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Messages - Frumple

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28171
Other Games / Re: Arguing about Oblivion again
« on: January 16, 2011, 08:36:19 pm »
Iirc, it's generally because spears aren't a "hero's" weapon -- they, and most polearms, are the weapon of the peasantry and the 'craven' in (at least western) heroic fiction, not the knight, lord, or 'chosen one'. It's not terribly surprising the trend has infected the gaming world to a large extent, considering.

It's a pretty easy thing to see. Just go make a general survey of main characters in fantasy or medieval-based fiction, and see how many of them use polearms. You can expect to see at least three-fold that number using other weapons -- even the axe and blunt weapon are going to see more usage. The sword, of course, is the ultimate phallic symbol hero's weapon, and will have a majority's control over the numbers.

S'kinda' sad, really. I know if I was some schmuck tossed into the middle of a world changing conflict, I'd really like a long stick with something sharp on the end, for better poking idiots with short pointy things from a safe distance.

28172
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: January 16, 2011, 01:11:27 pm »
I'd probably prefer a switch to square LoS, if a change absolutely had to happen. If it was made so moving diagonally took more time, that would be the point I stopped playing crawl entirely. Better to remove diagonal movement entirely, at that point.

Really, though, is the system as is in terms of LoS and movement really that broken, or whatever the issue is? I've not personally noticed any major issues with LoS, or with movement. It's certainly not been something that's ever gotten me killed.

28173
Other Games / Re: I invoke the wisdom of Bay12
« on: January 16, 2011, 11:16:30 am »
What's this about MoW being free? Link?

28174
Other Games / Re: Caves of Qud: Now in Open Beta
« on: January 16, 2011, 09:32:52 am »
Make it toggled, ala th'light mutation. All problems solved.

28175
Other Games / Re: Elder scrolls V: Skyrim
« on: January 15, 2011, 04:29:24 pm »
Several hundred ::)

We've had that discussion elsewhere, heh. There's a lot of really crappy games out there. A great number of them are worse than release-day Oblivion. I've personally saw a couple cases where user-intervention was needed to even get the game running, and it happened before the game's devs could manage to pull their collective appendages from their various crevices and do anything about it. Fun times!

28176
Other Games / Re: Favorite Game Quotes
« on: January 15, 2011, 02:12:12 pm »
The only ones I have that are easy to access are all from super robot wars games ::)

Ropet: SCORE: 18-21 - SET GOES TO THE SUPER EM TEAM. NOW THAT AKATSUKI NAGARE AND HIS HELPERS HAVE BEEN TROUNCED, THEY WILL RETIRE IN SHAME.

-- SRWJ

Yurika: That guy was Sara's main squeeze?! Seriously?! But his hair! His HAIR!

Sara: ......

-- SRWJ

"[W]hy did did you decide to use a BOMB!?"
"It's not a bomb, it's a hand grenade. Don't worry, I'm a specialist [...] it shouldn't cause too much damage."

- Kaname et Sosuke, SRWJ

Float like a butterfly, sting like a butterfly knife.

-- Izumi, Super Robot Wars J

If you're talking about her bust, I would estimate it at 100cm.
Aschen?
Thank you. That's exactly what I wanted to hear.

"Double the Princesses, Quadruple the Fun."

"Maybe it's some kind of tentacle, molesting the planet."

-- SRW OG Saga: Endless Frontier

28177
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: January 15, 2011, 12:28:01 pm »
Is there anyone here that doesn't use diagonals regularly? I remember speccing someone during the tourny and they weren't using 'em at all, which just seems ridiculously counter-intuitive. Diagonal movement doesn't take any more time/energy than cardinal movement, at least in 0.7.0.

According to my RSS feed, there hasn't been any changes to diagonals (other than burrowers being able to dig along them.) since at least last February.

28178
Other Games / Re: I invoke the wisdom of Bay12
« on: January 15, 2011, 01:24:03 am »
Haven't played WiC. CoH was pretty solid. It doesn't play out like C&C, though. Basically descended from the Dawn of War legacy, if that helps any. If not... too tired to explain better. WiC seems to be prettier, going by screenshots. I'd be getting CoH :P


28179
Other Games / Re: Legacy of a Warlord
« on: January 14, 2011, 09:26:35 pm »
Both would be a wonderful solution. I can rarely stand .pdf files, m'self. Text files use up so much less comp resources (and I keep a text editor open. I, uh, don't keep foxit reader open.) :(

28180
Other Games / Re: Legacy of a Warlord
« on: January 14, 2011, 04:47:08 pm »
In savant's defense, he's been registered since '08, which probably counts for something.

Re: The game itself: I gave a fairly recent build a go (earlier this month). Was interesting enough, though obviously alpha-state. Definitely keeping an eye on it, into the future. Group-enabled RLs are quite the rare specimen.

To Savant: Is there any way to pause or switch over to a turn-based thing, or just slow it up or something? Real-time RLs are jarring for me :P

28181
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: January 13, 2011, 11:36:13 pm »
PS:  Everyone saying that you can't win with a melee user without spells, I posted a KoBe win literally three pages ago.  I used evasion-based melee, stealth, scrolls/pots/wands and Go Berserk/Brothers in Arms.  And in the Orb Chamber it was tricky to get much use out of the last two.  And that was my first win.

Hello, you little berserky hybrid, you. :P Now try that without Trog.

Th'thing I'm harping on isn't that you can't win with a pure melee/tank build -- though if there's been a straight up melee + armor and/or dodging atheist/spell-less victor, I'd love to see that produced (I suspect it's not possible :-\) -- it's that everything outside of the gods and spellcasting doesn't get the same sort of progression that god-gifts and spells get. Gods, spells, and invocations have emergent behavior. Everything else does not. This could be made otherwise without noticeably impacting balance. For example, there's various cutoffs in the melee abilities after which th'speed boost literally does nothing -- stop pointlessly reducing speed delay and toss in some sort of appropriately themed ability instead. Or just toss in the ability anyway, whate'er.

It's an unnecessary asymmetry that prevents victoriously running thematically interesting builds (re: atheist non-caster tank). It's also showing that less love and attention is being given to the non-casters and godless (or god-limited) builds, which is both somewhat disappointing and a waste of potential. The devs could be fitting a lot of interesting mechanics in there, that meaningfully add to the breadth and depth of Crawl's gameplay. It's always kinda' disheartening to see potential wasted.

28182
Other Games / Re: Supreme Commander (Bay12 MP)
« on: January 13, 2011, 07:08:31 pm »
Oh, it works, it's just entirely too high spec (or poorly coded, more likely -- I've been able to run similar minspec games :-\) for it to function worth a flip. We're talking multi-second stutters and unresponsiveness in the bloody tutorial, with everything at the lowest settings possible. Just the freaking menu locked my CPU to 100%.

Mind, that happens with most things even remotely this-millennium, but most things do that and then function relatively well. SC... didn't. As I often say, it's too pretty for me to play ::)

28183
Other Games / Re: Supreme Commander (Bay12 MP)
« on: January 13, 2011, 06:54:58 pm »
TA (Tactical Annihilation)

Total. Total Annihilation. Not tactical. Warglefwarglefrothatmouth.

SC is indeed a sort of spiritual successor to TA, made with the aid at least one of the original BullCavedog* team.

Anyway. Have SC, can't play it. Barely runs (multiple-second stutters, constantly, and nearly unresponsive controls, all on the lowest settings, all while jacking my CPU usage to "electrical fire" level) on this computer. Wishing best of luck getting something together, 'cause SC's always sounded pretty interesting.

*Yes, I just momentarily combined Bullfrog and Cavedog. Whoops.

28184
Other Games / Re: Elemental - War of Magic
« on: January 13, 2011, 05:47:41 pm »
Dark Crusade :P

Anyway, it's about $50 US on steam. Get the Goldplatinum edition (29.99) and soulstorm (19.99).

28185
Other Games / Re: Should Gamers Have More Rights As Consumers?
« on: January 12, 2011, 10:40:27 pm »
We've seen this before, many times. The reason there's a semi-violent hullabaloo over pirating games (and other digital "objects") is because it's not like pirating <anything physical>. The digital age is the first time the human species has ran into anything that can be flawlessly copied a functionally infinite amount without any noticeable degradation to either the copy or the copied. It's the reason that laws appropriately dealing with such things didn't exist when digital information came about, and we're having such a culture clash (such as it is) trying to fight it out to get ones that are reasonable.

To wit, you can steal a blender. You cannot steal code. You can copy it, and then delete the original, or steal the physical object the code is on, but the code itself? It's no different then the information being transmitted by the text in a book, except that it can be copied effectively infinitely with little to no effort and functionally no loss of quality. Etc, etc, so forth, so on. We've seen this dozens of times already :-\

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