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Messages - Frumple

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27691
Other Games / Re: Whaling Games
« on: September 03, 2011, 12:48:24 am »
Innit that just part of the fishing thing, though? By that measure, you have whaling in a few of the Breath of Fire games... which, hey. There you go.

27692
ChANGE FOR THE cHANGE GOD

Anyone want a nickle? It definitely won't corrupt the souls of everyone in a hundred lightyear radius, I swear.

27693
General Discussion / Re: Slavery - The Game
« on: September 02, 2011, 11:20:14 pm »
[off topic]
But maybe I'm wrong in my assumptions. Maybe you do understand that violence is something that should not be tolerated.

I certainly hope so.

It's definitely not an insult, no, and I'm not one of those people that support crime, et al.

I simply recognize what is as what is -- the human species isn't a very pleasant thing when you look at it large scale. The situation as a whole and specifics -- such as th'blood sport comparison, and the embracing of violent media by mass media and human culture in general -- sicken me, but I had to make the choice between laughing about it or killing myself, because there's not really a damn thing I can do on a personal level that'd make meaningful difference. There's a few societal-influence longshots that can be made, but I'm still a few decades from really being able to make those.

Obviously went with the first -- the smiley faces are me poking fun at society in general and the hypocrisy of it specifically. Gallows humor is still humor, so to speak :P

You and me, we might recognize that violence is something that can't be tolerated, not in any genuinely sustainable manner, but our species doesn't, and no culture on earth even remotely embraces that in a unilateral, non-hypocritical manner. Which is probably good, in some sick meaning of the term, because at this point in history (and every other point we've had so far), any culture that held that would be crushed by some culture that did accept violence -- to the out-group, if nothing else.

And really, a great deal of the opulence of first world nations is built on top of violence and exploitation of varying degrees. It's incredibly hard to actually separate yourself from the support -- especially implicit support -- of violence while you're part of a culture, etc, etc. So you either accept it and tolerate violence to some degree, bath in ignorance and not see it, lie to yourself about its existence, or either commit suicide literally to remove yourself from the situation, socially by removing yourself from the group supporting it, or effectively by trying to fight something entirely beyond the capability of an individual to fight. Violence inherent in the system, maan. Systemic change is effectively impossible for an individual to push through these days.

[/off topic]--

Anywaay. Kusgnos, that would definitely be part of a wider historical picture. Slave trade's still pretty kickin' in modern society, from what I understand, for all that it seems to get downplayed in media. I'd be pretty curious to see a raw number (body count) comparison between modern slave trade and various historic slave trades. We've got a lot more bodies we wouldn't really miss nowadays.

Including th'periods in history where the main slave population wasn't african (ancient history stuff) and the main slave owners not specifically european/caucasian (i.e. not just rabble rousing, poorly) would let a dev make a game that would actually have a certain degree of legitimacy, especially if the historical aspect was played up ala Age of Empires. The history of slavery encompasses pretty much the history of humanity, after all. A broader focus might let stuff like indentured servitude or penal slavery be brought into the picture, too. Something that made an attempt to actually get into the head of the people running these systems at the time (instead of just playing to shock value) would probably be borderline brilliant, for a certain sense of the term.

27694
General Discussion / Re: Slavery - The Game
« on: September 02, 2011, 08:17:11 pm »
Seriously, are the people who made this thing sadists or something?

Have you turned on a TV lately? Violence porn, 24/7. Sadism -- taking joy in inflicting, or watching, to a lesser degree, pain -- is pretty basic to the human animal. We like to see others suffer, especially when we can inflict it ourselves (power, control), especially when those others are the out group (justification). There's a reason the ol'bread and circus worked so well and why most forms of mass media throughout the ages have strong resemblances to blood sports :P

If you feel differently -- congratulations! You've been well trained by society. It's a good thing, but you're working counter to natural impulses, at least if you're extending that feeling to people outside your in-group (family, local community, possibly society/culture as a whole) :P

Re: Actual game topic: If it's real (doubtful, but whatever), it's a shame it's not covering a broader historical period, perhaps up to and including modern day slavery. That'd actually be somewhat interesting, because it's a helluva' topic all around.

27695
Other Games / Re: Incursion
« on: September 02, 2011, 11:32:55 am »
Hit u, then activate... mining, I think. Something along those lines. Then just start walking into the wall, iirc. It'll give you 'lil info updates as the level becomes more unstable.

Haven't used mining much, outside of occasional strength training (for which it is very good). Gold is pretty prolific once you're inside the dungeon a bit... though even large amounts won't let you buy much if you don't have decent charisma and/or diplomacy. The shopkeeper gives a discount to dwarves, though, iirc. He's got some racial biases :P

27696
Other Games / Re: Incursion
« on: September 02, 2011, 09:49:02 am »
Protection from <alignment> (usually evil, but it comes in chaos/law/good variants, too) spells prevent summons from meleeing whatever's under the effect of it. They also can't directly target the buff'd critter with ranged attacks, iirc, but certain innate abilities/spells will go through alright. It's a serious issue for heavy summoning characters, and why they almost always want to have some dakka to go with the critterspam... or at least be toting a dispel wand around. That behavior is also why it's one of the most useful buff spells in the entire game, for all that it costs base 5 mana and is a first level spell.

The foo hesitates is your dead giveaway that your minion's trying to attack something under protection. Any of the protect alignment spells block all summoned creatures.

27697
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 02, 2011, 03:27:26 am »
Yeaaahh... see creature not seen before = go to knowledge bot and/or wiki and/or code. Crawl's a comparatively spoiler light roguelike (Sort of. A lot of the mechanics are either obscure or unintuitive, or both, and you need full monster info if you're going to get a win any time this millennium.), but not checking monster stats is going to net you a helluva a lot more deaths than checking them will.

The proper immediate reaction for almost any roguelike player -- who's actually aiming for victory -- when encountering something they've never seen before is. "Stop. Check in game information. Then check any and every spoiler available... and possibly the raw code, if it's accessible, just in case both in game and spoiler information is a damn dirty liar. Then act."

Excessive paranoia is the only real option in a situation where getting one or two shot is always a possibility. Crawl's pretty bad about that, too, since you can be running around wrecking crap that does 2-3 points of damage (when it hits) and suddenly lose >50% your health in one hit... sometimes to the same things that had been doing those 2-3 points of damage (wands *fist shake*) :-\

Should really just make it an option in the game at this point, probably on by default, that gives knowledge-bot style stats on anything you examine more closely. It'd save some effort, hum.

27698
If by "claim items to spruce up our cave" you mean "steal the entire contents of Balmora and stick it in a hole in the ground," I wholeheartedly support that suggestion.

Maybe not immediately, but eventually. Yes. Entire contents of Balmora in single cave.

... maybe a few other towns, too. I've never actually tried to see if there was an item limit to a single area in Morrowind, hrm...

27699
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 01, 2011, 12:50:45 pm »
Nothin' for it, then. Time to put on th'code divin' goggles.

E: Level seems to be defined... annoyingly. At least if I'm reading this junk right. Apparently each branch (including the main dungeon) just gets a flipping list defined in the code, with depth and/or rarity of creation defined in that list. The monster's depth isn't defined where the monster is, in other words, and I can't really make heads or tails of how the lists are working. Some seem pretty simple (the main dungeon list) but there's obviously some interaction going on between it and the pan/abyss lists (otherwise you'd never see crawlers outside vaults in the main dungeon).

Demonic crawlers aren't far from the dlvl 11 critters, though, which includes stuff like hippogriffs. It's definitely out of depth, but not terribly.

Boggarts can show up as early as D:5, though, if you stick around a bit. D:8 just on a lark. That's pretty nasty.

27700
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 01, 2011, 12:10:41 pm »
Mosnter depth = HD, right? If so, the crawler definitely wasn't OoD -- it's only an hd 9 critter, and Kit there died on dlvl 11. I've seen the buggers bloody early, though. Dlvl 3 and junk, stuff like that. They're, uh. Not that bad, though. At all. Speed 9, max of 66 hp. Hit a bit hard, but if you're not a naga or landing surrounded by them, there's not much reason to ever enter melee range. If there were a way to kite back, beorn probably would have been able to take 'em pretty easy.

27701
Other Games / Re: Nethack
« on: September 01, 2011, 10:52:07 am »
It is called a zipper.

The removal of pants is not strictly necessary for the adequately encouraged and intelligent individual.

27702
Other Games / Re: Incursion
« on: September 01, 2011, 08:11:35 am »
S'workin' for me, but added a link to a different image host, just to be sure :P

27703
Other Games / Re: Incursion
« on: September 01, 2011, 03:33:07 am »
Heh. Well, it'll likely be anywhere from one to three or thirteen to fifteen more months (possibly longer, depending), before we see any more public action from Inc, if nothing happens to boss M. So spawn adjustments might be a bit in the future :P

Could comfort yourself with the knowledge that spawn rate in general has been toned down a couple times over Inc's dev periods, I guess. Is cold comfort when there's five dragons brawling with twenty-something classed wozznames and a few greater demons.

That said, there's a lot of generic loot, period. This is mostly because the enemies are using the exact same inventory system you are, and must be equipped accordingly... so they, yanno', carry their junk around. It doesn't take long to figure out how to sift through the chaff, though -- especially if you change the 'sort pile cotents' to 'quality'. That'll put the highest enchantment items at the top of the pile, usually. The junk loot you just ignore.

27704
Other Games / Re: Incursion
« on: September 01, 2011, 02:50:13 am »
Mages are overpowered for Incursion for one reason:

Fog Bank

Who needs the hide skill?  (Not me, not me)

Pfft, who needs mages? Two levels of druid and you get obscuration and nature sense, which lets you see through those delicious fog banks. My latest doomed monk dipped into that (all monks want at least one level of druid, honestly. Possibly two. Longstrider + magic fang, baby.) and hilariraped everything, up until a trap cursed his shield, rendering him unable to take it off for buffing :-\

But yeah, message spam can get pretty impressive. If you think a three-way summoner battle is bad, though, you should see challenge depth multi-room brawls. We're talking 30-40 critters duking it out, half of them probably some form of DOOM!caster. And this is after critter numbers got drastically scaled back, heh. Monsters in early versions were actually even more plentiful, ha!

Speaking of which...
That character ended up winning, by th'by ;D

27705
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: August 31, 2011, 10:43:23 pm »
There there. If you hadn't been playing mummy, you would have use-ID'd a cursed ring of hunger. That's how these things go.

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