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Messages - Frumple

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28066
Other Games / Re: Terraria... Looks like Minecraft + Metroid?
« on: May 05, 2011, 10:12:45 am »
I think we've known about that for a couple days now :P

Word from the devs is that the game is literally releasable, right now, but they need to work out some "procedural" stuff first -- which roughly translates into sussing out legalities, infrastructure, and distribution. The time frame given by Blue a wee bit ago, iirc, can be paraphrased as "anywhere from next week till the end of July, depending." Then caveatted as sooner more likely than later. Chances are quite high that we'll see Terraria in our hands before the end of May, from what I've seen.

28067
Other Games / Re: Terraria... Looks like Minecraft + Metroid?
« on: May 04, 2011, 10:47:16 pm »
Though at this point I feel like I seen all that Terraria has to offer.

Mm... then you've missed some things. Pbat's seen, maybe, 3/5ths of the game's content -- likely 2/5ths or less. He's hit a lot of high points in there, but there's a lot that's still missing -- at least one boss-style encounter (the goblin invasion), 2-3 biomes, and I'd estimate anywhere from 2-4 tiers of items. Plus he didn't really do much in the way of thorough investigation on any of the item tiers he did hit -- we've not seen demonite armor or meteorite weapons, ferex, nor anything that might involve ash or hellstone. We know there's a number of items still unseen from Pbat's angle that can change things around -- the vine grapple, necro armor, and jetboots are just a start. We don't know what kind of special items come from iron, or copper, or gold, just the standard tools and weapons. We haven't seen what happens when a solid game of PvP goes down, nor how the game reacts to large-scale construction, if it does at all. From Pbat alone, we haven't seen much construction at all, really. I don't think he ever even used a platform, much less saw if putting candles, books, etc, in buildings has any effect on the game. Dominic is illuminating that aspect a bit, though.

Above and beyond that, word from the devs is that content above and beyond everything P's seen is streaming in constantly -- from what I understand, they're basically just twiddling their thumbs waiting to get some legalities and infrastructure in place, and Redigit's way of twiddling his thumbs is coding up oodles of new junk to throw around. So content is, even now, expanding.

We have seen enough to get a good feel on how the general game goes about, though, and it doesn't seem that the extra items are going to radically change that -- so in that sense, we've seen at least the structure of what Terraria offers, if not all the particulars yet. I can see how the feeling would come about, yeah, though for me it's just whetted my appetite for the full course :P

28068
Other Games / Re: Terraria... Looks like Minecraft + Metroid?
« on: May 03, 2011, 09:42:49 pm »
Freezing biome means freeze-ray or freeze-sword or something. That means bugger making houses out of ice. Make houses out of frozen cthulhu eyes!

Or maybe just frozen slimes or something. Weapon that turns critters into items? I could dig it. I'd feel like kirby with his cookpot. *idly ponders PvP cannibalism*

28069
Other Games / Re: Terraria... Looks like Minecraft + Metroid?
« on: May 03, 2011, 09:36:42 pm »
Sadly Blue stated that underground and Dungeon backgrounds need to be pulled down from the top down.

Which is to say it's possible, and 50-60 people with hammers and pickaxes could get it done bloody quick. Assuming that wouldn't melt a server... or the player's rigs.

Apparently you can't build wooden platforms starting at the rock biome (it refuses to attach them to background.) I'm guessing that you can knock out walls in the first sub-layer, but not below that. They're ok with you building a home underground. I think they're not ok with people building a home adjacent to hell.

Yeah, part of me is sad, here. The other part realizes that's still a ridiculous, absolutely ridiculous, amount of space to build in. The entire first sub-layer, and everything above ground? Hell yes. I'd be incorporating the sky islands into the giant building that gets constructed.

Obviously, though, if we can't build a home adjacent to hell, we simply transplant hell to where our home is. The real trick is going to be leading fire imps and bone worms to the upper layers and then keeping them around. I wonder what happens once they lose aggro...

28070
Other Games / Re: Terraria... Looks like Minecraft + Metroid?
« on: May 03, 2011, 09:50:13 am »
It actually seems you can do just that with dirt, as we've seen a couple of places built in the underground in the videos. We don't know if you can just take a hammer to the wall of the lower layers, because no one in the videos has actually bothered trying. At all. TESTING! *shakes fist*

Definitely can work your way from the top, at least with the top dirt layer layer -- we saw some of that when blue came into P's world, iirc, and possibly in one of dominic's LPs. It wouldn't be difficult at all to just drag, so to speak, a little 1 block line from the surface to wherever you wanted to build, then work off that, though.

EDIT: If anyone's got an SA account, you can try asking dominic to show underground building off. He's apparently taking requests for th'next LP over in their terraria thread.

28071
Other Games / Re: Terraria... Looks like Minecraft + Metroid?
« on: May 03, 2011, 09:25:36 am »
I think it's on everyone's. This is Bay 12 after all.
Aye, but I'd be the freakish deviant who didn't fill it with lava :P "Freefall tower, for all your excessive suicide needs."

Fluid mechanics are definitely another of those current question marks, hum. Water can apparently be artificially increased to some degree (we see it quite a few times in the LPs, usually when someone digs a hole on the bottom of a pond/puddle/etc.), but I don't think there's any clear indication currently of to what extent that's possible or if there's any self-perpetuation conditions. Water/block producing items would be great, but probably horrifically, hum, unbalanced. You know people would sit on one of the floating islands and just hold the button down until the water/lava level reached them :-\

Flooding the underworld seems entirely too easy, though. There's a massive ocean on one side of the screen, huhuhu...

Still. Would be interesting if there's a way to harvest water or lava, above and beyond those bucket things. I could see groups of
folks de-liquiding a world and then going to some other world and making it rain :P

28072
Other Games / Re: Terraria... Looks like Minecraft + Metroid?
« on: May 03, 2011, 09:05:28 am »
Pfft, mining helmets. Real men dwarves light up the darkness with flaming arrows and explosivies. None of this "mining helmet" or "torches" crap. If there's a flamethrower or fireball of some sort in the game, that will also suffice.

Does remind me I'm curious if bombs explode in mid air, or after they hit ground/stop moving/hit something, though. I could totally see taking one of those horseshoes and "digging" to the underworld from on one of the floating islands, heh. Just go up there with two-three max stacks of bombs and the rest of the inventory full of dynamite :P

Then you jump. Someone has to check and see if there's a limit to its mitigation.

A tower stretching from top to bottom is definitely on my to-do list. I can't help but wonder if there's a limit to fall damage, or if we can get some integer overflow up in here. *hits ground, takes -1,264,etc,etc damage, becomes invincible*

28073
Other Games / Re: Terraria... Looks like Minecraft + Metroid?
« on: May 02, 2011, 04:02:09 pm »
Mm... vaguely rough numbers of memory imprint of Terraria, based on what Blue mentioned in P's LP... 4 bytes a block, counting a screen showed ~60x60 blocks (maybe a bit less, but ballpark numbers here.), 164x82 (probably misremembered, but whatever) screen large world, clocks in at somewhere around 200 megs, or at least ~200 million bytes. Maybe throw on another 50-100 million for the not-world info stuff. That's not bad at all.

Only needs at best directx 9c, so CPU drain probably isn't terrible... this bodes well for my aging computer :D

28074
Other Games / Re: Terraria... Looks like Minecraft + Metroid?
« on: May 02, 2011, 01:24:29 pm »
I'm fairly certain XNA is pretty modular, by the way, so modding (or adding of items etc by the devs) shouldn't be too hard with hacking.

Yeah, that was something Blue mentioned in P's latest LP: The dev team is actually expecting folks to go in and hack around, add mods and stuff, and at least sound like they're not going to overtly try to stop that sort of thing, but there's no current support and future support'll probably be limited to client-side reskinning, at least at first. Seems fairly realistic expectations from their side.

Adding of items by the devs, specifically, is definitely planned. They've got crazy ambitions of still being in the process of releasing content 5-10 years from now :P
I believe the specific intent, paraphrased, was, "We'll keep adding junk as long as the community still wants it." Bold words, heh, but perhaps heartening.

In other news, the horseshoe looked like a really subtle, really vicious diss on P. I was somewhat amused :P

28075
Other Games / Re: Terraria... Looks like Minecraft + Metroid?
« on: May 02, 2011, 11:40:31 am »
Oh hey, a direct answer to the modding question...

Quote
We have received several questions from our readers concerning the inclusion of mods. Is there any plans in place to allow players to create their own mods or textures?

We completely understand and acknowledge the community outcry for such things. That said, we will definitely endeavor to look into this feature for future updates after the initial release. For now, there is no mod support.

28076
Other Games / Re: Terraria... Looks like Minecraft + Metroid?
« on: May 02, 2011, 06:15:23 am »
Round two of the so-far most competent non-dev... possibly the most competent of all we've seen. Considerably less pants-on-head moments and immensely more organized and collected in 'is play style.

I still can't help but think that the person who can grasp the concept of not running head first into slimes will be a god among terraria players, though. Remember folks. Luigi. Start braking before you get there.

28077
Other Games / Re: Terraria... Looks like Minecraft + Metroid?
« on: May 01, 2011, 09:04:51 pm »
Just noticed this... not much footage, but I cracked up a little. Fly-by~

EDIT: Obviously, this game will eventually need sources of invisibility and see invisibility. The cheap-ish kind, that still shows, say, rocketboot contrails, but hides who and what it is, exactly. Then PvP gains another level of ohohohoboom... and the game gets predators :P

28078
Other Games / Re: Terraria... Looks like Minecraft + Metroid?
« on: May 01, 2011, 07:06:26 pm »
There's another couple gameplay things and th'first ep of an LP over on DIYgames, or something like that. Lemme see if th'link's still in my history... nah, but found the links anyway. First ep and a gameplay trailer. Fellow seems a bit more competent about mining and construction, at least. It's something. It's a shame the dev lps are all out now, though.

I'd really, really, really, like to see an LPer come along that's actually, I'unno, empirical about this craft crap. Pbat's all, "Oh, I must have enough demonite for a pick, so it can't be made," and buggers off, instead of going and, yanno', getting more demonite to check. Makes a lot of other assumptions going along and doesn't bother to actually investigate, same for th'Yogcast folks. The devs didn't have th'same problem, what wit' all that inside knowledge, but they were running an older version, hum. I'd love to see an LP going that actually goes about systematically wrecking the joint instead of this haphazard meandering around. Testing not assumptions, damnit! And then check again later to make sure you didn't miss anything! At the very least someone that'd bloody organize their chests, argh :-\

EDIT: Oh, right, the reason I originally wanted to send a reply...

Anyone else kinda' want to get ahold of the soundtrack? I'm digging the kinda' nouveau chiptune thing going on.

28079
Other Games / Re: Terraria... Looks like Minecraft + Metroid?
« on: April 30, 2011, 09:29:15 pm »
Re: Modding, there was something early on about no initial support for, say, re-skinning. So no going about changing character sprites or whathaveyou, at least in the immediate beginning. At the same time, though, I vaguely remember the server pop support being changed around by outright file editing, so there's no telling. Iirc, XNA's pretty easy to just muck around wit' yerself. I'll fire a question into the fairly rapidly scrolling IRC channel and see if anything interesting pops out.

28080
Other Games / Re: Terraria... Looks like Minecraft + Metroid?
« on: April 30, 2011, 05:12:32 pm »
It's the griefers you know you have to worry about :P

Mm... I can see hopping into a server and quietly going about stripping off the top layer of stone/ore for the overworld, replacing it with dirt, and then working your way back towards the spawn picking up sunflowers. Some bit later...

Alternately, going and aggroing 6-7 devourers, then leading them back to spawn in a early-game server. The real trick is doing something vicious without being totally overt, heh. Spamming dynamite would be easy, but what would be better would be walling in someone that just threw some :P

Watching the PBat stuff though, I am sorta' curious... anyone know if holding down the mouse button'll keep swinging or not? I keep hearing P going berserk on the mouse when things get hectic, and if keeping the button pressed doesn't autofire... ugh. That'd be painful (and auto-hotkeyed into oblivion :-\).

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