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Messages - Frumple

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28471
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: October 15, 2010, 02:45:27 pm »
Digging one block causes all connected blocks to collapse.
Don't even have to dig a block. If they're going to fall, just putting a torch beside or on the unstable blocks will incite the cave in. Good way to check for danger without wasting tool durability.

28472
Other Games / Re: Super Scribblenauts!
« on: October 15, 2010, 02:42:21 pm »
Other formats? As in something besides the DS? Not so far as I know.

It would make a significantly better PC game, though. Keyboard + more dictionary space = win.

28473
Other Games / Re: Looking for a certain game...
« on: October 15, 2010, 02:33:07 pm »
Only one I can remember off the top of my head is Guild. There's another one, but I can't remember the name of it. Unlike Guild, the party couldn't split up and move around, but you did start with four different characters in your party. Gimme a bit to chew through roguebasin and I can probably hunt up the name again.

EDIT: Minutes later... As for the easily moddable bit, I'm 90% sure there currently isn't any. Might be some in development, but there just aren't many party based roguelikes around.

28474
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 15, 2010, 01:03:35 pm »
It's been toned down, too. A few versions ago, it wasn't limited to one critter; you'd have swarms of demons popping up every time you ran into something dangerous. Was vaguely ridiculous, actually.

28475
Other Games / Re: Super Scribblenauts!
« on: October 15, 2010, 10:09:14 am »
Re: Magical. It makes a little speech-bubble type thing pop up every once in a while with a magician-related thing in it. Not much else.

28476
Other Games / Re: Tribes 2 (Server:OFFLINE)
« on: October 14, 2010, 09:23:55 pm »
I can manage noon sunday, sure.

28477
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 14, 2010, 08:34:25 pm »
Most anything ranged works pretty well with kenku. Unarmed and two-handed weapons go well too; kenku's are kinda' squishy, so they go well with killing everything before they get killed back. Check here to see their aptitudes. Higher is better.

I'd probably say either a fire elementalist or a wizard starting with the fire book would be a better thing to start off with, if you're getting used to the game. Especially the second one; the fire starting wizard book has mephetic cloud in it, iirc, a spell which liberal usage of renders the early/mid game more or less a cakewalk, as well as a summoning spell to help you branch into that school as well. Kenku have the best aptitude for summoning in the game (Which isn't saying much, as it's only +2. Still...). Wizard also has immediate access to blink, which a kenku would probably appreciate greatly :P

Anyway, air elementalist is actually one of the harder starting classes if you don't get ahold of another source of ranged damage; spark does alright for the early game, but even magic dart is generally the better spell. Static discharge is mostly useless (especially to a low HP race like the kenku!) and the only other offensive spell in there is mephetic cloud -- which is a boon, but it helps to have notable support to that particular spell.

Anyway, sleepy. All I got for yeh at the mo.

28478
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: October 14, 2010, 08:22:41 pm »
If yeh just leave 'em free floating, the leaves'll disappear on their own in a day or two, usually dropping a junkload of saplings in the process. Just make sure the leaf blocks aren't touching anything besides more leaf blocks and the problem will solve itself. Just go away for a day or two :P

Or burn it. Burning doesn't seem to produce saplings, though. Probably not much of an issue when you've got two-three hundred saplings sitting in a box.

It's getting to the higher blocks generated by the big trees that is the pain in the behind. Have to make block lattices or ladders or something to get to the things. Going from the top down works, but it takes a bloody long time :-\

28479
Other Games / Re: Tribes 2 (Server:OFFLINE)
« on: October 14, 2010, 07:18:01 pm »
Yeah, I understand guys. I've had a pretty wild week. Do any of you have a preference of Saturday or Sunday?

Both are good but Sunday's better; less things are open, so I've got less excuse to go do something else ;)

Totally missed the Wednesday thing. Was too busy panic-writing for a midterm, heh. I've had like one hour of sleep since yesterday morning, but I managed to turn something vaguely resembling the assignment in :P

28480
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 14, 2010, 06:22:16 pm »
Supposedly there some kinda' line you can add to one of the option files that stops that. I'm not sure, personally. I do wish I knew, though. Having to re-open crawl every freaking time the early rolls decide to shaft me on a sprint map is a serious pain.

28481
Other Games / Re: Super Scribblenauts!
« on: October 14, 2010, 06:20:29 pm »
Minor tip: Add fast to anything that flies. Or anything in general, heh. Fast flying heels got me through a number of the campaign maps :P

28482
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: October 14, 2010, 05:03:38 pm »
You need four blocks of open space above the sapling block, and light. A single torch directly adjacent to the sapling will work, according to the wiki. Access to sunlight is irrelevant, though it (brighter light, probably) seems to speed things. Underground treefarms are pretty easy to set up. Underground anything-that-grows farms are pretty easy to set up, really.

28483
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 14, 2010, 04:58:12 pm »
Does haste actually make spriggans move faster?  I thought it only increased their action speed.

Swiftness doesn't (sprigs actually can't seem to even cast swiftness without being slowed down by something) , nor does swift+fly (/levitation and flight control). Haste... I dunno. Quick wizard check shows that haste doesn't allow a spriggan to outrun a giant bat. It does allow a spriggan to outrun a monster spriggan, which they can't do naturally. Ergo, testing shows haste makes sprigs go faster. You could have done that yourself :P


Re: Tengu. Yeh played a kenku. Giant mites are pretty dangerous early on. Poison and fairly hard hitters. Kill from distance with throwy things, if possible.

28484
Other Games / Re: Age of Wonders on Steam
« on: October 14, 2010, 05:55:11 am »
Shadow magic, at least, is bloody solid. Easy match for Heros of Might and Magic series, even ignoring the crappy run they had around, what was it, three, four? Never played the other ones, though. You could probably draw some connections to MoM, yeah, but it's been too long since I've played either to remember what those connections are, heh. Some similarities in how some of the magic plays out, maybe. I recommend SM, at the very least, if you can stand fantasy 4x stuff.

And yeah, shadow magic is the third, more or less. Iirc, it's basically the same-ish engine as AoW:II, just with new junk and like an additional plane (Th'shadow plane, go figure.) to play with.

28485
Other Games / Re: Starcraft II
« on: October 14, 2010, 01:05:29 am »
The only reason for trainer use[...]

Objection! Use of only!

As a counterexample, I pretty regularly pull out the memory editor or (if it's convenient) a trainer for games that also have built in cheats. I've done it to the original SC a number of times. It's mostly a matter of convenience; typing in some unwieldy stream of letters every few moments/once per game (may go through quite the number in quick succession while cheating, remember.) versus the one/two button (often in-game) functionality of trainers or the (potentially) persistent effect of the memory editor.

Trainers are usually a lot quicker and more fluid in their cheat activation than anything the developers put into the game itself, at least when there's been any effort at all to implement a decent UI.

So I'd lay bets with you not everyone using them was trying to get around the achievement thing. Some just wanted to type less. Probably other reasons, too. Quite a few probably were trying to get around the achievement system, of course, but that only language gets you in trouble :P

Rest of conversation I guess doesn't really do anything for me. Won't be buying SC2 anytime this half of the decade (or this decade, period), no real interest in clearing out the HD space to filch it from somewhere. Maybe if I hear about something amazing coming out of the mapmaking stuff and the price went down, I'd fork out some cash, but... eh.

EDIT: Has anything really neat been produced yet?

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