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Messages - Frumple

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27751
Other Games / Re: Dungeon Crawl Tournament 2011! Come represent Bay12!
« on: August 05, 2011, 04:30:42 pm »
I can probably throw in my time, though I imagine it'll be trading off with T4 and life commitments more than in last year's tourney. I've won once, in the last tourney, but it was with an SpEn of Nemmie. Not sure how much that actually counts for anything, especially as said tournament was the last time I really played crawl for anything except to see the trunk changes and gripe about them a bit :P

Still, if some team needs a warm body, I'll join that one. I technically qualify for expert, but advanced or intermediate would probably be more accurate, especially as I probably won't be giving 110%, heh.

27752
Other Games / Re: Dota 2
« on: August 04, 2011, 06:55:33 pm »
There was an AI version where you could play the AIs.

But I never thought the game was good.

Which did basically nothing to actually prepare you for a full blown DotA match... or even a half blown DotA match, really. Edit: About half the time, though, it was more genuinely enjoyable than actually playing with other people, th'folks playing being what they were.

I'll give a nod to the DotA dislike, though. I actually love me some AoS, but DotA... it felt likes its creativity and, I'unno, moxy, capped out pretty early in its dev cycle, while fair dozens of other AoS-style games were still experimenting, implementing new and interesting things, etc, etc, etc. DotA just got kinda' staid and boring after a few plays.

Maybe DotA 2'll be better about it, but... if I was going to play a stand-alone AoS, I'd want to play one that held up the Aeon of Strife spirit while ducking the DotA yoke. Something that really pushed the 'one mighty person influencing clashing armies' thing, instead of this vague sports-like monstrosity DotA's become. F'th'gods sake, the major commerical AoS games still use, what, 4-5 critter waves? The original AoS did better than that! Kick this shtick up a notch!

27753
Other Games / Re: The Guild 1 and 2
« on: August 04, 2011, 03:56:00 pm »
Obligatory search results.

Might help, I guess.

27754
Other Games / Re: Mysterious Castle
« on: August 04, 2011, 04:58:49 am »
So... anyone got tips for keeping yer dudes alive? Last run (Half-ogre,  human, dwarf) did alright, but dropped like flies when it ran into an orc/demon battle (ran from) and an elf party in quick succession. Managed to kill probably 30-40 kobolds, some skeletons, a cube, and a gazer, but the tougher stuff just wrecked me.

How do you deal with demons, period, actually. One of my runs got TPK'd by a single one of those buggers :-\

27755
Other Games / Re: Diablo III and Why You Shouldn't Buy It
« on: August 03, 2011, 02:56:43 pm »
... the entire diablo franchise is largely 'dumbing down' something else (roguelikes) to make it more accessible to less disturbed individuals. D3 doing what D in general has been doing wouldn't exactly be a surprise.

We haven't played the game yet, though. Can critique stupid non-gameplay stuff (like online-only), but we need a lil'more material to discern whether it's actually doing something like casual-fying Diablo.

Even if it is, it might still be enjoyable. I have to admit, the beta commentary junk over on RPS was fairly interesting.

27756
Magicka regeneration, oh gods, make things less painful for yourself. Maybe that one (of several, probably. Can't remember which it is) that gets rid of the level up screen and its shenanigans. The unofficial patch stuff, perhaps. I think that comes with an option to jack up some of the limits on the spellmaker, which can make for some hilarious stuff. 1-2 seconds of 500 int is all I need, yesplease. *alchemy* Now that I've made and drank this ridiculously powerful speechcraft potion, let's make a deal!

Well, can leave that out. Probably a little too abusive...

27757
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: August 03, 2011, 02:45:30 pm »
About NetHack (if you don't know it, it's somewhat similar to Crawl), they say that every game is winnable. I think it applies to Crawl as well, at least almost (at the very beginning, there always is a sequence of actions and rolls that results in victory).

At one point, it was a stated dev goal to make this not so. In the interim, there's kobolds with exploding darts opening the only door to the starting vault. Those are simply hilarious.

They should probably just insta-kill you on starting the game if one of those generates within certain number of tiles, providing you start with below a certain HP threshold. Get to the character selection screen quicker, et al.

27758
Other Games / Re: Diablo III and Why You Shouldn't Buy It
« on: August 03, 2011, 11:03:12 am »
Always online is done for two reasons - piracy (with which I disagree completely) and better control over the real-money AH and the items traded there.

This reminded me of a pretty interesting writeup on bnet. The whole read is kinda' interesting, but the stuff on piracy starts here. A lot of text for the tl;dr folks, so a simple find for pira gets to the good parts. The tl;dr version is that there's an at least somewhat compelling argument that piracy is less what's actually being fought over and more the excuse for something else entirely. Control might be a much more accurate word for what stuff like D3's online-only stuff is trying to do. Makes a fairly disturbing amount of sense, heh, regardless if it's actually what's going on.

27759
Other Games / Re: Diablo III and Why You Shouldn't Buy It
« on: August 03, 2011, 10:43:46 am »
Because god forbid there's one developer who doesn't want you fucking with and one-uping their game with mods as soon as it comes out after all the time they spent on it.

That'd be a stronger point to make if the developer in question wasn't Blizzard, for whom two of their most influential games (SC, WC3) were very much heavily invested in by their respective mod communities. Mods and user created content in general have played a pretty big part of Blizz's past, and to see them turn on that history... y'gotta' admit, it's kinda' disheartening. The kind of disheartening that directly translates into not playing the game, really.

I've neither bought nor played a blizzard game since WC3, though. My sort of opinion probably doesn't matter to 'em anymore.

27760
Other Games / Re: JADE is Coming
« on: August 03, 2011, 01:41:07 am »
Being fair, there are, actually, quite a few strictly for-profit roguelikes, they just usually tend to be... overlooked, I suppose, when thinking about RLs. This is because most of them are on consoles, blasphemous as that may seem in regard to a roguelike game.

The mystery dungeon genre, natch.

Anyway, should probably try jade again soonish. First version was completely non-functioning for me. The java app wouldn't load on my system for some reason or another..

27761
Ahahaha, vindication! Terraria sun rises in the west!

27762
Other Games / Re: Diablo 3
« on: August 02, 2011, 07:32:31 am »
Everyone should have access to the internet at all times in this modern age, it shouldn't be a problem.

Hellooo, first world bias! Not even that, man, I'm on a landline and everything in bloody USA and my connection's not 100% stable. Sure, th'US has one of the crappier 'net infrastructures in the first world, but there's a lot more of the world that, yanno', isn't at even that level of development.

Maybe they think the rest of the world innit going to pay for it anyway, so might as well just target the folks in more developed areas? Th'whole online-single-player thing is just a bad idea all around. Vote with the money, yeah~ Wasn't planning on playing D3 anyway, but with that, there's not even a chance of me being persuaded :-\

Shame they're probably going to get away with it, though. Eh.

27763
Unless someone recently's ripped off/been inspired by Cannon Fodder, that's what you're talking about.

Remember anything about the control scheme, etc?

27764
Other Games / Re: My problem with modern games.
« on: July 30, 2011, 10:33:42 am »
Most of the hate I see comes from two major directions: As reaction to odious business practice from the bigger gaming companies -- who are all too often run by people who know business but don't know games, its culture, or its various quirks, and thus unsurprisingly alienate a great deal of people who self-identify as 'gamers' instead of just playing games from time to time -- and as hardcore (TVTropes Warning!) nostalgia filter.

The first I understand wholeheartedly, though both sides of the conflict are pretty easy to see. The second... I'unno, it starts to irk me. Games of the past aren't really better than games now. In most cases (take it genre by genre), more recent games are categorically better -- oft times in every bloody way, not just in an overall sense -- than their predecessors. It's incredibly hard to make a case that, as an example, C&C (the first one) is better than Dawn of War -- at least not without indulging in willful self-deception. Age of Wonders stacks up and stands tall among Masters of Magic, HoMM, and its ilk. There's examples in every genre, of the greats of now at the very least matching the games that came before them. Sit a person who's never played a game (plenty of third world folks starving while we indulge in our luxuries! There's a good sample size to be had.) in front of the best of a genre in the 80s or 90s and the best of the 00s and 10s, and I'd be bloody willing to lay money (though not much, I'm not exactly well off :P) that the newer ones come out on top.

Not just pulling that out of my arse. I play old games constantly and I love the hell out of them. The greats of video game history are greats. I also, when budget or mooching allows, fire up a new game and, yanno'? If you compare then and now, actually stack a particular old game versus its descendant, you're pretty much guaranteed to find that, point for point, the descendant's won out. Maybe it loses on one or two points, that happens between the greats of their own eras, but in an overall sense, video game design has improved as time has passed. It's still working out its kinks, it's still got problems, and a lot of those improvements have come about simply due to hardware limitations being lifted and plain ol' experience (and shameless idea theft, always a good thing), but overall, the state of the gaming world's better now than it was 20 years ago. I know, and I think most other folks that have actually been playing that long (and longer!) know it too, they're just letting comparatively minor gripes get in the way of the whole picture -- letting a few dead trees spoil their appreciation of the whole forest, and all that rot.

Games have improved more than they've regressed. Overall, things are improving, if roughly and with difficulty. The greats are getting greater, if sometimes harder to see among all the white noise (which has been true forever and ever and ever :-\) and the mediocre are getting less mediocre. The crap is still crap. The industry's maturing and changing. It'll be a while before we see exactly how it turns out.

[/nostalgia rant]

27765
Other Games / Re: My problem with modern games.
« on: July 28, 2011, 09:15:30 pm »
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Nobody's right, if everybody's wrong~

So. Anyone have anything substantial to add to the discussion? At all? Maybe consider locking the thread and letting it die if there isn't, neh?

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