I remember doing 6 man LAN parties playing d2, starting with new characters, for hours, until we finish the game. So much fun. Trying that using internet, spliting a home conection betwen 6 people? Maybe in some freakishly limited portions of some count[ries], at horrendous cost, that is an option, but almost everywhere it is not.
Just to clarify. That sort of thing really isn't an option
anywhere, especially not for anyone that's anything below an upper-middle class income. Not at anything approaching decent ping.
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I realize it won't happen, but I sorta' wish they'd just say up-front the whole online-only thing was a control scheme, just be blunt in that they're trying to push what limits of control the consumer is willing to accept, not (horribly) insult us with the response they gave in that linked material. Double-speak and 'marketing' and crap is a part of business and, yanno', whatever, but it's always kinda' painful to see that sort of bullshit shoveled into the gaming world. It hurts, yeah, it really does. Right here *pats chest*
And yeah, no, the primary reason isn't to stop cheating. That's the line they're feeding us, but that's ridiculous (because it won't work, these people aren't naive, and they know this) and even then, it wouldn't hurt, at all, to simply have an offline mode and no way to import those into MP. Maybe a day, half day, extra work for some lower level code monkey group. I think Blizzard could manage the time and money.
Anyway. Whole thing leaves a sort of bad taste in the mouth that doesn't have to be there. Covering the golden fruit in a thin layer of fecal matter, etc, etc. M'sorta' glad big gaming companies are taking hits here and there in their profit margins. Hopefully th'lot of 'em will collapse and clear the air a bit, for all that it'd hurt the grunt workers in those companies in the interim. Sooner a bad system breaks, the less inertia it has to build up for the wreck, et al.