Bay 12 Games Forum
- May 18, 2024, 09:32:31 pm
- Welcome, Guest
News:
May 9, 2024: The May '24 Report is up.
News: April 23, 2024: Dwarf Fortress 50.13 has been released.
News: February 4, 2021: Dwarf Fortress Talk #28 has been posted.
News: November 21, 2018: A new Threetoe story has been posted.
Forum Guidelines
Show Posts
DF Dwarf Mode Discussion / Re: Your first casualty?
« on: November 01, 2007, 09:13:00 pm »How, you ask? Well, the dwarf in question, a miner, had a two story obsidian goblin tower land on top of him... after he had dropped a level into the building's flooded basement.
The smoke clearing from the collapse of a building larger than my playing view was particularly impressive... and I never did find the poor fellow's corpse...
Overkill is the best kind of kill.
DF Dwarf Mode Discussion / Re: Tested out cavins
« on: October 30, 2007, 10:43:00 pm »I haven't really figured out how to collapse a room from below (I have, for example, completely hollowed out a level a fair bit below the surface, for stone and such, with nary a cave-in in sight.), but I have managed to drop stuff by digging a channel around whatever it is I want to fall down -- after hollowing out an appropriate sized room below the target, of course.
It was beautiful when the building finally came tumbling down, though, and when the dust cleared I got a nice chuckle out of the human-corpses. That, and the fact that I was still welcome aboveground (Not that it would have made a difference, as I'm playing with horribly suped up "Uberdwarvches," (sand-box mode for the win!) and any one of my minions could slaughter the whole town...).
Once the town's buried? Well, I'll play around a little more, then set my sights higher -- I'd already collapsed a fair bit of coastline in a previous fortress, but there's precious little support (it evidently screws pathfinding over... and those "damp stone" warnings are really annoying for aquatic critters.) for doing under-water work (I wanna' build Atlantis! Also -- coral. Lots of coral.), and flooding eventually stopped me. I really want to drop an entire human fortress in one go, so that's probably what I'll do... after trying to undermine me a mountain (or maybe a volcano... hmm...) next.
DF Gameplay Questions / Re: batman seige
« on: November 02, 2007, 09:51:00 am »DF Gameplay Questions / Re: Silk
« on: November 02, 2007, 09:19:00 am »You can always edit the raws to have your dwarves spit webs at things, if you really want silk goods...
DF Bug Reports / Re: flying things don't fly
« on: October 31, 2007, 03:59:00 pm »
I've had some luck previously building something (Floors, stairs, bridges, whatever) underneath the hanging dwarf to get it moving again, so maybe it's something with the pathfinding?