Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Frumple

Pages: 1 ... 1927 1928 [1929]
28921
DF Dwarf Mode Discussion / Re: So I decided I wanted to know...
« on: November 01, 2007, 09:17:00 pm »
They can, eventually, finish book-keeping, though even for a speed:1 dwarf, it takes quite a while... and that's with a mere six dwarves.  As mentioned, though, the keeper does have to go back to it, from time to time.

28922
DF Dwarf Mode Discussion / Re: Your first casualty?
« on: November 01, 2007, 09:13:00 pm »
Ahh... my first uberdwarfch's death was today, and it was a fairly impressive one, especially considering I had given the fellow a damage block of 50...

How, you ask?  Well, the dwarf in question, a miner, had a two story obsidian goblin tower land on top of him... after he had dropped a level into the building's flooded basement.

The smoke clearing from the collapse of a building larger than my playing view was particularly impressive... and I never did find the poor fellow's corpse...

Overkill is the best kind of kill.


28923
DF Dwarf Mode Discussion / Re: Tested out cavins
« on: October 30, 2007, 10:43:00 pm »
Cave-iiiinnsss... I'm in the process of collapsing the human town above my fortress, teehee.  I've got one of their buildings (an inn, I think) so far, with more to come fairly soon.

I haven't really figured out how to collapse a room from below (I have, for example, completely hollowed out a level a fair bit below the surface, for stone and such, with nary a cave-in in sight.), but I have managed to drop stuff by digging a channel around whatever it is I want to fall down -- after hollowing out an appropriate sized room below the target, of course.

It was beautiful when the building finally came tumbling down, though, and when the dust cleared I got a nice chuckle out of the human-corpses.  That, and the fact that I was still welcome aboveground (Not that it would have made a difference, as I'm playing with horribly suped up "Uberdwarvches," (sand-box mode for the win!) and any one of my minions could slaughter the whole town...).

Once the town's buried?  Well, I'll play around a little more, then set my sights higher -- I'd already collapsed a fair bit of coastline in a previous fortress, but there's precious little support (it evidently screws pathfinding over... and those "damp stone" warnings are really annoying for aquatic critters.) for doing under-water work (I wanna' build Atlantis! Also -- coral.  Lots of coral.), and flooding eventually stopped me.  I really want to drop an entire human fortress in one go, so that's probably what I'll do... after trying to undermine me a mountain (or maybe a volcano... hmm...) next.


28924
DF Gameplay Questions / Re: batman seige
« on: November 02, 2007, 09:51:00 am »
Though that leads me to an odd question... what happens to flying creatures if you open up a waterfall above them?  Will the falling water smash them to the ground?

28925
DF Gameplay Questions / Re: Silk
« on: November 02, 2007, 09:19:00 am »
More or less the same as before, though there is, I believe, more things that can produce webs (Some more dangerous than others, heh...) than there was in previous versions.  Of course, there's probably a chance that the area you're in won't have any web-producers, so no silk for you, in that case.

You can always edit the raws to have your dwarves spit webs at things, if you really want silk goods...


28926
DF Bug Reports / Re: flying things don't fly
« on: October 31, 2007, 03:59:00 pm »
I'll third this, except with flying dwarves... they just hang there, immobile, doin' nothin'.  All my miners are currently suspended in midair  :(

I've had some luck previously building something (Floors, stairs, bridges, whatever) underneath the hanging dwarf to get it moving again, so maybe it's something with the pathfinding?


Pages: 1 ... 1927 1928 [1929]