps.
« on: September 11, 2011, 02:31:32 am »
Syndicate [...] fps
My incredulity can only be expressed with the infinitely clear:

wat

27605
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 11, 2011, 02:26:07 am »
The afflicted? Yeah, they're playable. Cursed unlock is pretty easy -- just wander around the kinda' inverted U portion of the forest north of last hope, and you'll figure out the rest. You can do it pretty much any time, but around level 10 is good for making sure it doesn't surprise you.

Doomed unlock, on the other hand, is a bit of a beast. Mostly because the place you unlock it is in the east and the fight scales to your ability in a particularly nasty way, heh. It's also incredibly easy to abuse for an easy victory, though, if you get that far and don't mind being unscrupulous :P

Spoiler (click to show/hide)

27606
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 10, 2011, 07:07:42 pm »
Resilience alone is worth it, in my experience. If nothing else, it'll let you keep multiple hydras going simultaneously. The con boost wouldn't hurt, either.

It's been a while since I've played a summoner, though, and the rest of the talents in the tree look kinda' ho-hum. Detonate's supposed to be alright, but...

27607
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 10, 2011, 04:45:48 pm »
Worse defensive apts. They've got -2 to armor/dodging/shields, as compared to ogre's -2/-1/-1. This while getting the same EV penalty due to size and not getting the better shield skill progression. That's what strikes me as odd, considering nagas are supposedly the better (more skilled, at least) fighter of the two.

27608
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 10, 2011, 04:16:40 pm »
Quote from: From Knowledge bot on size factor
trolls ogres centaurs and nagas are large (factor -2)
Quote from: From crawlwiki on large player races
While these players have an overall Large size, the hybrid species centaur and naga are limited by the size of their torsos, which are Medium.

They're the same overall size. Centaurs and nagas are special cased because their torso (i.e. waist up) isn't any bigger than a medium creature, or at least that's the excuse being used, heh. They're normal-sized from the waist up. The whole of them masses up equally to trolls/ogres -- taken as a whole, they're no smaller. So... horse bottom, bloody large snake tail. We're talking larger-than-anaconda/python here.

The only size benefit they have over ogres and trolls is the ability to wear armor with some penalties, which is a pretty poor thing to trade for GSC/better shield progression, especially considering that they've got poor apts for armor :-\ Actually looking at the defensive apts, it's a little crazy, imo, that ogres have better defensive stats (armor/dodging) than either of them, and centaurs are worse than trolls.

Nagas get a bit shafted all around, really. They get good HP gains, and it's always nice to be able to eat kobold corpses right off the bat, but slow movement + piss poor AC/EV is pretty harsh. Worse than ogres! That's just cruel.

27609
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 10, 2011, 01:21:53 pm »
Nagas don't jive with other snakes because they aren't other snakes. They're big dudes with snake tails.

Actuallllyyy~

They're normal sized dudes with big snake tails. It's an important distinction, because they, like centaurs, get the penalties of being a large race without the benefit of smacking things with a giant spiked club. I think their shield progression for negating penalties is the same as a medium, too.

27610
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 10, 2011, 12:41:10 pm »
Somewhat of a logical disconnect.

Not really something you can try to make sense of, methinks.

It's kinda' like the issue with swimming and deep water being completely nonsensical. Apparently mighty adventurers hunting for a powerful artifact don't deign to learn to swim (this is not a complicated or time consuming process!) before embarking on their quest, and there is such a lack of sizable bodies of water in the overworld that absolutely no one just happens to pick up swimming as a youth. Also, drowning is something that happens instantaneously.

In the face of that (which, to be fair, has somehow become kind of a genre trope), nagas not jiving with other snakes isn't that surprising. Annoying, but not surprising.

Speaking of steam, does evaporating potions of water do anything? Like is the steam supposed to boil them alive or does it just block LoS?
Steam does some damage. I've found one of the best ways to kill electric eels is with throw flame, actually. Usually takes two, maybe three shots, even if the flames themselves don't hit the eel. Steam's fairly painful.

27611
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 10, 2011, 07:10:26 am »
The easiest way to save her is to still play a caster, and join the Grand Corruptor. Almost everyone will be friendly towards you.  :D

It's almost as easy to just be a corruptor, heh. I think the last time I got one to crypt 5, all the cultists were dead in <10 turns :P

... corruptors have a lot of ranged dakka. A lot of ranged dakka. Give 'em a movement infusion and that dakka might as well be painted red, huhuhu.

27612
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 10, 2011, 06:30:20 am »
Hit x, equip normally, hit x again to swap back to your original set.

27613
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 10, 2011, 04:20:25 am »
Crypt starts showing up just as soon as you hit level 24. After that, every step you take on the world map has a chance to trigger it. If you can, make your preparations before that point -- at the very least, have some kit on backup in your inventory, ready to swap in.

27614
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 10, 2011, 04:09:51 am »
'Zerker actually has an easier time of it than most melee classes. Pick up rush (you should have had at least a point in it already, possibly more than one), a movement infusion, and possibly a set or two of boots of rushing. The timer goes up a bit each time you kill one of the cultists, so as long as you can get to them and lock 'em down (Rush -> Stunning blow. If they're not dead already, another hit or two will probably do them in) you'll do pretty well. A slime weapon wouldn't hurt.

I've saved melinda a few times now, since tac AI started having casters back off from melee threats. As long as you've got adequate movement capability (1-2 movement infusions and rush, possibly double rush or better -- talent+boots, possibly some boots on swap) you should be alright. Just realize that if you're not a class with hefty burst damage (Fighter, sunpa, possibly cursed, can lack a bit here. Wyrmic has some decent ranged capability and lightning speed. Reaver, brawler, TW, slayer shred the cultists once you get beside 'em.) you're going to be cutting it close.

Still. Bring plenty of movement aids and you'll probably be fine. Worst comes to worst, failing to save Melinda is about as good an outcome as managing it. Saving her tends to get you somewhat better loot, but failing gets decent-enough loot and XP. It's win-win, really.

27615
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 10, 2011, 12:46:07 am »
Should I go for this?
If you've got the cat point and generics to spare, the answer is an almost unqualified yes, strictly for elemental harmony. It is incredibly useful.

This yes goes from almost to completely if you've got access to an easy source of acid or fire self-damage, especially fire. Staves are good for this with non-magic pumping classes, flaming or acidic iron daggers for most everyone else. You can use the attack talent to target yourself with a melee bump.

Elemental harmony's fire effect stacks with most other sources of global speed. This can get faintly ridiculous, even after its nerf and the recent change to global speed stacking. The acid is pretty good too, especially if you've got a hefty amount of healmod tucked away somewhere. None of the other effects are exactly going to hurt, either.

--

Stone touch isn't very impressive, unfortunately. It's good for chaff, but a lot of stuff you'd really like to use it on (bosses, some elites, most uniques) are flat out immune. It's also not very safe to actually use until you get it to tlvl three :-\

The only top tier things in the stone alchemy tree are imbue and extract gems. Gem portal's alright -- it's a poor man's probability travel -- but a nice tele rune or conveyance staff's probably going to be more helpful.


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