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Messages - Frumple

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27766
DAT LIST

Infinite Space
Might and Magic - Clash of Heros
Black Sigil - Blade of the Exiled
All the Etrian Odyssey games
Knights in the Nightmare
Radiant Historia
Super Robot Wars OG Saga - Endless Frontier
Dat Suikoden one
Super Scribblenauts (seconding! Definitely get super, though.)
Rondo of Swords
Dat Golden Sun one
Whatever castlevanias are available
One or both of the Shin Megami Tensei games that've hit the states
Kirby, probably. I think there was a good kirby one on the DS
Maybe Rune Factory(ies)
All dem other ones I've forgotten about :P

Thirding th'card thing -- you can get access to some fan-trans'd stuff via that!

27767
Other Games / Re: Cataclysm: A Zombie-Survival Roguelike
« on: July 25, 2011, 09:42:28 am »
Cata's already got at least one EMP weapon, one of the bionics.

27768
Other Games / Re: Victoria + Victoria Revolutions Giveaway
« on: July 25, 2011, 09:09:39 am »
Congrats, whoever posts asking for it :P

27769
Just give it some attacks that go through terrain. Otherwise one of the best places to fight it will continue to be a boring stretch of flat ground.

Sentient ticked off meteor sounds like the way to go. It could fire meteor heads at you. Triggered after mining a certain amount of meteor.

27770
Other Games / Re: Decline of the Console, Rise of the PC?
« on: July 23, 2011, 04:55:49 am »
The one advantage consoles will always have over the PC is that every game, even those launched many years after the console's initial launch, will run on the console[...]

Isn't this becoming increasingly false? I was under the impression stuff like the PS3 had to have firmware updates to run newer games, so a console bought early in its release cycle has (is is beginning to have) a fairly disturbing chance of not being able to run a fair amount of the console's game library. This is especially worrying when you consider that support for firmware updates from the actual company, especially for older consoles, will pretty much inevitably cease.

Of course, the other side of this story is that on most consoles, stuff like backwards compatibility is completely at the mercy of the folks making the console. Similarly, if you have a PS3 it's incredibly difficult (if it's possible at all -- I imagine it's possible in a technical sense, for mad techno-wizards) to play a Xbox 360 game in it, whereas for a computer, backwards compatibility and cross OS functionality is, if still not exactly a smooth process, considerably more likely to exist in a workable and not terribly complicated format. Even if such doesn't exist, the skillset needed to make it exist is considerably smaller -- just coding proficiency, instead of that and some degree of electrical engineering skill. Screwing up code also tends to have far fewer repercussions than screwing up hardware, from what I understand :P

Anyway, yeah, consoles are rapidly becoming what amounts to specialized PCs -- it was really evident in stuff like th'PS3 before they stripped linux functionality out of it. Mind you, that's all consoles every really have been, but it's becoming more obvious these days.

27771
Other Games / Re: Infraarcana: a lovecraftian roguelike
« on: July 23, 2011, 12:03:04 am »
Decent for an alpha. Has dynamite, blood, quick death... good for a quick spin. You get some quasi-spells via scrolls. Atmosphere's alright. Something to keep an eye on as it develops.

27772
Other Games / Re: Infraarcana: a lovecraftian roguelike
« on: July 22, 2011, 11:58:28 pm »
*glances at muted master volume*

Perfect sound quality, imo. Don't have to go through the effort of tuning it correctly. By which I mean, "Turn it off."

27773
Other Games / Re: Infraarcana: a lovecraftian roguelike
« on: July 22, 2011, 10:56:20 pm »
How are the graphics? Taz makes a funny.

Seriously though, about on par with vanilla DF.

27774
Loot house. Get biggest hammer equivalent. Go smash zombies until you die :P

Die or find a lab, that is. If the latter, load up on purifiers and make stats better. Then go hunting for dead scientists and getcher cyborg on. I wouldn't bother with mutagens, really. Robust genetics hasn't helped me out much in th'past :-\

27775
The patch will be out some Tuesday, unless development completely halts.

In other words, no one really knows. It'll be out when it's out.

27776
Six-limbed or four-limbed, there's not supposed to be any science, they're just goddamn dragons. They're made of magic more than nearly every other creature. Their ability to fly stems not from their wings, their firebreath stems not from their mouth, and their ability to impregnate every creature in existence stems not from their loins.

Dunno if this sort of discussion fits better into creative projects or here in other games, though. Mentioning in the OP that it's in the framework of a P&P scenario might make it fit in better :P

E: Anyway, there's nothing remotely scientific about the sort of cross-breeding that goes on in most fantasy worlds. Magic genetics only has passing (if that) resemblance to actual genetics, in most cases. The stuff being passed down is probably less like DNA than it is something along the lines of a passed down curse. Which would probably be terribly more interesting, in a general sense. What happens if the curse gets removed from a body that's become dependent on it to survive?

27777
Other Games / Re: What was your best experience with an online game?
« on: July 18, 2011, 08:00:56 pm »
Infantry. I learned to type with relatively coherent sentences in short time spans. It also basically ended up teaching me how to spell and was the major cause of me passing most of my middle school english classes.

All of that had absolutely nothing to do with the gameplay or community. The first, well, that was just awesome -- to date, still one of the best top-down multiplayer games (especially re: its engine) I've ever played. Viciously large and chaotic team-based CTF/group combat, with multiple "zones", many of which were games unto themselves -- completely different playing style, graphics, everything. Can't really sum up what my favorite moments, were, though. Most of it can be summed up with 'grenade machinegun', 'grand tank auto X4', and bunkerbusters, which were rockets that shot through walls. Also 'moonwalking through combined enemy forces' fire, stealing their flag, and getting out alive'. That was a good day. Using a tractor beam to drag a tank halfway across the map via mod-spawned UFO was pretty nice, too. Zombie Zone, Combined Arms, Fleet... lot of incredible stuff happened. Even though I still play occasionally via SOE (it's free, and peak still tends to get a few dozen folks), damn Sony to all the hells for nixing what th'FreeInf folks were doing to the engine. LUA support, man, LUA support.

Community was one of the most gleefully self-antagonistic things I've ever had the pleasure of seeing. Think a lot of fairly intelligent people cheerfully tearing each other apart as a matter of course, then ending up on the same team the next round and happily turning on whoever was their former teammates. The raw hate of many of the people playing, and the speed at which that hate would switch targets, was, and still is, oddly soothing. Inf players as a general rule hated everyone not on their team currently, even if they were allies ten seconds ago. A strangle egalitarian and welcoming hatred. "You are one of us," the unending torrent of hate chat said to me, "You phallus-sucking whore monger* good fellow, you."

*Note: Usually said much more crudely.

Anyway, not a single story or anything. My years playing inf as a whole was my best online gaming experience, not any single moment thereof. Lot of great ones, there, but it's a holistic thing, yanno'?

27778
Other Games / Re: Diablo 3
« on: July 18, 2011, 07:21:22 pm »
I really look forward to a Blizzard offering where the art team is totally new and isn't taking any direction from the WoW Handbook.

I wish they'd do something true to th'art style of the old warcraft (I & II) manuals, particularly the black and white stuff. That'd probably be pretty damn awesome, from a graphical standpoint.

27779
Other Games / Re: Dungeons of Dredmor - Lutefisk for the Lutefisk God
« on: July 18, 2011, 05:32:01 pm »
... already (at least) a magic school with two healing spells in it, one for temp HP and one for plain healing. Fleshcrafting, mang, fleshcrafting.

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Corrupted rabbits.

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