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Messages - Frumple

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28516
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: October 04, 2010, 12:47:13 pm »
Current lessons in animal ignition: Sheep do not drop wool when set on fire, nor when they burn to death. Chickens can apparently lay eggs while immolated. Cows do not seem more or less prone to dropping skin when flambe'd. Pig meat is not pre-cooked when its generation is heat-induced.

Setting animals on fire is a decent way to pass peaceful nights.

28517
Other Games / Re: MAngband
« on: October 03, 2010, 05:54:48 pm »
I... that would actually be kinda' awesome. All you'd have to do to survive is not think any enemies would kill you with one hit.

How the program would figure out what you're thinking is a different question and probably requires another 5-10 years of electronics and neurology research before it'd even considering hitting the mass market at anything resembling affordable, but hey, what a concept!

ASCII's pretty easy to avoid copying with, though. You've got a minimum of [52 (plus a bit, depending on which non-letter symbols you're willing to use) * distinct colors] unique symbols. Consistent coloring and symbol usage makes determining which are dangerous a cinch, especially if there's something that gives the player a general heuristic for knowing if something's dangerous (i.e. dungeon depth).

Does tend to take a bit to figure out which color/symbol combinations are likely to kill you, but that falls into the (*band variants more than most RLs, to be honest) trope of learning by dying. A trope which tends to get spoilered out of existence in short order, thank the gods.

28518
Other Games / Re: Tribes 2 (Server:ONLINE)
« on: October 03, 2010, 05:36:13 pm »
Jumped in, played for a bit of a round, then tried to pilot off a heavy transport and... something. Not sure if the server crashed or something went wonky on my end, but now trying to join's giving me some jibberish about a 'man in the middle' attack and not letting me connect.

Wish I had been awake when th'thing came up so I could'a played more :-\

28519
Other Games / Re: MAngband
« on: October 03, 2010, 10:59:21 am »
Because it's really easy to do basic (content) variants for Angband? And vanilla angband gets kinda' bland after you've played it for X years, so a bit of variation spices things up.

Don't see why it'd ruin the game for you, though. Most of the quality *band variants play differently enough from vanilla that they're not stepping on any toes; you're getting something different enough from base that base still has its charm (to some people, anyway.). If you don't like 'em, just ignore 'em. It's easy enough to just play vanilla if for some reason that's your preference.

Unless playing the variants makes vanilla look puny and weak :P The many ([opinion]and actually interesting[/opinion]) *band variants are the primary reason I've never played vanilla angband for more than a few characters, heh.

28520
Other Games / Re: Stick Ranger: Thunder Gloves Are For Chumps
« on: October 02, 2010, 10:59:22 pm »
Depends on what you want to do 'em :P

The boxer may or may not want some dex and mag, but it'll likely be mostly str. If you're planning on using the mach/sonic gloves, go with nothing but strength. If you're using anything else, enough dex to at-least-half attack delay (preferably have it hit the absolute min of 5-10) and enough mag to proc the weapon effect regularly will also be needed.

The priest will probably want nothing but strength; str determines their attack aura, dex their defense, and mag increases range (and maybe damage), but range is probably pointless because the better staves have huge range anyway.

The snipers have to choose based on what bow they want to end up using; if it's got a magic effect, they'll want some mag. The snipers will probably want to have mostly dex, which increases damage for them, but strength increases range; if you're planning on having one or both focus on outranging the enemies, they'll want to have a good deal of strength, too.

I'd suggest checking out the wiki's guides. The site's occasionally kinda' wonky for me, but most wikia sites seem temperamental when you turn off things like javascript :P

28521
Other Games / Re: Stick Ranger: Thunder Gloves Are For Chumps
« on: October 02, 2010, 09:55:56 pm »
Yeah, priests have at least some chance to, eventually, kick a fair amount of tail... it's just the getting there. The horrific getting there, where your entire party is doing like a total of 20 damage for the first five or so stages, and not getting much better 'til quite a while later. Sounds like a Sisyphus style-hell to me :P

28522
Other Games / Re: Stick Ranger: Thunder Gloves Are For Chumps
« on: October 02, 2010, 09:12:31 pm »
Yeah, the eventual setup's vamp and onigiri on a pure str boxer. Sonic knuckle + strength boosted pure str priest = really freaking hard to kill.

You can get further with triple anything + priest than you will with quad anything. Around 34 str, a priest starts giving you a >100% total party damage boost, which means it's adding more damage than a third critter would. Solid investment.

EDIT: Though getting the onigiri card is another story. I now have four five six seven eight nine ten eleven vamp 1 cards and 0 one onigiri :-\

Some next-gen RPG totally needs to have a character/class that heals the party by beating health out of the opposing side. Watching an onigiri boxer wade into, say, the lake level is pretty bloody awesome.

28523
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 02, 2010, 06:06:58 pm »
a very common cause of death is becoming overconfident after finding a good item, many characters with bad gear actually survive longer :P

Actually, death on D:11, from (an apparently hasted) Nessos's flaming poison arrows, who pretty much two/three-turn killed me, despite one of those turns involving blinking far away. One of those turns involved him shooting no less than three times :-\ The arrow that killed me did 26 damage.

I was dead the second Nessos saw me. Vamp draining and the axe didn't really matter, 'cause the single time I managed to close the distance, Nessos blinked away. Oh well.

28524
Other Games / Re: Stick Ranger: Thunder Gloves Are For Chumps
« on: October 02, 2010, 03:25:33 pm »
S'nice to be able to see the numbers on the enemy's life bars, though. About the only thing useful it does, unfortunately.

The costs on books are flipping ridiculous. Having numbers on the life bar is seriously not worth it :-\

That being said, there's not terribly much worth while to do with cash, from what I've seen. Shop bought weapons aren't really worth it. I guess the compo item shops might be useful occasionally... but, iirc, by the time you get to the compo shop you're already picking up second+ tier compo items, making the shop mostly useless (Except for a stop-gap thing until you can grind up the better ones, I guess.).  So there's no real reason not to spend the cash, really. Might as well spend it on some numbers.

DOUBLEPOSTPREVENTIONEDIT: Finally got vampire card + sonic punch. Boxer is, at last, a fully functioning member of the party instead of the dangling stick-puppet I use to draw fire. Takes so freaking long to get that bloody card :-\

For those wondering what the vampire card entails, my boxer is now basically soloing the entire castle gate stage. Before, he could barely survive wading through one or two screens*.

*When I actually let him fight instead of dangling him upside down over the hordes of grey walkers and spinny things, rendering 90% of the stage impotent vs sniper fire.

28525
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 02, 2010, 02:01:26 pm »
Rawrgh. Surprising amount of RNG "kindness" with my latest character. DDNe, first weapon I see is a +1, +3 vampiric dwarven handaxe.

The question, though, is if the two gnoll packs that were sitting on D:1 make up for finding that thing. There was a third gnoll pack on D:2 and Jessica had a flame wand, so I'm hoping the RNG's decided it's taken its pound of flesh in cost already...

I doubt it's done making me pay for that windfall, though. :-[

LATER: Yeah... items are being far too kind to me for this to end well. 9 tele scrolls, a +1 dwarven buckler, gauntlets, elven ring mail to let me go ahead and start training armor... this dude's either going to win or get simultaneously ganked by five different uniques soon.

28526
Other Games / Re: What are some good ASCII games?
« on: October 02, 2010, 10:57:10 am »
http://roguebasin.roguelikedevelopment.org/index.php?title=List_of_roguelikes_by_name  :P

Obviously, you could try checking out the curses stuff here on Bay12. There's at least one neat thing there, heh, some kinda' RTS-type whazdoodle I don't remember the name of.

There's more stuff out there, but, to be honest, there doesn't seem to be much quality ASCII work outside the roguelike arena. I've noticed some shooter games that seemed alright, but that was about it, at least from the last decade.

There's quite a bit of full-text (if not necessarily ASCII; ANSI and junk, etc.) stuff when you go further back, though, to the DOS-and-earlier era. Good luck finding the good stuff from there, though; to borrow a quote from who-knows-where, looking for a good game in that mess is "like looking for a needle in a needle stack, only the whole thing's covered in [crap] and everything is on fire."

28527
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: October 01, 2010, 09:16:27 pm »
Third arm mutation would be kinda' awesome. Shame there isn't really one out there. Jiyva's pseudopods probably come closest in flavor, but they don't let humans treat two-handed weapons as 1.5 ones...

Still, a troll in GDA with a giant spiked club and a large shield? Yes please~

28528
Other Games / Re: Tribes 2 (Server:ONLINE)
« on: October 01, 2010, 06:14:04 pm »
What's it like? Base management sounds like something I could do and not get shot to pieces quite so often :P

28529
Other Games / Re: Tribes 2 (Server:OFFLINE)
« on: October 01, 2010, 03:31:33 pm »
I could jump in, now that I remembered to actually apply the tribes next patch. I suck, though, and still haven't really remembered how to work the keyboard entirely. Still, another body to put claw turrets in strange corners.

28530
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: October 01, 2010, 03:30:08 pm »
That... would probably be a lot easier. Will have to clean up this mess then re-floor it with something, try again. Trying to start from the bottom got me a one-tile deep stillwater pond and... a lot of little waterfalls not really doing anything along the side of the intended pond area.

I did notice that notch is using some kind of bastardized version of the Game of Life rules to determine flow behavior, though. That was neat, if a little odd.

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