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Messages - Frumple

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3256
Other Games / Re: Caves of Qud: Now in Open Beta
« on: December 02, 2020, 04:37:12 pm »
Disarming phase cannon turrets (which turret tinkers in deep caves can spawn) seem to be your best bet, checking. As a general thing taking apart high end robots is probably about as good as it gets. Stuff's pretty rare on the market.

3257
Pretty sure folks have checked and found, nah, even with the occasional reduction in complementary prevention masks are a net positive.

They're just pretty damn good shit for stopping an aerosol from getting to things you don't want it getting.

3258
General Discussion / Re: AmeriPol thread
« on: December 02, 2020, 12:50:08 pm »
Maybe my leftist friends are way more radical than my rightist friends (who are pretty much centrists) so maybe that's why they're more vocal.
I mean, part of it's also probably because 2016 trump lost the popular vote by millions, y'know? Stateside there's legit grievance on that sort of issue, where multiple times in the last few decades POTUS elections have gone GOP despite not being who the american people actually voted for. It's easier to get loud over stuff that's not being pulled out of someone's ass.

That said, yeah, this is the loudest (and most bloody insane) I've seen right-wing folks over election results in a while. Krakens, imaginary counties full of voter fraud, GOP political critters actually telling their base to knock it off with the death threats and crap for once, shit's been fairly wild as post elections go. Not necessarily unexpected with how trump and the republicans have been doing messaging for a while now, but still wild.

3259
General Discussion / Re: AmeriPol thread
« on: December 02, 2020, 08:40:28 am »
*shrugs* There'll be less of them, though. Trump's support was very much older folks. Between the plague scything through them and drowning healthcare in general, and age, well. Four years later does them few to no favors.

3260
General Discussion / Re: AmeriPol thread
« on: December 01, 2020, 07:34:31 pm »
Well, that's a thing. Kraken lady's apparently got a witness claiming to have observed massive voter fraud in Edison County, MI.

Spoiler (click to show/hide)

3261
General Discussion / Re: AmeriPol thread
« on: December 01, 2020, 05:47:43 pm »
Thing is, unless a study is made on them, the best shot we have is to work with the data we have. I'm not saying it from a political perspective but the math one.
Eh, the data we have when extrapolated has been democratic party blowouts for most of my life. People have crunched numbers for what the US would probably look like with 100% turnout and it looks like a boot stomping on the GOP's face for the rest of ever. Primary reason the vast majority of voter suppression issues we have stateside are republican initiatives.

Though yeah, US folks outside the country also trend (fairly strongly) less GOP, as LW notes. Stay away from the actual country and the people you meet hailing from there have pretty good odds of being fairly chill (if maybe loud or somethin').

3262
General Discussion / Re: AmeriPol thread
« on: December 01, 2020, 02:25:00 pm »
Nah, whenever you meat a 'murican there's about a 50% chance they voted Trump so it's best to play it safe and consider them a twat from the word go, have them earn their right to not be considered a gibbering idiot hellbent on bringing everyone down to their miserable level afterwards.
Eh, less than 50%, for what it's worth. Huge chunk of the country don't or can't vote. Highest turnout in about a century this year and something around a third of eligible voters didn't vote, nevermind the ones that just flat can't. Probably be closer to like a quarter to a third odds, which, uh. I mean, fairness where it's due, is still pretty shit and you're probably better off hedging your bets.

Think this is first election in a good long while "didn't vote" would have actually lost the election if they were a candidate, though, which is a thing.

3263
General Discussion / Re: AmeriPol thread
« on: December 01, 2020, 09:47:48 am »
It was a cold war thing, yeah. 1st world was US/Western europe and allies, 2nd world was communist bloc nations, 3rd world was everything else (i.e. basically everything too puny at the time to matter much, which is probably where the association with underdevelopment came from). It's mutated into basically meaning 1st world as heavily developed, 3rd world as mostly not, and 2nd world not being a term people really use much anymore.

3264
Other Games / Re: Caves of Qud: Now in Open Beta
« on: December 01, 2020, 07:05:21 am »
1. Whichever you feel like putting skills into, really. I prefer axe or mace, but short or long blade are both plenty good. I'll just pick one early and stick with that, there's not so much of a pick which one as there is a build around one deal, if that makes sense.

2. Yeah. Mutation overhaul that went through recently changed it up a bit, so they got renamed.

3. Either extremely, not very, or actively detrimental, depending on what you're doing :P

If you have mental mutations you're using heavily (or are doing a lot of trading/character interaction stuff, to a significantly lesser degree), then it can be supremely important, being one of the strongest influences on your damage output and general effectiveness.

If you don't have mental mutations, it's still sorta' helpful for trade et al purposes, but is absolutely your primary dump stat and something you basically ignore and let rise passively.

If you have a bunch of mental mutations, ego might just get you brutally murdered. There's a mechanic (glimmer) that starts sending increasingly nasty critters at you if your combined mental mutation level is high enough. Ego functions as an outright multiplier for that (at a rate of ego increase * number of mental mutations), so if you have a bunch of mental mutations pumping your ego can bring down hammers you are woefully unprepared for.

... basically, it depends. If you're new I'd recommend going willpower heavy if you're running an esper or something, until you get used to things. Ego heavy can burn very bright, but it has a nasty habit of also getting you killed.

4. It's a straight progression up to zetachrome, iirc. You'll know which is better 'cause the better one has bigger numbers :P

5. Find books, sell books, mostly. Probably don't bother with weapons below (folded) carbide (or at least stick with daggers, short swords... the lighter stuff), ignore most armor unless you got a ton of free carry capacity. Get a sample of things and see what sells well. Most things light or weightless are primary trade fodder.

3265
Other Games / Re: Amazing Cultivation Simulator
« on: December 01, 2020, 12:11:27 am »
I forget what they are, but there's definitely multiple ways to get rid of a disciple. Most benign I'm aware of is to assign them as an extra to an agency (second tab, iirc, add disciple; they'll contribute a bit to the main agent's stats). Think if you check sect structure or somethin' like that, there's a way to just banish?

Then you start getting into less benign ways of removal. Bricking them into an oven/freezer room (bonus points there if it has the right sort of feng shui to generate items), feeding them deadly medicines, etc. Telling it to attack the local demon, using some of the murder magic miracles on them. That's a few off the top of my head, there's probably more, heh.

And yeah, turtle guys are unfortunately a joke. You might be able to get some work done if you stack up +movement talismans, but I haven't played around enough with them to try.

... also probably just don't let yaoguai stay, tbh. The tribulation is monstrous, unavoidable, and capable of eating your puppy (among other sorts of collateral). If you can't bootstrap one to golden core or preferably the tier after before the doomnado comes, you're likely better off if you just don't bother.

3266
Other Games / Re: Amazing Cultivation Simulator
« on: November 30, 2020, 02:58:13 am »
Supports, so far as I've noticed.

3267
Other Games / Re: Amazing Cultivation Simulator
« on: November 30, 2020, 01:35:30 am »
Holy hell, I understand reincarnators now, particularly how to make them. So this is how you crack the early game over your knee, huh? Gods alive custom crafting your starting team changes things wildly, even if you don't go nuts with stuff like starstruck.

Especially if you build the background, too -- there's more than a little difference between a character that starts with maybe two or three traits and an average stat of like five, and one that starts with fifteen traits and an average stat of whatever the hell you feel like having :V

3268
Other Games / Re: Amazing Cultivation Simulator
« on: November 29, 2020, 11:09:55 pm »
Yeah, I had a lushu foolishly show up at my sect. Tis indeed identical stat wise to fei. Color wise they just look like someone bleached a fei to my eyes, though with flux running that might not be entirely accurate. Seem to be more or less white, anyway.

Though money... I'm waiting for the next merchant to see if my plan will work out. Last one just flat wasn't paying for gear. If the next one is... I got an outer disciple (and another one soon to follow, they're grinding out their crafting XP on a huge pile of darksteel I found at copperton) that just sort of prints tier 9 weapons out of spirit stone blocks. Waiting to see how much they'll sell for, heh.

E: Last thing learned before calling it a night: Don't, I repeat, do not, fish with outer disciples. Don't do it. Fishing is apparently staggeringly deadly for folks without active qi. I was hoping the outers wouldn't also fish up angey yaoguai.

It was a misplaced hope. Misplaced like poor Luqi's spine soon after they started fishing.

E2: Though... anyone know of a really detailed breakdown in how crafting exactly works? I'm kinda' confused at this point, I got a critter with a crafting score a dozen-ish points higher than another of my outers (78 vs 63), nearly double the artisanry (if admittedly all of 15 vs 8 ), and they're producing weapons a solid 30-40 points lower in quality. The one with the lower crafting/artisanry score is printing out named spirit stone weapons, the other can't even hit full 100 quality.

I'm guessing it has to do with a difference in artifact crafting and/or magic, or something going on with the backgrounds (the higher is born craftsman + craftsman + ... something not related to crafting, the lower leader of men/broken meridians + spy), or maybe just a quirk of one having maxed 20/20 crafting level and the other not), but it'd be nice to be not guessing.

e3: though related to that, anyone know of a way to grind artisan? Only thing I've seen that even gives it experience at all so far is zithers, and it'd be nice if there's a better way than littering your sect with zithers and hoping.

3269
Other Games / Re: Amazing Cultivation Simulator
« on: November 29, 2020, 09:47:48 pm »
Well, hopefully. Does lushu make for great clothing, too?

3270
Other Games / Re: Amazing Cultivation Simulator
« on: November 29, 2020, 06:17:27 pm »
No clue, heh. Maybe trap it inside walls...?

In other news, today I've learned that disaster relief appears to have to come through the disaster relief policy. Game doesn't give two shits if you got the 1k brownstone to build the dam, you can't just shove it into the agency and call it a day.

Real unfortunate to learn that with seven days left before the disaster came to the unfortunate conclusion, though :-\

e: also, it's weird and possibly some sort of bug, but apparently winter/late autumn is like the best season for farming xp out of any of them, if you want to turn some outers into lean mean herb gardening machines. Just set out a few fields of poplar; the trees apparently will rapidly die off completely and get replanted.

e2:Ooh, nice. Confirmation Fei may occasionally show up again on Fei environment maps. This setting is the gift that keeps on giving (amazing furs and beast blood).

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