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Messages - Frumple

Pages: 1 ... 1896 1897 [1898] 1899 1900 ... 1929
28456
Other Games / Re: Super Scribblenauts!
« on: October 17, 2010, 07:55:09 pm »
I can't believe this has yet to be suggested, but...try "Toady One". It's a noun and adjective, sort of. I doubt it'll work, but it's worth a shot.

Doesn't accept the one. Or the toady as an adjective. Just toady spawns a dude in a prisoner's uniform.

28457
It's definitely something along those lines. I think there was some kinda' R word involved, too. Iirc, it either it or its sequel is freeware nowadays, so it shouldn't be horrifically hard to find.

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Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 17, 2010, 07:07:25 pm »
I've never gotten an armor level wearing just robes... leather will get a few a few levels in. Won't get nearly as high as actual, yanno', armor, but it's there.

Checking, though, the answer is apparently yes, robes can train the skill. It's just... not very likely. 1 in 1000 chance to train per 20 turns, or 0.3% chance when getting hit. A train, of course, doesn't mean a level, just some experience into the skill.

Quote from: knowledge bot sez
The chance of exercising the armour skill when a monster hits and deals more than 0 damage is equal to: (body armour weight)/2000 and is capped at 50%. You have an equal chance of exercising it one or two units.
The armour skill also has a (body armour weight)/6000 chance of being excersied 1 point every 20 turns or so. This chance is capped at 1 in 6.

28459
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 17, 2010, 06:49:35 pm »
Yeah, that just means you haven't picked up the spellcasting skill yet. Read scrolls (preferably useless ones, just to get rid of the things.) when you've got some spare XP. Eventually you'll manage to get the first level of spellcasting and can go from there.

As for the spellbook thing... yeah, that's an issue. You're pretty bloody likely to find the one you need once you start cracking the branch end vaults, but surviving to get to do that can be an issue. One of the reasons a great deal of DDs start off as necromancers regardless of how they actually intend to play.

Ring mail's pretty much the best non-dragon armor for casters intending to use anything besides robes, I think. Leather armor works too, but doesn't train the armor skill as well.

28460
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 17, 2010, 06:25:18 pm »
Vampiric drain's usually a pretty sure shot and is pretty low hanging fruit. You've got a healing wand and that 1 mp a recharge isn't too terrible if you use it sparingly. Iirc, Makkie's healing doesn't really 'kick in' until you start being able to take out decent HD critters without taking much or any damage. The healing is based on the HD of the monster you take down, so far as I know. You'll want a touch of necromancy and that spell, in all honesty.

If you're running heavy armor, well, you're probably screwed anyway. Dump whatever useless piece of junk you're wearing now, get a decent ring mail, and train up some necromancy.

28461
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 17, 2010, 04:29:52 pm »
Poor mummies. Always getting what few toys they have snatched away.

I'd probably rather channeling just be made incompatible with necromutation and the mummies' trick left the hell alone. Things are already among the kicking toys of the game.

Actually, ditching necromutation entirely sounds kinda' spiffy. Leave the undead state to mummies and bloodless vamps. Hrm...

28462
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 17, 2010, 11:47:00 am »
I was thinking one or the other (that refridge spell and haunt would probably be a better combo), but it's not as difficult a path as I thought, thinking on it. Use sticks to snakes to victory dance summoning and transmutation and pick up stone arrow or something to use as your conj firepower. Necromancy's actually not that big of an issue for a pure int sif worshipper, especially if you can pick up some casting boosters -- most of the time I don't even train necro until I get haunt and just use that and the miscast protection to nab the levels needed to get haunt reliable.

Alternately, you can use fulsome distillation to train transmutation and necromancy as you go along. That+evaporate isn't that bad of a utility option for mummy casters. Two and a half schools for a pure caster isn't exactly a big problem, even with mummies crappy apts.

28463
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 17, 2010, 11:28:06 am »
Once the invocations gains a few levels, things get silly to boot. I had a MuSu pumping out a haunt every two turns on average 'cause of that channeling. Like doc FG says, free channeling is broken, not just powerful, especially once you get the right spells to take full advantage of it. Of course, mummies don't need sif to pull it off -- staff of channeling can do the same thing -- but sif's certainly the most reliable method of getting it. Nice other perks, too.

Can you imagine spitting out a shatter every other turn, though? Between sif and the mummy no-food thing, there's not even a chance of miscast backlash or starvation, just you wrecking the entire dungeon and everything in it.

I macro channeling (aa enter) to - on the numpad, personally. Saves a keypress and it's not as tempting to hold down to speed things up.

28464
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 17, 2010, 08:30:31 am »
Err... possibly because both the wonder and destruction decks are pretty much crap, the former especially for mummies.

There's precisely one card that's worth a flip to a mummy in the deck of wonders -- experience. The rest just aren't useful. Unless potion cards work on mummies? Either way, potion cards just aren't terribly helpful -- if  the wiki percentages are right, it's got a better than 1 in 5 chance of causing you to rot instead of doing anything useful if you're drawing from the second power level possibilities ???. The only really good cards in a wonders deck is experience and helix, and mummies can't mutate. You draw three/stack five wonders decks. Getting a shuffle or focus card can bork your game right up right quick.

Admitably, the destruction deck is mostly harmless (you can still electrocute yourself to death), but Nemelex's real damaging power comes from summon decks; all mummies let you do is eat the destro decks for piety instead of just chunking them in a corner to keep from killing yourself.

You're after summoning (Nemmy summons can kill anything if you spit out the right critter/pack. Sometimes, they slaughter off an entire freaking level, i.e. red wasp swarm) and escape (triple draw or stack five), with a side eye out for legendary dungeon decks for trowel cards. Most everything else nemelex gives you is either something to farm for piety and more decks or throw in your stash to keep from using accidentally.

I'd probably suggest running a MuSu just to be able to support Nemelex's summons even more. You'll want to be saccing corpses more than potions, though...

Honestly, sprigs make better Nemelex worshipers than Mummies. The thing you want to sac more than anything is corpses (makes summoning deck gift more likely), which most sprigs can't do anything with. Potions just lead to more mostly-useless wonders decks :-\

28465
Other Games / Re: Super Scribblenauts!
« on: October 17, 2010, 12:04:56 am »
Neat semi-bug on the Mars colonization recruitment mission. My super soldier ended up destroying the spaceship (and everything else standing on the surface... almost including Maxwell.), while the astronaut was still inside it. Still won the mission after spitting out the rest of the professionals outside the soldier's aggro range.

I guess the soldier's going to fly us all to Mars now, or something...

28466
Other Games / Re: Super Scribblenauts!
« on: October 16, 2010, 10:29:42 pm »
"Wearable tank" can be part of the solution to one of the levels. Watch a dude walk off carrying around a tank is nice. Can't shoot the tank at things while toting it around, sadly.

EDIT: Oh god. "Military pants." BIG! MAGNUUUUMMMMM!

Only some sort of smg, I think. Whatever.

E2: AAARRRGh! FINALLY managed that freaking sleeping dragon stage. Eventually ended up taking an immobile flying potion to all the freaking furniture so I couldn't knock shit over. Trying to get through by just flying was giving me absolute fits.

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Other Games / Re: Super Scribblenauts!
« on: October 16, 2010, 12:26:26 pm »
Can it 2hko a diamond cthulhu? I'm still looking for things besides nukes/floods/meteors (and lava) that can hurt diamond critters...

28468
Other Games / Re: Super Scribblenauts!
« on: October 16, 2010, 01:20:04 am »
Putting in air guitar just has the air get struck through and a plain guitar spawned. Doesn't accept it.

EDIT: Oxygen guitar spawns a pale see-through one.

EDIT2: Freeze ray + portals is an interesting way to make a statue garden :P

EThe3: Anyone know of a way to make Maxwell smaller?

EDO4: Campaign taught me that ghosts are filled with self-hatred. They don't respond if you go on stage carrying a wearable ghost :-\

28469
Other Games / Re: Super Scribblenauts!
« on: October 15, 2010, 04:19:01 pm »
I tried winged lawyer. Also didn't work :-[

28470
Other Games / Re: Super Scribblenauts!
« on: October 15, 2010, 02:57:37 pm »
Emulator, that's how I have to get Screen shots.
As long as you have Purchased the game in Real-life, it is legal to use the emulator.
Providing you dump the game itself... sometimes. Which may or may not take hardware that's probably not legal :P Downloading a ROM is illegal, period, if pretty much completely unenforced. Is still DS, though. The current emulators don't add much in terms of functionality -- there's one with savestates and it's easier to take screenshots, but that's about it and they'll wreck low spec computers.  The emulators themselves are perfectly legal regardless as to whether you've bought a game or own a DS, it's just the ROMs that have legal entanglements.

I'unno if the publisher folks have bought their way into new laws preventingcriminalizing even backup yet, but that's really not something to discuss here, I guess.

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