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Messages - Frumple

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27856
Other Games / Re: Unheard of roguelikes
« on: June 28, 2011, 06:41:32 pm »
Incursion has unicorns, too. Orcs can devour their corpses for a charisma boost, iirc.

27857
Play With Your Buddies / Re: Let's Play... Dungeon Crawl Stone Soup!
« on: June 28, 2011, 06:38:51 pm »
What madness you lot speak. Jiyva is obviously the god to reach for. We need tentacle cat.

Other choices of awesome include Elyvilon and Lugonu, for great hilarity.

27858
Actually hell isnt that bad now, granted i just scratched the surface to get some ash and lava, but with the new monsters it's way less of an imp/bone serpent cutthroat. If you can get some obsidian skin and featherfall potions, it may even be a walk in the park. If the park had fire bats flying everywhere, that is.

HAHAHAHAHAHAHA

That's true, if and only if you're stoked up so high on obsidian skin potions your eyes are turning purple. Lava slimes are a freaking pain, those flipping bats are more annoying than imps (EVERY FREAKING WHERE), and th'other new fellow hits like a mack truck. Add lagaportation to that (via multiplayer), and hell is even more hell than before :-\

27859
I'm thinking it's ridiculous spawn time again. :D

Effing lagaporting bug swarms.

In any case, the new splitting of certain enemies into various sizes (eaters, hornets) has a rather interesting interaction with increased spawn maximums. It's hard to put up backwall when there's thirty flying bugs and another double handful of bats trying to eat you :P

27860
Other Games / Re: Some roguelike which involved huge armies.
« on: June 28, 2011, 12:27:14 pm »
Can't say I remember the conversation in question, but there's not many roguelikes with a focus on army control. The only recent one I can remember is Legacy of a Warlord, which was last updated about three months ago.

27861
If no one else has gotten to it yet, Frumple claims this cavern:

Identifiable as the largest standing body of lava in the jungle, at the time the picture was taken. Sometime after a nap I'll go and either dig a tunnel to it or spelunk down and set up a bed. Either way. It looks delicious. Watch it be completely demolished by the time I wake up...

No one really wants it, anyway. It's so far down and terribly out of the way.

27862
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: June 27, 2011, 10:19:47 pm »
Also, as a general rule for future crawl spoilage, this. Not the wiki, or the wiki as your second source. At the very least, check both against each other, and be aware that the bot's a lot more likely to be accurate if the two are disagreeing.

This is especially true if you're running dev builds.

Alternately, code dive :P

27863
Note to Bay12:
STOP RUINING POKEMON.

Sincerely,
noah22223

COME BACK! WE'VE WORKED OUT ALL THE KINKS IN EVERY THEORY AND HAVE FULLY SIMULATED THE UNIVERSE'S ECONOMY AND SOCIOLOGY!

And you know what that means?

That's right.

It's magma time.

Though we'll have to resort to obsidian traps for those pesky fire immune ones.

27864
And likely a vast majority of the vegetables, as well. Hell, the grass is probably some kind of low-key pokemon no one's figured out how to talk to yet.

It's stuff like that, that makes concepts like cthulhumon more viable. An entire ecosystem built on the consumption of intelligent beings.

The real question is how the hell humans are even alive, even in limited population. There's more than one pokemon that eats 'em (re: the bats), to say nothing of the ones that just wreck the joint.

27865
Hmm... which nations can blood sacrifice? I like that ability a lot (love domkilling) but I really dislike playing the more "evil" nations. Is there any other way to spread dominion, other than temples, prophet, pretender and priests (sort of)?

Working on the next post now, should be up fairly shortly.

From one of the wikis
Quote
At least the following nations can blood sacrifice. (Early) Manervi, Sauromatia, Abysia, Pangaea, Vanheim, Helheim; (Middle) Abysia, Vanheim; (Late) Marignon, Mictlan, Abysia, Midgard. (Based on the manual).

As for the dominion, there's the con 9 juggernaut (spreads dom like a prophet), and I think one, maybe two, items. There's more ways to lower it than raise it, iirc. Heretics, an item (stone idol, iirc. Forget what level it is.), some of the demon lords, probably some other junk. I think some spells will do that, too.

--

The serpent thing isn't exactly good, per se, but it's not bad, either, if you've just got a random item slot sitting around. An extra attack won't hurt, and the poison res won't either.

 The better 'extra attacks' accessory slot items are the stone bird (multiple attacks, so enemy's defense drops more, plus better chaff killing) and the dancing trident (length 6, for the the repel). I generally only use that kind of stuff if I'm doing something strange, like sending a flying (via shoes) dude with affliction-inducing weapons into the champion fights, usually when the AI decides to send their pretender into combat.

They're also fairly decent on assassins for similar reasons. Greater single-target wrecking, more attacks to reduce defense further.

The bow of war's nice, though you'll want to forge an eye of aiming for the user ASAP, to cut back on friendly fire a little. Ulm doesn't have to worry about that quite so much as some other nations, fortunately.

27866
At least sand's not terribly difficult to get rid of... just turn on autoclicker and read a book or something. I needed some glass (I've used like, maybe, 50-70 blocks of glass.). Made a nice place to start th'farm up, too.

In other news, re: the hacks, again. If you're spamming glowsticks and shit around, clean them up, god damnit. Those things can cause lag when there's several hundred in a small area.

27867
Frumple is, in fact, Frumple.

I've been popping on occasionally to tend the crops, but that's about it. Only folks I've seen is dave and, uh... demonite. Right. I think.

27868
Well, the crone isn't exactly a combat monster :P

Pretenders are roughly cut into three categories, the SCs (super combatants), the rainbows, and the bless-focused ones, though the third can blur into the first two pretty easily. SCs are monsters like the gorgon or prince of death, or the various physical monsters (dragons, giant bulls, krakens, etc, etc.). Those are combat monsters, usually ones specifically chosen and built to go up against large amounts of chaff (i.e. indie provinces), and are typically used to bash their way through the first wave of expansion. Later, they either get kitted out with impressive equipment or kinda' fade into the background, depending on what they're meant to do.

Rainbow pretenders are ones that have th'really cheap cost on expanding into new magic paths -- the crone is an excellent example of one. They tend to have very cheap costs, and very low natural dominion. They're either used for site searching, magic access -- shoring up paths their nation is missing, or helping said nation break into them (usually via forged boosters -- or both. They usually have a great deal of spread out magic levels, usually of lesser amounts compared to an SC or bless strat critter.

Bless pretenders are th'ones built to take advantage of blesses. They can be pretty much any chassis, but they tend towards the titans and their ilk, who like to have respectable magic levels in a couple paths. These paths tend to be shot straight up to level 9 or 10 in one or more magic schools, in order to unlock the secondary bless effects, which can be bloody gamechangers in some cases (Re: Jaguar warriors). Rainbow pretenders sometimes sacrifice a little diversity in order to get multiple minor blesses (level 4 plus) instead of one or two major ones. Bluerobin's lady of the spring is a titan, but not really a bless-focused one. She's got a minor nature bless (some regeneration), but that's about it.

There's also the "bugger the pretender" choice, which works terribly well against the computer, but I don't read about it being particularly viable in multiplayer stuff. Basically, go for whatever the cheapest chassis with the highest dominion is, imprison the bugger, forget magic paths, shoot scales through the bloody roof and get a nice dominion level to spread that all around.  More or less play the nation without a pretender :P

27869
There is, actually. It's just before the glass ceiling, going right.

As for menial labour, I think bread was trying to fix the ocean on the west side. That might qualify.

EDIT: Moonglow finally hit full capacity, and I managed to nab up some deathweed seed. Happy~

Spoiler: Former desert area (click to show/hide)
Spoiler: Below former desert (click to show/hide)

Not the best of shots, but still~

The fireblossom, waterleaf, and deathweed aren't up to 100 counts yet, but the blinkroot, daybloom, and moonglow are. It is a contented feeling.

27870
Um, actually, better than probably half of them can roflstomp all over most indie provinces with limited or no kit/research support, all by their lonesome. Some of them (gorgons!), properly kitted, can demolish pretty much everything not specifically built to kill them. All of them (barring, maybe, the immobile ones -- but even they can teleport/cloud trapeze into battle, if you really felt like it) can throw out battle changing spells if they've been given the magic levels for it. Even those that have limited magic, but major physical power (wyrms, dragons, titans, etc, etc, etc.) can do some serious damage rampaging around with an army.

Whether is a pretender is useful in battle is a decision made more by the player and how they build it than the chassis itself. As for it being a good idea, well... it can be risky (unless they're immortal and in their own dominion, in which case go wild), but that's true for most high investment critters, not just pretenders.

Anyway. Most pretenders are tremendously useful in battle, but you do want to be careful with them if you're hinging a strategy on their existence.

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