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Messages - Frumple

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27631
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 09, 2011, 06:34:57 pm »
Premonition is the standard go-to seer escort talent for non-mana users, since the sustain is essentially free for them and some extra resists never hurt. If you rescue a second one, arcane eye wouldn't hurt, but it's pretty easy to get by without it. There's an ego and an artifact that can get you access to it, eventually, if you're really hard up for it.

27632
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 09, 2011, 06:02:28 pm »
Phase door is a shitty teleport that will get you killed :P

The big deal about actual teleport effects, like from the rune, amulet, or staff, is that they have a minimum range, which is about a hundredfold more important than their maximum. A PD rune or effect, unless it's controlled (and sometimes even then!) is entirely too likely to land you right beside whatever you just tried to escape from, or, at best, still within firing range of it. A teleport effect won't, except in very rare circumstances in very open areas (of which there's like, maybe two in the entire game).

Teleport might land you in a new clusterf- ah, problem... but it's pretty much sure to get you out of your old one. Phase door has no such guarantee and is entirely too likely to bring you closer to whatever you were trying to get away from.

You might be able to get by with a movement infusion, if it's a good 7-800+%, though. They're like PD, except incapable of inadvertently moving you toward the enemy and considerably more controlled. Can't get you out of being surrounded, but better in every other way.

Seriously though, phase door is basically crap as an escape method. It's got two uses, and then only with the controlled talent, not the rune or item activation -- short range movement, to get yourself away from melee enemies or close to ranged ones*, and for targeting escortees, to move them out of a gangbang of some sort. To re-emphasize, phase door is not an escape method. Do not try to use it as one unless you have absolutely no other choice, because it's probably going to kill you if you do.

* Movement infusions are a thousandfold better at this.

27633
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 09, 2011, 05:36:51 pm »
Urkis... I usually drop him somewhere in between old forest and daikara, so around level 15-18, thereabouts. He's generally not too tough, but sometimes he'll combo his talents in particularly nasty ways. Make sure you've either got a magical wild infusion or some hefty healing sources, just in case he tags you with hurricane. Also, make sure to bring a teleportation source (elm staff of conveyance is perfect for 'zerkers), just in case. If you've got decent (40-50+% lightning res, you'll have an easier time of things.

Level 12 is probably a death sentence :P S'doable, though. Just... not likely.

27634
D3's UI could save a lot of effort in a lot of different areas. Repeatable build queues, ferex, or queuing up multiple turn movement orders. Rally points for new units. Being able to tap a button and auto-formation a group of units into a formation you pre-design would be tremendous. Lots of stuff like that, to make the logistics of movement and getting ready for combat not so freaking time consuming.

It makes a number of tasks take longer than they really have to, which has the unfortunate effect of stretching out the amount of real-time involvement necessary to keep an empire running (especially a late game one on a large map) considerably further than it would actually need to with some tweaks here and there.

D3's UI does alright considering the amount going on, but it could do a lot better.

Hopefully the new CoE will either optimize things a bit or be designed so the slog doesn't happen, heh.

27635
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 09, 2011, 04:49:56 pm »
Summoners, I'm told, are powerful and easy to play, but somewhat tedious. I haven't tried 'em very often m'self, as I'm not too fond of playing equilibrium users.

My two favorite classes are temporal wardens and mindslayers -- the first is very easy to unlock (just beat the temporal rift), but the second is one of the hardest in the game.
Spoiler (click to show/hide)

That said, while I've unlocked almost all the classes legitimately (I haven't got around to unlocking paradox magi yet, hum, though I've been through the rift a couple times with TWs), I unlocked them a lot earlier than that by editing
Spoiler (click to show/hide)
An action I wholeheartedly recommend for everyone, and not so subtly mention just about every time an unlock comes up. I vehemently hate the unlock system :P

T4's good enough I can happily edit my way around it and move on with enjoying the game, heh.

27636
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 09, 2011, 12:04:01 pm »
Alternately, try hitting page up/page down, or scrolling the mouse wheel while your cursor is over the skill panel.

Could also try disabling/enabling the talent icons.

27637
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 09, 2011, 08:58:46 am »
My necromancer is almost ready for Dreadfell. I heard that Melinda can move into your fortress? Is that true? How does she respond to the eldritch horr..err your butler?

At th'mo, all she does after moving in is give you a kiss when you proposition talk to her, iirc.

You don't. There's a bug that causes you to lose items when swapping cursed gear.

Hrm, nasty. Just noticed the bug report. This should be avoidable by manually unequipping the cursed item before equipping the new one, though. Kinda' annoying, but...

Anyway, there's some nice curse effects nowadays, and the 30% chance to curse is pretty ignorable if you don't want to invest in it. It's not that bad, and can add another level of niceness to your kit.

Who's Eidolon?

Critter you talk to after you die in adventurer mode, to come back to life.

27638
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 08, 2011, 08:53:17 pm »
Aegis heal is a bit more powerful, yeah, but healing light is free. The light tree also has bath in light, another heal that boosts healmod, barrier, a damage shield, and providence, which is like a wild infusion on crack, minus the resall, plus some healing. Again, all of them cost absolutely nothing, and in fact generate positive energy.

The aegis tree is borderline broken for other reasons :P

27639
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 08, 2011, 07:32:55 pm »
So... thoughts?

Alchie'll have plenty of generics to bump up some healing mojo (They want channel staff/staff mastery, 5/5 imbue/extract, point or two in gem portal, single point of armor training, and 5/5 thick skin), and your eventually-massive magic stat will make up fairly handily for the low mastery. Just make sure you put some points in providence, for it is the sexiest of light tree talents.

Also, 5/5 bathe in light (note, I do not actually suggest this, as BiL's kinda' crappy) could theoretically put a 5/5 resilience golem with wozzname rock and lifebinding emerald up to the healmod cap, which would be all kinds of neat :P

27640
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 08, 2011, 07:17:27 pm »
There's some effort to improve documentation, but it's not all there yet. As for the list, not that I know of. I actually just requested one over on the T4 forums, heh.

The best you could do, that I can think of, is run a find-in-file of the talent folder for "getTalentLevelRaw" minus the quotes.

27641
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 08, 2011, 07:09:54 pm »
Mastery can be pretty hefty, yeah. It's one of the reasons you can invest a cat point into an already unlocked tree for an extra .2.

The caveat is that some talents run off of raw instead of effective talent level. What this means is the only thing that matters for those talents is the number of points you have in them, not their displayed talent level (which is effected by mastery).

It's one of the reasons that stone alchemy, one of the alchemist escortee's reward trees, is such a good reward -- extract and imbue gem both run off of raw tlvl, so the reduced mastery is irrelevant.

Unfortunately, there's no way, currently, to determine if a talent runs off effective or raw without code diving, short of doing something to affect the mastery and seeing if the talent's numbers change. Really need to suggest something along those lines at some point, hum. Think I'll go do that now, heh.

27642
Other Games / Re: Hard Reset
« on: September 08, 2011, 06:24:35 pm »
Hexen.

27643
General Discussion / Re: Slavery - The (Not) Game
« on: September 08, 2011, 11:59:58 am »
On the flip side, internet and antibodies have a lot going for 'em. It's kinda' neat that we could theoretically feed the entire world with a pop per mi^2 much larger than a lower-tech sustainable population could with the produce of a single country, even if we don't. Consumerism and industrialism has less to offer (and is in the process of killing our species and our planet's biosphere, yaaay not), but there was a lot that so called civilization could have offered without screwing so much up. They didn't and here we are, but yeah.

In any case, it's not the white man's burden, but the human's burden to humanity, which humans have been failing at horrifically for ever and ever and ever. Hope for the future! because the past's already screwed up

The british empire was pretty much a dick, though. Can't argue with that. Quick Edit: Not that I'm actually arguing with Sappho's points, which were pretty spot on. Just pointing out the bright side to social organization beyond subsistence farming/hunter-gatherer stuff.

27644
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 08, 2011, 02:24:23 am »
Unsure, it's been a while since I made one. I know yeek and dwarven archmagi had their teleport removed, though.

27645
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 07, 2011, 08:46:39 pm »
Max resilience is good :P It makes supercharge's regen more powerful. It's the latter two basic golemancy talents you probably don't need more than one talent in, and 1-2 points into golem power is plenty.

Advanced golem tree is useful for runic, gemming, and supercharge. Lifetap can save yer arse occasionally, but it's not terribly useful in a more general sense.

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