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Messages - Frumple

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28501
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 08, 2010, 05:34:59 pm »
Go Mekky or Chei and wreck everything? Or Okky or TSO-bro and do pretty good too? Pray for a GDA and decent shield? Throw everything at anything. Never fight groups, ever ever, unlike the caster or hybrid's single ever. Die when you hit a teleport trap and land on the wrong side of deep water/lava without levitation or teleportation consumables/evokables. Read the wiki guides.

28502
Other Games / Re: Now this is a ripoff
« on: October 07, 2010, 10:55:55 pm »
S'pretty extreme in the case of Starship Troopers, though. Heinlein had an entirely different thing going on with the book that the movie more or less missed out on. Movie's tech was pretty puny in comparison in a lotta' ways, too (Micro-nukes!). I'm quite glad I read the book a while after watching the movie, heh.

As for Aliens, the critters themselves were based off some art piece or another, iirc. Not that it really matters, I guess. Thread could probably stand a locking :-\

28503
Other Games / Re: Halo: Reach
« on: October 07, 2010, 10:39:05 pm »
Eh, I guess Spartans want to be sexy to.   :P

Wonder if folks still remember Haloid, heh. Elites are surprisingly svelte dancers, apparently. ???

28504
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 07, 2010, 12:09:23 pm »
Only one I can really answer is the indirect death thing; in general, any enemy you've had contact with that dies to means beyond yourself will still give you XP. In the case of confusion death via drowning or suicide, etc, you definitely get the XP if you inflicted the confusion. If they just off themselves in your sight, I'm not so sure.

Re: Poison and Draining, Poison Arrow can be used throughout the game, but draining ultimately ends up pretty 'meh' and the rest of the poison spells situational, i.e. only against non-resistant critters. Mystic blast is pretty solid throughout if you can keep space between you and the target and is pretty easy to cast regardless as to if your conjuration is high or not, so it's an option. I'd imagine your best bet as a necromancer would be hunt down necromutation and haunt, then spin the two together to wreck everything in sight. Otherwise check the wiki guides, which do alright for such information.

Also check out the knowledge bot, which is tremendously helpful.

EDIT: And listen to Feelgood, he's definitely more experienced with crawl than most of us here :P

28505
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 06, 2010, 10:43:31 pm »
There's a fair amount of brainstorm chatter over of the devwiki-whatsit about demigods. Stuff's probably planned, or something. Definitely wish they were more interesting. "Hurrhurrstatshurr" isn't terribly titillating, yanno'?

28506
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 06, 2010, 05:14:36 pm »
Only problem I could see with it is that turning it into a scroll may get in the way of the generation of, yanno', actually useful scrolls. Blatantly useless scrolls are already a nuisance without tacking on another one, and mid-high skilled players probably aren't going to cash in many amnesia uses anyway, if they use any at all. I've personally had the spell a number of times and actually used it maybe one character (that learns it) in 10 or so, if that.

What's an amnesia scroll going do to someone without spells, anyway? It's actually kinda' off that there'd be an asymmetric scroll, now that I think about it. All the other ones do their thing regardless of who's using it, last I paid attention; mummies/demonspawn and holy word being maybe the exception.

EDIT:
Playing Trunk recently, my favorite update has been that your spells, in the second spell information window (hit "I" twice), the game tells you how loud your spells are.
Quote from: crawl changes
remove spell noise from the advanced spell view (II screen)

Heh. That didn't last long.

28507
Play With Your Buddies / Re: Sengoku Rance - Is it Allowed?
« on: October 05, 2010, 07:39:30 pm »
Not in Sengoku Rance, it isn't. Specifically, the Miko Institute (Which is a country within the game, possessing normally only one province), has the tradition of having the miko within sleep with anyone who wins a lottery... and Rance, who loses more than once.

Though there isn't any mention of paying for the lottery, so they're not technically prostitutes, in a literal sense of the word.

EDIT: Amusingly to me, the actual eroge parts aren't terribly interesting; it's the rest of the game that's pretty neat. I'd love to see more alternate history stuff like the Rance world has going, in whatever genre this game's considered to be. I could never really get into the Romance of the Three Kingdom games (except that RPG-ish NES one that was translated, which was pretty neat.), but the characters and world in Rance has some kinda' spark that the RoTK stuff never seemed to have, imo.

28508
Other Games / Re: Tribes 2 (Server:OFFLINE)
« on: October 05, 2010, 06:05:54 pm »
I'll edit the topic, and try to remember to PM you(especially during planned events).

If there's any events planned a day or two ahead, heads up here would be wonderful, I think. I keep an eye on this topic (The title edit's terribly helpful, by the by), but steam's not something I have (or will have), so scheduled stuff is a sad unknown.

28509
Double vote on the tower, preferably with a surrounding cacti fence. I've just started both a cacti farm and the beginning of a straight-through tower (From bedrock to cloud bank), so seeing someone else go about it might be instructive :P

28510
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 05, 2010, 08:45:54 am »
*vague stare*

... why not just remove AC entirely? Making it vastly inferior to EV in pretty much every freaking way -- less overall damage reduction, greater weight, spellcasting penalties, attack penalties, racial restrictions... and now even less AC, when it's already harder to get than EV -- is doing functionally the same thing. Might as well go full monty!

28511
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: October 04, 2010, 05:32:11 pm »
I'm half considering turn difficulty back up solely to harvest gunpowder from creepers. Playing around with invedit has led to the understanding that infinite TNT blocks makes mining an entirely more interesting experience1. My current favorite moment was when I made the initial insertion; dug straight down until I hit a cavern, then towered myself back to the surface via TNT. One left click later and there's this freaking huge hole2 in the ground. Delightful.

1
Spoiler (click to show/hide)
2
Spoiler (click to show/hide)

28512
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: October 04, 2010, 04:40:43 pm »
Actually, on the otherworld thing, what happens if you go... down? Or up, I guess.

Curious minds want to know, especially if attempting to materialize inside rock leads to something akin to a matter-antimatter reaction :P

"Oh noes!" says Physics, "there's two things in the same place! EXPLOSION TIME!!" Then, light. And a multi-hundredthousand block diameter crater.

It would be glorious. and probably crash inducing, ahahahaha.

28513
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: October 04, 2010, 01:56:19 pm »
Everything except the torch thing sounds awesome.

I guess it wouldn't be so bad if lanterns were still easy-ish to craft and stackable. Otherwise... yergh. Need light, everywhere. Or at least a way to up the gamma. I wouldn't care so much about the critters if night time wasn't completely pitch freaking black on my monitor. Staring at a blank screen regularly is kinda' annoying :-\

28514
Other Games / Re: Tribes 2 (Server:OFFLINE)
« on: October 04, 2010, 12:55:23 pm »
S'only about three weeks. I've waited longer on a DL before :P

Ah, the jolly days of 56k and less. The real trick is keeping the connection open for the whole period. Disconnects make the whole thing so much more time consuming. :-\

28515
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 04, 2010, 12:51:22 pm »
The biggest element of skill in Dungeon Crawl is actually probably self appraisal.  That is, knowing what you can do, and what you can't do.  Being able to say "Yeah, I can't kill that unique yet.  I'll skip it".

Except those times when "I'll skip it" isn't possible.1 Those times are sad :-\

Agreed, though, knowing when to ditch is close to the most important part of Crawl.

1Hey Nessos! Oh, you're hasted. And faster than me before that. And blinking toward me spewing flaming poison-y death. Ahahahahahaha. What? Scrolls? Oh, you just burnt them all. /dies

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