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Messages - Frumple

Pages: 1 ... 1879 1880 [1881] 1882 1883 ... 1929
28201
Other Games / Re: Caves of Qud: Now in Open Beta
« on: January 09, 2011, 01:04:52 am »
In other news, dual'd rifle+pistol reacts appropriately to akimbo. Neat.

28202
Other Games / Re: Caves of Qud: Now in Open Beta
« on: January 09, 2011, 12:49:22 am »
Definitely not: Unequipping and re-wearing the rifle properly uses both missile weapon slots. It's apparently just a bug with th'initial generation.

Now, a high-end skill that lets you one-hand rifles...

28203
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: January 08, 2011, 08:14:49 pm »
Haven't the devs at some point or another kinda' spoke directly against classes as having anything special about them beyond the starting skill/item/piety loadout? The major character aspects are race, skill, and god, from what I understand, with only some skills (The spellcasting ones, including invo/evo.) having any emergent aspects to them. It would definitely be more equitable to have th'non-spell (i.e. 'mundane') skills have their own emergent aspects -- like your Mighty Blow suggestion.

As for th'fighter vs spellcaster thing... yeah, the stabby meatshields eventually being utterly and totally outclassed is so common to fantasy games that there's probably a page for it on TVTropes somewhere. Casters get new and better toys to play with, while non-casters just get better at using th'same old ones :-\ Is annoying thing, all too often.

But hey. Plenty of RLs that are going in other directions with that junk.

28204
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: January 08, 2011, 07:44:01 pm »
If you're including god-stuff under the hybrid umbrella, then... no. No, there aren't. A character is either going to turn into a spellcaster, invoker, or evoker, to some degree, before the endgame, or they're not going to reach the endgame. There's just not enough perishable resources (scrolls, potions) for a fellow to survive without some sort of non-perishable supplement.

28205
Other Games / Re: Caves of Qud: Now in Open Beta
« on: January 08, 2011, 07:30:12 pm »
Oh, huh. Oops. You can, uh, berate yourself. It... it's a decently nasty debuff, apparently. I'm seeing -10 quickness (possibly -10%, I'unno.), -3 ego, -4 willpower, -4 DV. MA drop, too.

E: Slumberlings are hardcore lazy bastids narcoleptics. They can fall asleep while on fire.

E2: Slumberlings can also charge now, apparently :-\

E.3: Just genned Praetorian is holding a scoped desert rifle in one missile weapon slot. Lets me dual up a pistol in the other without hesitation. Firing's working, but's going to be a bit before I can check and see how akimbo reacts.

28206
Other Games / Re: League of Legends
« on: January 08, 2011, 02:46:21 pm »
To control minion flow and keep the fight away or near towers/gank-spots, as needed. More or less.

28207
Other Games / Re: Caves of Qud: Now in Open Beta
« on: January 08, 2011, 01:59:01 pm »
For th'interim, or if that's not implemented, just unbind all the function keys. They're only for debug stuff, anyway -- well, except for F1. Maybe just have them all unbound by default?

E: Though I just noticed I'm not entirely sure how you'd do that. Hrm.

Well, there's the quite roundabout way of assigning all the debug keys to something else, say 'w', then reassigning w to walk once that's done. Effort :-\

28208
Other Games / Re: Space Game, Thingie.
« on: January 07, 2011, 08:22:15 pm »
Nah, that's not it. There's this one, was centered around a central whatsit, you built around it, had control of a main ship thing... was pretty awesome, intended for multiplayer. I have also forgotten the name of it, but am currently searching.

EDIT: Or maybe that was what th'OP was talking about. Still need to find that other'un.

HA! Gate 88. Also awesome.

28209
Other Games / Re: Caves of Qud: Now in Open Beta
« on: January 06, 2011, 11:05:02 pm »
Mm... could have teleported there :P

Still kinda' surprised they didn't decide to off you right when you stepped onto the level. Is there even a pause between entrance and action? I certainly remember being set of fire before getting off the starts in th'past...

28210
Other Games / Re: Caves of Qud: Now in Open Beta
« on: January 06, 2011, 10:58:04 pm »
Yikes. I'm surprised you survived to peak into that room.

I.... guess you could grow grenades in there to take crap out, if they weren't killing each other? Th'only problem being it'd wreck the chests, too...

28211
Other Games / Re: Games and DRM expand and discuss
« on: January 06, 2011, 10:52:02 pm »
Piracy has been around at least since the Commodore 64.
Yes, of course*, but there wasn't nearly as much mainstream-ish attention to it, from what I remember. Nowadays you get freaking news articles on it and junk. Certainly the publishers weren't using it as an excuse -- then, at least -- to push for thing like SecuRom. Obviously, that's what it morphed into, over the years, but I'm kinda' curious when the big 'counter-attack' type stuff started happening from the publishers' side and major groups started pushing out Zero Day material like clockwork and so forth and so on.

* Probably even earlier. I can only imagine there were knock-off Go boards or whatever back in the BCE.

E: I now totally want an ancient knock-off-brand Go board.

28212
Other Games / Re: Games and DRM expand and discuss
« on: January 06, 2011, 10:42:33 pm »
Check this out.  http://starmen.net/mother2/gameinfo/antipiracy/

That... is actually kinda' awesome. I mean, sure, I'd 'raeg' if something like that was put into a game nowadays (and I actually paid money for it -- I stick to FOSS stuff nowadays, mostly due to hardware limitations :-\), but in '94? That's pretty canny, especially considering how much smaller less well known piracy efforts were, back then. Thanks for the link!

When did all this piracy hullabaloo start up, anyway? I mean, the big dogs using it as an excuse to push control over digital/intellectual material, etc, etc.

As an odd thought, I just now realized I should be wondering what kind of (if any) negative publicity th'major publishers are drumming up by pushing DRM measures. Would th'piracy scene be as large and efficient as it is now if th'big dogs had just let things lay? Reminds me of the fancy new bacteria we've got growing in response to antibiotics :P

28213
Other Games / Re: Caves of Qud: Now in Open Beta
« on: January 06, 2011, 09:35:41 pm »
Also, aren't Target Rifles a little redundant if they're(as far as I can tell) exactly the same as Desert Rifles?

Target Rifles can still fire without any ammo loaded.

I'd say that's a bit of a difference :P

Seriously though, maybe they're more accurate? Tried firing a few dozen rounds off into the distance and seeing if the bullet spread is less than desert rifles?

28214
Other Games / Re: Games and DRM expand and discuss
« on: January 06, 2011, 09:28:19 pm »
Don't forget Earthbound, which vastly increases random encounter rates, decreases random encounter awards, and right before the last battle--freezes and deletes all your saved games.

Earthbound... the SNES game? I didn't even know they could do that when it came out, honestly. Did SNES emulators even exist in '94? ZSNES didn't hit th'net until '97, 'ccording to wikipedia.

E: I hadn't realized Wikipedia had such a well fleshed out number of articles on emulators. That... it feels weird. I'unno why.

28215
Other Games / Re: Recettear - Item Shop Owner
« on: January 06, 2011, 09:10:51 pm »
http://www.bay12forums.com/smf/index.php?topic=62245.msg1425370#msg1425370  :P

The demo was pretty good, but I probably won't get around to buying the full version any time soon. Too pretty :-\

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