Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Frumple

Pages: 1 ... 1888 1889 [1890] 1891 1892 ... 1929
28336
Maybe a round of FA? Pretty much anyone can host it, I think. E: I'll open one up if someone can tell me how the blazes to password a game.

28337
I... does that mean the infiniminer server's going? There's one up, but I've no clue if it's th'right one...

28338
That's... pretty neat. Thanks for the link.

Lots of folks idling. I'm a little surprised there's so many people there, but I guess I shouldn't be. B12 is pretty active...

28339
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: November 21, 2010, 02:02:49 am »
Two glaring stupidities, though one's pretty obvious. Being anywhere near Roka at clvl 10 was a pants-on-head moment. Roka's vicious and will kill you -- he had over twice your HP and could drop you in three rounds in melee. I suppose if you got one-two turn killed, it's forgivable, but if you had any option at all to get out of dodge when Roka showed up, you should have taken it.

Spoiler: Roka's Stats (click to show/hide)

Only other thing I immediately noticed was the two-weapons thing. Pick a weapon type at the start and stick with it. Training multiple weapon skills does absolutely nothing for you, barring unarmed -- and even with unarmed, any character that doesn't have some additional mutations (Hooves, horns, etc) probably shouldn't be messing with it.

Ninja'd: And yeah, Lair -> Orc.

28340
Would if I could, but I can't. Steam and m'comp don't agree with each other... hopefully someone else can manage that, though. A few more people probably would have let my side's blistering incompetence (at least until Hyper showed up, that is) be not quite so obvious. And probably managed to make the pod mechanic be not quite so violently irritating -- it's not a design choice that's a good idea for low population games, at all.

28341
Allegiance is intensely boring with 5 people, at least two of which have little-to-no idea what they're doing. Can pods be disabled on smaller games?

28342
Setting it to DL, I suppose... the link offa' FreeAllegiance's site is going very slow, at least compared to m'conn's max speed. Still, if folks are still playing in about 20 min, I guess I'll swing by. Be th'first time I ever played the game, though, and I'm not really interested in getting good or even vaguely decent at it. No guarantee my comp'll run it, either... but I'll try.

28343
*vague shrug* I'm waiting for tomorrow and toribash, personally. Not terribly fond of Allegiance's game style, mostly 'cause I suck hard with that sort of thing :-\

Mind you, I'm terrible at Toribash too, but at least with it failing miserably can have hilarious results.

Seriously though, there were at least seven people that voted for the thing. You guys should have at least a few folks meandering around...

28344
Other Games / Re: I'm sure this will excite some people
« on: November 20, 2010, 06:15:21 pm »
Guess I wouldn't be surprised by that. Looking in to it, it apparently wasn't Blizzard in a direct sense that did the Starcraft 64 thing either.

Bliz's actually got a pretty solid record for console games -- the worst of the ones listed at GF is probably th'Justice League Taskforce thing, the rest being pretty good -- but they haven't produced anything new on a console since '97, nor apparently have they fronted the workforce for doing ports at pretty much any point. And D3 is pretty much entirely unlike what they did do. Not to mention the whole 'not on SNES anymore, doods,' thing.

If Blizzard does go and do something in-house for a next-gen console, it'll be something entirely new for the company. No real way to guess if it'll turn out well or not, given that. I guess development for consoles in more in line with development for PCs these days, though, which might be a minor positive point.

Won't be getting ahold of D3 until years after it's published anyway, so I guess I don't really have any investment in the issue :P

28345
Other Games / Re: I'm sure this will excite some people
« on: November 20, 2010, 02:05:32 pm »
And yes, the original Diablo came out for PS1

They released some games on the SNES of which Blackthorne, Lost Vikings, and Rock 'n' Roll racing come to mind.

Lil'slow dere...

If gamefaqs is to be believed, you can add The Death and Return of Superman and Justice League Task Force, both for the SNES and the former for the Genesis, to that list. RnR racing also was released on the Gen, and the first Lost Vikings was re-released on the GBA back in '03.

Oddly, GF's claiming that the playstation Diablo was developed by Climax Group and published by EA, not done by Blizzard. Dunno what's up with that.

28346
Other Games / Re: Warzone 2100
« on: November 20, 2010, 03:40:05 am »
First and foremost, the mini missile pods are the worst against cyborgs, so I don't know where you are getting that notion from.


Experience, mostly. From my times actually using the things (I generally don't; they've got pretty low HP), they rip cyborgs about as quickly as equal-tech MGs and from further away, at least until assault guns roll around.

Also, rocket artillery has the longest range of ALL artillery, and has a good AOF, along with tons of damage. It just reloads terribly slow, and can easily miss at the longer ranges.

Yeah, I actually fielded some in a skirmish just now (well, 'just now' started two hours ago ::)). My previous reason for not using them stands, actually -- they don't do terribly much damage versus tanks, at least compared to a groundshaker or hellstorm. That being said, once you get a few of them set up, they're absolutely ridiculous.

The range is a joke -- on the map I was playing, they very literally were hitting things on the other side of the map. A volley of five-six archangels will drop a bastion in one go, and if you've got enough of them, they'll take out heavy tanks before the things get in range. But again, it takes more than one or two to pull it off, and those things are not cheap, in any way, shape, or form. The tech is expensive and way down the tech tree and the turret itself is bloody crazy from the cost perspective. Ripples aren't hanging quite so high on the cost tree, but they're still terribly expensive and, as you said, slow.

Basically, howitzers are generally going to be the better go-to artillery unless you're really freaking bloody sure you can set up and protect a rocket farm. Even then, if the enemy's doing something along the lines you prefer to do -- lots of comparatively weaker units -- an equal-cost amount of groundshakers are going to be preferable -- the GSs have over twice the splash radius.

Anyway, like most WZ, it's a trade-off. That being said, a critical mass of rocket arty is a helluva bigger threat than a critical mass of howitzers. Archangels hit from half-again as far away as GSs. Anyway, according to DPS, it's going to go something like ripple < howitzer line < archangels. Something to think about.

28347
Other Games / Re: Warzone 2100
« on: November 20, 2010, 12:30:14 am »
how can a country hump?

Well, countries don't actually exist in any meaningful way (Unless the japanese get ahold of it, anyway...). The term's being used to refer to the groups of individuals working toward a common goal(s) (sometimes) generally referred to as government which ideally represent the better interests of a larger populace. So it's talking about, yanno', a mass humping event.

Though I'm hoping that's snark and you do realize what it's parodying. At least if you're american. S'forgivible if yer not, but... yeah. It's a historically important parody :P

Though, given the shape of some landmasses, they're certainly equipped, if not... proportional... for the task. You could also think of continental drift as a kind of massively slow consensual (or at least concurrent) humping.

Or do you mean this little fella ---> http://guide.wz2100.net/w/minirocketarray

That 'lil fellaWhat you need to research for that -- the pod, at least early on. Dunno how it stacks up against upper-tier and heavily armor-upped cyborgs, but they wreck the blazes out of them in the early-mid game. The missile arties are... well, they're so bloody puny against tanks I've never really bothered to figure out what they are good at. If you're going arty, howitzers and mortars tear cyborgs to bits, so no real need for those wimpy buggers.

Though apparently the seraphs do pretty good against cyborgs, so I guess that's the high-tech response to 'em. And, uh, everything except tanks, if the guide's comments are accurate.

28348
Other Games / Re: Jaycraft Minecraft Server: No Map Reset Yet!
« on: November 19, 2010, 11:36:24 pm »
... SoulConomy is an infinitely better name, I must say. Totally should change the unit of currency from dwarfbuck to soul.

28349
Other Games / Re: Warzone 2100
« on: November 19, 2010, 11:34:11 pm »
Cyborg swarms generally don't have as much of a pathing issue as tank ones do.

Cyborgs are actually pretty deadly if you work 'em right. A borg fac or two slaved to some commanders can keep a steady stream of surprisingly hard to kill buggers in your opponent's face. Lancer anything rapes tanks, while the only real threat to cyborgs is arty (though artillery tears borgs to absolute shreads...). 'Borg's normal counter, the MG line, can be outranged pretty easily and from what I understand has its damage attenuated by armor upgrades more than high damage/low RoF weapons.

Unless someone's bothered to tech up and field those non-lancer missile pods. Those buggers tear borgs all to hell from a ways away...

28350
Or like a minute. Cheat codes ftw  :P

But yeah, doing it yourself can take a while, especially if you're getting all of them. There's an impressively large amount of tech in that game.

Pages: 1 ... 1888 1889 [1890] 1891 1892 ... 1929