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Messages - Frumple

Pages: 1 ... 1843 1844 [1845] 1846 1847 ... 1929
27661
Other Games / Re: Ehm ... Android?
« on: September 06, 2011, 04:53:17 pm »
Why yes, it indeed does. This looks bloody awesome, if it is even a bit like Front Mission i´m gonna love it to death!

They're both mostly turn-based SRPGs involving giant robots. The biggest difference is the SRW series is freaking huge, though even less of it is in english, from a 'percentage of whole series' sense. Iirc, we've only got three (one of them not an SRPG!) SRW games officially translated into english.

Four of the SRW games have been fully fantranz'd, though. The original (GB), SRW 3 (SNES), Alpha Gaiden (PSX), and SRW J (GBA).


27662
Other Games / Re: Incursion
« on: September 06, 2011, 04:44:23 pm »
Sleeping will restore one point of stat damage to all damaged stats. You can also heal stat damage via healing ('u'se menu), if you have a healing kit, though you only get one try per day per affliction.. A potion of restoration would definitely work, though it's less effective on a individual stat than a dedicated restore <stat> potion. Restoration heals all stats, just to a smaller degree.

27663
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 06, 2011, 04:11:59 pm »
Haha, I've miscast ice beast and summoned (hostile, of course) '1's. Some of the miscasts are pretty powerful.

27664
Other Games / Re: Good DS games, need reccomendations.
« on: September 06, 2011, 04:10:01 pm »

27665
Other Games / Re: Incursion
« on: September 06, 2011, 03:59:45 pm »
Quote from: Last Public News Post
I don't have a release date. I've always said, 'at least a year', and honestly that's overly optimistic. If I had to throw a date out right now, I'd say potentially October 31st, 2012 for the finished new game -- i.e., two years from today. But really that's just random speculation. I have no idea what will happen between now and then. To put this in context, the copyright comment at the top of all my C++ source files all says "Incursion, Copyright Julian Mensch 1999-200X" -- so it apparently took me a full seven years (!) to get the original game to a state where I wanted to release it for the first time. In that context, I guess I'm making good progress?

This web page is actually a substantial nuisance to update for me, which is why it happens so infrequently. In fact, I've decided that I probably won't update it unless I have something concrete to show, and will instead post any news and progress on the game's Google Group, located here:

Quote from: Last Google Group Message on ETA
Julian Mensch          View profile   
    More options  May 17, 1:00 pm

  Hi, folks,

  Incursion is still being developed. I still don't
 have anything to demo. I still don't have a release
 date beyond 'substantially far away, more than a
 year at least'.

  My life has been chaotic recently -- I just finished
 a move -- and I've been getting back to coding on the
 game more regularly over the last few weeks. Progress
 is good, but the amount in the still to do pile is
 simply IMMENSE.

  Thank you for your continued interest, however.

-- Julian Mensch

Boss Mensch has had long hiatus periods like this, before, so the answer to "is it even getting developed" is "if he's still alive (signs point to yes!), then more likely than not." It's probably still going to be a while before we see anything concrete, though.The October 31st, 2012 date is pretty likely for, at least, some beta stuff of the new engine.

Well, I was lawful evil and I got the same message when I attacked a fleeing Elf. I changed to Chaotic evil after than. Although I died a few seconds later by some slime.

Yeah, you were getting alignment hits. Definitely turn off complicity in the options and read up on alignment in the manual. The only alignments that don't really have to deal with, well, alignment, is neutral and chaotic evil. NE is what you want to play if you don't what to mess with that junk, though. It's perfectly neutral in relation to alignment benefits and penalties (CE has some penalties and bonii) -- the only malus is that holy (Not blessed, mind. Not the same thing.) weapons (which are fairly common, as paladin-template'd enemies have their weapons made holy) do extra damage to you.

27666
Other Games / Re: Ehm ... Android?
« on: September 06, 2011, 11:21:29 am »
Um, direct links to blatantly illegal material is kinda' frowned upon in the forum rules. Can you, ah, fix that? Thanks, heh.

Seconding the SRW suggestion, though. Both OG 1 & 2 and J, if you can get the translation for it working. Excellent games.

27667
Other Games / Re: Incursion
« on: September 06, 2011, 10:50:59 am »
In that case, it's not that they hate each other, it's that the AI doesn't give a flip if something's in between them and whatever they're shooting at. Fratricide, basically.

If you had fair charisma and/or diplomacy, you were probably getting a message about diffusing anger... something along those lines. Basically talking your summons into not turning on each other. Maybe, anyway. Would need the exact message to be sure, heh. If you have complicity on, though, it might have been a you-feel-guilty message indicating an alignment ping (from attacking an ally/non-hostile, if only by proxy). Non-evil characters that use allies/summons will not stay non-evil if they don't turn off complicity transgressions. It's a known AI thing and one of the reasons for ye' old refactoring.

27668
Other Games / Re: Incursion
« on: September 06, 2011, 10:31:32 am »
Would depend on a lot of things, heh. Mutual alignment, whether they've attacked each other before, if they're generated in the same group, potentially other stuff. Genais and sprites are different sort of critters, though. One outsider, the other fae, so it wouldn't be a surprise if they're murdering each other :P

Anyway, re: Inc being fallow. Maybe, maybe not -- Incursion's been in dev since, gods, the game itself says '99, a few years before DF went public. Over a decade, now, and it's had extensive (year+) dev hiatuses before. Mensch has other obligations that take him away from being able to do major work on Inc for months at a time. This long break is mostly because he's been basically re-writing the game from the bottom up, heh. We're hoping for a progress report, at least, sometime in the latter half of fall, I think.

Definitely will keep folks updated when something happens, yeah.

27669
Other Games / Re: Incursion
« on: September 06, 2011, 03:38:09 am »
There's a few ways to make resting safer, but very few to make it actually safe. Beyond the ways you mentioned, you can cast the alarm spell to (probably) negate the initial coup chance during getting woken up or play as elf, who can't be caught asleep (though elves have... other problems). You can rest inside a rope trick or, if you luck out in generation, use ectoplasmic cocoon. Halflings start off with a number of hearthstones of o-something, which guarantee a safe rest. You can earth meld into a wall and use one of the dirt-to-mud spells to create a one-tile area that you probably won't be able to be attacked in. Finally, every few levels there'll be a room called a sanctuary, a lil'green-ish walled circular room. You can rest safely in sanctuaries for a certain number of times, after which their power gives out. Finally, high fort saves and things that reduce chances to be crit can make it so you're more likely to actually survive getting ganked in your sleep.

Generally, you'll sleep as little as possible and rely on sanctuaries. Before you pass clvl four (i.e. hit five combined class levels), you use the inn. Usually, you'll have enough resources and power by that point to not need an extended rest.

That faerie fire might be persistent debuff. It'll last all bloody day if it is, heh. Generally, if it won't let you auto-rest to clear a debuff, it's a persistent effect. Several of the traps hit you with persistent versions of normally non-persistent spells. They're nasty like that. I forget if FF's a naturally persistent spell, though. Eh. E: Ah, right. It'll go away once you rest, heh.

27670
Other Games / Re: Warhammer 40000: Space Marine
« on: September 06, 2011, 12:10:28 am »
... The Emperor's Zebras?

27671
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 05, 2011, 09:48:25 pm »
Running out of gems? That... shouldn't be likely. You're making alchemist gems and extracting stuff from white/green/blue metal items, right?

Alchies do pretty good against advn parties, though, mostly because the golem likes to suck up murder-shots. Helps that the effects of golem resilience was massively improved this beta :P

That, and a maxed explosion expert alchie bomb basically hits the entire ambush map. Still, adventurer parties are massive risks for most characters. You get the wrong combination and number of classes and you're just outright fooked. Like a farportal boss, but split into several critters, heh.


27672
Other Games / Re: How did you last die?
« on: September 04, 2011, 10:20:03 pm »
Ah, yes. Sonic Team made awesome music come out of that 4 (5?) channel synth. Fast, emotive, sparkling, pumping, beautiful music.

And the remixes/arrangements made out of those pieces of music... incredible. Simply incredible.

Anyway, can't quite remember my last death, but I spent a few fatalities getting devoured by shadow jumping vampiric ooze, recently. Shadow oozes are vicious lil'bastids when you're clvl one :-\

27673
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 04, 2011, 06:13:24 pm »
Ah ha. In that case, perhaps a sludge elf or naga transmuter? Casting power with enough melee dakka to spice things up a bit.

Could give a warper a shot. They seem to get some surprising wins in. Never tried one, though...

27674
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 04, 2011, 06:06:14 pm »
Anyway, I want a spellcaster of some sort. What should I choose? I'm thinking a deep elf conjurer or air elementalist.

Go wizard if you're not used to spellcasters. High elf, halfling, or spriggan is probably a good start, off the top of my head. Wizards have arguably the best starting book in the game. You can get fancy with stuff like AE once you're used to not getting your flimsy spellslinging arse wrecked. Deep elves have a lot of dakka but are incredibly flimsy. Definitely not a good race to get used to spellslinging with.

My favorite casters are Sif MuWz, though. Imps, imps, everywhere. And then you get haunt. [/game]

27675
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: September 04, 2011, 05:44:43 pm »
Linux version was terrislow for me last time I tried it

Give it another shot :P

If it's still happening, drop a post by the forum or stop by the IRC channel. I haven't heard any performance complaints from the linux users hanging around. The game's mostly developed on linux, so performance issues can probably get squashed pretty quickly. Darkgod, T4's main dev, does most of his work on a linux machine.

As for DDL: Windows music and no music versions. The latter is considerably smaller, file size wise.

 The site's occasionally a bit slow, especially on release days. Part of this is because it's integrated with the game itself, heh. Anyway, try again in a bit if those don't work.

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