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Messages - Frumple

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3241
General Discussion / Re: Food Thread: Kitchen Chemistry
« on: December 06, 2020, 11:06:28 am »
Simple easy microwave breakfast thing with thing done I hadn't done before. Takes like 5 minutes total to prep/cook.

Start with bowl + 1100 whatever microwave. In bowl put eggs as desired! I've been using liquid egg (white) lately 'cause they're way easier to deal with than normal eggs, but normal eggs work fine. Nuke on high for 1 minute. Now into bowl put whatever! I've been doing cheese and honey turkey and pepperoni. Stir up and cook another minute. See if cooked, know it's done when there's no more liquid-y parts. Probably going to cook it another 30 seconds to a minute, whatever.

Now! This is the thing I hadn't done before. Take a softshell burrito. Warm it up a little if it's been in the fridge or whatever (20 seconds on high tends to do it). Then! Shred the burrito up into pieces, and stir it into the eggs+whatever. Done!

Is tasty, very filling, very easy.

3242
Other Games / Re: Amazing Cultivation Simulator
« on: December 06, 2020, 09:02:43 am »
Uh, if XP is your bottleneck, are you making sure to utilize the agencies? They're the primary/more-or-less-best source of XP/inspiration past the very early game. Get on those early, then send an inner in need of XP out to gather belief. Least from what I'm picking up, you're probably sorta' wasting their time if you have a GC tooling around the sect much (at least prior to the point the pet stops being able to murder anything hostile that shows up), especially for tiny bits of XP like a 1.5k blip...

Transcribing the starter laws is also a huge one-time glut of the stuff, not that helpful later but a tremendous, what seems to be about three quarters of a million, boost for your initial critter(s). Probably plenty of other things I just haven't noticed yet, too, heh.

3243
Other Games / Re: Amazing Cultivation Simulator
« on: December 05, 2020, 11:01:24 pm »
Yeah, I knew about that one. Avoided it for my sect builder, but rando mc 50 qi sense I recruited later? They're straight up sunflower refining.

My future plan is to wait until sect leader maxes out myriad artifact law creation bonuses and turn their "treasure" into their new super relic :V

e: in other news, I've learned alchemy is a pretty impressive money maker if you go for it hard enough. Get sufficiently good and you can produce multiple spirit crystals per batch... and they sell for 60 per, i.e. just two nets you a twenty stone profit. Spirit stone printer goes brrr

3244
Other Games / Re: Amazing Cultivation Simulator
« on: December 05, 2020, 10:16:39 pm »
demon chicken will eat your puppy, etc., etc., yes

probably good to avoid yaoguai until later, or at least kick them out before the tribulation hits

In mostly unrelated news, I just now figured out exactly what transcribing laws does, and what it entails for raising critters up (it entails jamming every single +qi manual you have access to into them). One neat trick and my golden core prospective went from looking at a quality six to getting a Q2. It ain't Q1 but it's definitely a lot more workable, ha.

3245
Other Games / Re: Amazing Cultivation Simulator
« on: December 04, 2020, 09:54:25 pm »
No clue, personally. Might as well, just in case, though, yeah?

In other news, with not so judicious use of a custom item, I've now learned the ballpark for "how much cinnabar is on a medium canyon map" is around twenty seven thousand. It is a wildly excessive amount of cinnabar, nearly triple the amount of brownstone. Bloody crazy. Also they sell for like one spirit stone a piece when the merchant will buy them, so, y'know. Gonna buy that critter out next time they show up.

... also cinnabar turns out to be super great for devouring. Tends to give pure life essence and can produce intrinsic life, two of the best essences for supercharging tempered flesh. Good stuff.

3246
There's definitely some that are flimsier than is comforting, at least. Beyond that, even with sturdy ones there's not really a good reason to add more wear and tear than necessary, yeah? Be gentle with months worth of groceries in electronics.

3247
Other Games / Re: Amazing Cultivation Simulator
« on: December 04, 2020, 07:18:56 am »
Crafter dudette who does nothing but floods the map in common iron swords to grind up skill.
Small tip, but a much less painful way to do that is to go yoink the darksteel ore stack from copperton and have the crafter pump out darksteel bars for a while. Those things give like 900 crafting XP a pop and, y'know, stack, ha. Even just an 80 stack or somethin' of ore (and you'll probably find more like 150+) will jack a crafter up several levels... and provide you with a huge stack of darksteel going forward, heh.

e: well, I've figured out how to make a speedy turtle yaoguai. Reincarnate one with a custom intelligence that gives oodles of +move speed (and work efficiency). Got one with a move speed of the 100m/sec now :V

for context, a human with "just" 10 con has a move speed of 4.4m/sec, so, y'know. Turtle go vroom.

3248
Other Games / Re: Amazing Cultivation Simulator
« on: December 03, 2020, 10:34:10 pm »
You definitely can build pretty thematic critters, though. No question there, heh.

... though yeah, some of the sketchier stuff is probably best dealt with... carefully. Most of the possession/necromancy/life drain type stuff is likely easier to avoid than deal with, much of the time, from what I've noticed so far. Trying to build a demonic cultivator and going against the whole will of the heavens thing ain't exactly without its difficulties.

3249
General Discussion / Re: AmeriPol thread
« on: December 03, 2020, 09:58:04 pm »
Are there any chans that aren't kinda' cursed?

3250
Other Games / Re: Caves of Qud: Now in Open Beta
« on: December 03, 2020, 07:05:44 pm »
I think it has mouse control these days? No clue how comfortable it is. You can rebind the whole control scheme though, iirc, so... you can make it whatever you prefer. Also fairly robust context menu stuff, so there's not actually that many important keys to overwrite. You really need comfortable access to diagonal movement but the rest ain't that big of a deal.

I'd just get the numpad in your situation, but I actively use the things for stuff other than gaming so *shrugs*

e: though if you're asking if it's possible to make a control scheme as comfortable as numpad for handling eight direction movement on your standard qwerty offset keyboard, then no, not in my experience. People say you can get used to other setups but it's never worked out, personally :P

3251
Other Games / Re: Amazing Cultivation Simulator
« on: December 03, 2020, 08:26:52 am »
For what it's worth, I've been finding that jumping the demon with a core shaping inner (with artifact, of course) plus the puppy ASAP tends to kill it. Let the puppy attack first to tank and then send the disciple right behind it.

A physical cultivator also can probably take it with just a stage two or three elemental arm if they rush for it and then immediately jump the thing, in my experience. Probably good to nip that particular problem in the bud soonest, yeah.

3252
Yeah, it's supposed to be pretty rare but happening. Iirc what's usually been observed is someone gets a very mild infection and just sorta'... doesn't develop a defense against it. So they're still open to a round two.

From what I recall folks that get the knock down, drag out, welcome to vent hell treatment haven't been seeing reinfection, at least. Sort of the consolation prize for the permanent organ damage and losing weeks of their life to misery, I guess.

3253
Other Games / Re: Amazing Cultivation Simulator
« on: December 03, 2020, 12:22:05 am »
I've never actually played rimworld, but from what I've seen of vids, yeah, ACS generally seems to have a lot of the building/management/etc. stuff better implemented? Like making your buildings and managing your stuff is just pretty painless, and a lot of it gets even more painless when you get access to talismans and junk. Just from a UI et al implementation standpoint, it's largely been pretty solid compared to what I've seen in gaming over the years.

3254
General Discussion / Re: AmeriPol thread
« on: December 02, 2020, 08:43:10 pm »
Probably means Parler, which is basically twitter for people that got their whackjob ass banned from twitter (or want to be around folks that did), near as I've noticed. Folks running it have leaned into cultivating a user base that leans heavily conservative, more or less.

3255
Other Games / Re: Amazing Cultivation Simulator
« on: December 02, 2020, 07:57:56 pm »
NGL, this thread is tempting me. It sounds quite deep and deliberately opaque.
Like, sorta' on the opaque? It's not so much deliberately opaque as very deliberately using tropes common to a genre that's not super common in english speaking areas, that lend themselves to fairly complicated (or at least complicateable) mechanics. A lot of what's going on with the game make very much obvious sense... if you're familiar with xianxia/martial arts fantasy. If you're not you're probably going to be wondering why your punch chicken just turned into a giant demon and ate your puppy.

E: Speaking of the puppy, this is the very first thing I ever noticed from a pet. It was... somewhat of a surprise.

After rolling with pets for a bit, now, though, it takes a bit more to get a raised eyebrow.
Spoiler: a bit more (click to show/hide)

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