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General Discussion / Re: Random thoughts - On the Origins of "I Could Eat A Horse"
« on: October 25, 2023, 05:54:10 am »
Y'know, I don't know if it's a common bit of sound design I've just not been noticing (mostly because I tend to play with things muted, these days), but watching a speedrun of Spike McFang, one thing that's really stood out that I've definitely never paid attention to is that they, like... give the characters voices, in a game without voiced lines.
There's a sound effect for when text scrolls, basically, and the little type-y ding-y thing is different for different characters. It really stood out with a cat-themed boss character, that had a very distinct meow-y twang to its text-beeping, but every character since I noticed the effect has had a different one.
And, like. That's really slick sound design when you're working with a limited sound palette, in particular? That is a remarkable bit of detail, and I can't recall ever encountering it before, even back when I regularly played stuff like McFang (or JRPGs, or whatever involves text boxes like that). It's neat!
There's a sound effect for when text scrolls, basically, and the little type-y ding-y thing is different for different characters. It really stood out with a cat-themed boss character, that had a very distinct meow-y twang to its text-beeping, but every character since I noticed the effect has had a different one.
And, like. That's really slick sound design when you're working with a limited sound palette, in particular? That is a remarkable bit of detail, and I can't recall ever encountering it before, even back when I regularly played stuff like McFang (or JRPGs, or whatever involves text boxes like that). It's neat!