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Messages - Frumple

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28546
Other Games / Re: Tribes 2
« on: September 29, 2010, 10:00:52 pm »
2 is more more deliberately paced and teamwork oriented with several more vehicles than the original, many of which require more than one person to operate fully.  There are also more types of deployables...  I think there's a working cloaking pack too.

Your words intrigue me. I used to play Tribes 1 a fair bit, but I utterly and completely blow at the actual FPS part; I lack twitch at the best of times, and adding in a Z dimension and 100 mph skating just ruins what I do have. But! Tribes had a helluva' mod presence, from what I remember. The ones that added junkloads of varying deployables and vehicles let me meaningfully contribute to the team, either by trapping the hell out of the home base (and the enemy's, if I was feeling frisky) or playing gopher/artillery with a big machine, stuff along those lines.

Does T2 have similar expansions? How genuinely useful is the fellow running around with a repair gun and no aimbot?

Is there a way to get in on this without having Steam? Last time I tried getting it to function didn't work well and I'd rather not try again :-\

28547
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: September 28, 2010, 09:46:44 pm »
Or just use wood and save the more limited resources for more important things. A full stack of logs, turned into wood, will smelt only around a 150 or so (bit less; a full stack of coal smelts 512 blocks, a full stack of logs->wood 372 or blocks, a 140 block difference.) less blocks than a full stack of coal; it's something like 11 logs (To be precise, 44 wood) versus 8 coal to smelt down a full 64 stack. A decent sized tree farm will produce more logs than you know what to do with, probably in less time than it would take for you to dig down to find iron or an equal amount of coal... and you can throw up tree farms where'er you need things smelted without much trouble at all.

Probably have to run a few furnaces in parallel to make things efficient, but that's not exactly a big issue. Go green, dudes, go green1.

1 And then red, when you set the farm's leaves on fire. Firefirefirefirefire...

28548
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: September 28, 2010, 06:45:27 pm »
Regarding the skylands passwords...
Spoiler (click to show/hide)

28549
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 27, 2010, 03:49:19 pm »
That's the spriggan thing; they treat most one-handed weapons as 1.5 weapons, 'cause they're tiny. Crawl's nice enough to adjust the information based on your race. The sabre's a one-handed weapon to normal-sized creatures, and the minor bonuses you get from two-handing it are completely outmatched by the whole 'I has shield' situation.

Unless you're primarily fighting from a distance, that +7 AC dagger's still inferior to the sabre. The only way the dagger's going to top that speed sabre is with an abnormally high plus to damage (It'd have to be at least +13 to match the sabre at +9, for damage) and a kickin' (elec, preferably) brand. The sabre would still hit faster, assuming your short blades skill doesn't bring them both down to the speed cap; in which case, iirc (could definitely be wrong here, double check the attack speed spoiler info), the sabre would still hit faster.

If you're primarily stabbing junk, your stab skill will cap out on the bonus damage you can get from using a dagger probably around mid-game -- at which point there's more or less no point in continuing to use daggers at all. You can check the spoiler information for precisely when that happens, but it's somewhere in the mid teens, iirc.

28550
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 27, 2010, 01:34:21 pm »
Well, I got a +3 +2 Sabre of speed (gonna enchant it, don't think I'm gonna get any better non artifact weapons)... since it's 1 and a half handed, would it still be better to use a buckler?

Sabres are one-handed, not 1.5, unless this changed very recently. Scimitars are 1.5 (I think?) one handed too, but they're not short blades. So... yeah. Buckler. Sabres of speed are the best non-artifact shortblades in existence, according to the knowledge bot. Do note that, yes, most one-handed weapons count as hand-and-a-half for sprigs, but I'm going by normal size handedness, not sprig-size handedness. 1.5 weapons are two-handed for sprigs, etc.

28551
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 27, 2010, 01:04:46 pm »
Yeah, confuse+sleep=sleepwalking. It's neat.

As to the spriggan+buckler, the only reason to not use one is if you want to use hand and a half weapons; longswords, axes, etc. About the only category that's actually useful to the average spriggan build is staves, though. A staff of energy makes spriggans lawlworthy doomcasters, ferex.

If you're sticking to shortblades, though, and not doing much high-ish end casting, you'll probably want to stick to buckler+sabre or something. The additional defensive measure makes your hahaha35+EV thing even more exaggerated.

28552
Yeah, but effort :P

Focused printscreen is a three button affair on this lappie, and then there's opening paint, saving as something non-freaking-huge, etc, etc, etc. All the while, Minecraft's java sorceries are trying to make my laptop ignite. Silly thing. Maybe some weekend or another I'll see just how much time it'd take, but for now watching is enough.

28553
The furnace won't start until you've got something smeltable, but it immediately consumes the first unit of fuel (the whole lava bucket, in this case) when it starts and that 'charge', so to speak, will continue depleting regardless as to if the furnace actually doing anything. So if you're not on hand to replace the smelting stack, you'll waste some or all of the potential in the lava bucket... including that three iron you spent to make it.

I much prefer coal for furnace operations. 8 stack smelts a full 64 stack of material, and coal's been ridiculously plentiful in most worlds I've seen so far. If you're going for cost efficiency, though, I think planks are the best option (if I remember what the wiki said correctly) -- wood's one of the few geographically (i.e. you don't have to walk/dig a mile to find it) infinite resources. Just keep a good sized tree farm (or several) around. Even a fairly small one spits out 64 stacks of logs pretty regularly, and it only takes 44 pieces of wood to smelt a 64 stack.

So coal to save iron and wood for the lazy. Lava bucket costs iron :( I just wish you could have infinite fuel if you had a lava flow running into the furnace. That would be killer.

Also watching :P Like it so far, yeah. Half wish my computer could handle running minecraft (java ::)) and a capture proggie at the same time so I could join in on the fun.

28554
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 26, 2010, 07:34:10 pm »
Just to double check, isn't there still a casting penalty based on the -EV of the armor? As I understood it, the strength requirement was to prevent extra penalty on top of the base, not prevent penalty altogether.

Casting penalty also reduces as armor skill goes up, but how that relates to strength I'unno. Knowledge bot suggests that there's a multiplier to the base penalty based on skill -- the minimum is .45 at 27 armor.

Full formula via knowledge bot -- base penalty is the innate -EV of the armor:
Spoiler (click to show/hide)

Actually, looking at it, extra armor skill should simply reduce the effect of the base penalty -- 45/45 is 1, so if your strength is fine, there's no extra penalty for not having the skill. Mo'skill mo'betta', though.

Argh, math. May be reading that wrong, I'unno. "Base penalty plus up to 3 times penalty, minus strength, multiplied by 45 - armor skill, then take that lot and divide by 45?" Is that the (poor) english translation of that thing? I guess not having skill is a non-issue only if you've got the 3*strength, but if you've got less it makes the penalty worse than it would be?

28555
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: September 26, 2010, 12:42:19 pm »
I can't really tell if this is annoying or awesome, but...

When you're spelunking, if the cavern branch you're in goes far enough (and you've got render set to normal or less), the render-fog in the distance looks pretty much exactly like light glow. I found myself compulsively moving toward the 'light', thinking it was another lava flow or, by some miracle, a natural surface exit.

28556
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: September 26, 2010, 12:01:29 pm »
Firstly, Iron is only found below sea level. Your best bet is to mine down to bedrock and then mine up and around for 20 blocksish start digging on the seafloor.

Offshore drilling time!

Gravel and sand makes this a much easier processes. I'm starting small; a little 9x7 hole a just a little bit away from the midget lighthouse that's still covered in lava in my attempt to make a perpetual lava mountain (Learned: Lava cools after a while without the source. Sadness.). It wasn't too hard to swim down, make a cobblestone anchor-pillar to the surface, then start dropping gravel to block off water. Currently about 3/4ths finished cleaning out the water. Soon (well, as soon as I go build some ladders or something), the prospecting begins!

In other news, does anyone have an elegant method of harvesting all the wood from the occasional giant tree the saplings produce? I've currently got this fugly dirt scaffolding surrounding the place, but... it's fugly. The trees are awesome, but a pain to clean up. They're huge!

EDIT: Talk about fortuitous positioning... there's a cave right under the spot I made the insertion point. That's going to simplify things. Iron deposit five blocks away from my landing point, too. This definitely took less time and resources than mining down :D

28557
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: September 26, 2010, 01:44:45 am »
Yeah, the times I don't use -- at least -- the torch-on-one-wall thing, I end up horrifically lost and having to tunnel a staircase back up to the surface.

Hand-wall rule and direction markers when dealing with branch hubs and junk saves a lot of headaches. I use signs 'cause I've got a 4x3 tree farm right outside the Casa del Casa (which the mine entrance happens to be inside of, and has a dinky lil'threefour tree farm inside, too) and there's plenty of wood hanging around anyway, so a "Entrance that way >>>" is my preferred method.

Signs are just kinda' neat, really. Isn't there some kinda' hanging one?

Amusingly, though, I finished up the cave not long after finishing the post. Final tally was 58 iron and just over 200 coal.

28558
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: September 26, 2010, 12:51:12 am »
Yeah, iron only spawns below ground level[...]

Haa, thanks for that tip. Had been holding off doing much work in the mines because the local geography was massively more interesting than a series of 2x2 step stairways into the earth. Anyway, only took just shy of three stone picks before I hit some iron! Now I can burn things... maybe make some better tools or something. Mostly the fire, though.

<Minutes later...>
Oh. There's a cave a single block beyond the iron. Good thing I've got this map in peaceful mode...

EDIT: Oh dear. It's one of the freaking huge ones. Seen I think six branches so far, fully explored three, and this latest branch has both water and lava at the bottom... well, semi-bottom, as the branch itself seems to be branching in different directions. Good thing I brought the making for signs with me.

One of the branches... branches from the top of the cavern. I guess I'm also glad for those 160 or so cobblestone staircase blocks I was totin' around. Ceiling branch (Is it watching me excavate?) wasn't very large, though... wait. Waait. There was another end on the other side of a gap. Little bit of bridge work and... well, the branch is larger, but not really anything interesting in it. Oh well. Except more iron! Between that initial bit and the little deposits I've been finding in the other branches, looks like I'm walking out of this place (To go make a bucket to steal lava with) with a good 3050+ iron pieces. Nicelings.

Amusingly, ceiling branch's iron bits were on the ceiling.

Later edit: Good gods, it doesn't end! I have to go make more signs now.

28559
Other Games / Re: Minecraft: Like Infiniminer but in Java and in Alpha
« on: September 25, 2010, 11:38:28 pm »
Is.... is there any way to increase one's chances of finding iron? Some trick to prospecting for it? I've got a half-started (well, less than 1/4th started... more like 1/64th or less? I've pulled out a good 300 cobblestone blocks, at least.) mine and I've covered quite a bit of ground (Maps at ~6 megs at th'mo) scoping out mountains and caves and such looking for an exposed vein but... nothing. I've got coal coming out of my ears (Possessed well over a couple hundred pieces, most going into either glass or torch making), but no iron, no gold... nothing better than stone for tools and such. I'd really like to be able to make a firestarter :-\ Much less effort clean out the tree farm's leaves with those, I hear.

Map seems to be floating island themed, or at least huge-mountains-with-occasional-floaty-bits themed, if that'd make a difference.

28560
Other Games / Re: Dungeon Crawl: Stone Soup. Or: THAT DAMN SIGMUND.
« on: September 25, 2010, 03:33:11 pm »
Though I do wonder if a Troll wearing Troll Leather Armor was actually doing anything for me. I'm not sure if it works, and while on occasion I would see my HP tick up by 2 with a step, it was only a rare occasion that it seemed to happen.

Quote from: knowledge bot on troll leather armour
Henzell says...
1. Speeds your regeneration, but also makes you hungry while doing so. All races can wear this. 4AC, -1EV. Light. Does not work on trolls or deep dwarves.
2. Increases nutrition rate by 1.5 while you are injured.

And ah, bad timing on Nergalle's point (from your perspective, anyway.). Only other thing that might have helped was that fear scroll to get the summons off your back. Probably was just screwed, though, heh.

I actually don't parse the uft-whatever's name. It's a 5 with a u and a bunch of jibberish after it for a name :P You-fitoo-bus? Fi-too-bus? No real need to remember what it's called, just to recognize it's a squishable lesser demon. Is it the yellow one that drains dex? That's the only really annoying one, at least from the player's side.

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