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Messages - Frumple

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3811
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: May 18, 2020, 07:45:51 am »
But yeah, if you're after playing with a map editor, like... content mods are actually probably more interesting to you than QoL ones, on some level? Especially primarily cosmetic ones, of which there are some. There's all sorts of new blocks to play and build with in those things, and you can generally mostly ignore most of the additional bosses or items if you really want to.

Though yeah, if you're multiplayer in journey and pooling resources to research, it'd obviously take less time, heh. Solo getting to gold (on a large map) took me a while, though a fair amount of that was having things set to master and dying quite a lot (cave bats are bad enough when they don't kill you in like three hits and take a half-dozen jester arrows to put down, oi).

3812
Speaking of... Would you consider this to be a math problem?

Asking for myself, there's a dumb story attached.
You could math it if you really felt like, so sure, math problem. Probably easier to just scribble lines until something worked instead of bust out the formulas, but you could do that, too.

3813
They say putting a strip of tissue/toilet paper (something absorbent, basically) at the top of your whatever can prevent the fogging, for what it's worth. I still haven't actually tried it, but it's on the list of things to try whenever my workplace opens back up to the public.

But yeah, I'm now doing the mask thing when I go into stores, and will be at work when we open our doors back up. Most of it isn't even the protection, it's the look, for lack of a better word. One of the important things to be doing if you're in any sort of official capacity (i.e. working at a gov't ran job) -- or just in general if you want to be doing at least some minor contribution to making things less bad -- is to be walking the walk when it comes to behavior. If you or the organization you're working for are telling people -- look, wear masks folks -- then you need to be wearing a mask if you're ever visible to the general public. If it's distancing, you need to be seen distancing. If it's not doing non-essential shit, you need to not be showing up at the hairdresser or gym.

If it's just a good fucking idea to be doing those things and it's not any sort of specific policy for something you're working with -- do those things. Even if it's not specifically vital for you in particular, because it helps send and spread the message, yes, this shit is important, we should be doing it.

And that fucking matters. Because if enough yous aren't doing it, people start going, "oh, it's not that bad" and things get worse. Top level presentation matters the most on that front (one of the myriad reasons the stateside administration can go fuck itself right now, as a general thing), for sure, but every little bit helps normalize better response and that especially makes a difference if your political administration et al has largely fucking abandoned proper response :-\

3814
General Discussion / Re: AmeriPol thread
« on: May 17, 2020, 10:45:53 pm »
The virus was sent by Athe to purge the world of believers.
Seriously though, can we not with that? I'm pretty sure I've literally heard shit like that since all this started, and fuckers going that crazy are actually killing people and shit. So, just. Save it for after we've finished burying people :-\

3815
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: May 17, 2020, 10:40:18 pm »
I mean... time/weather and spawn rate control are both pretty huge -- they're some of the things I prioritize when playing mods that offer the functionality (to a greater degree than vanilla's half-arsed/clumsy means, anyway). Being able to flip up and down the difficulties is also pretty darn nice. As is placement range (especially with the new chest traps :P). It's more than just dupe and research, and the research gives you progression without having to plink away at ores tile by tile for small forevers (it took me a good bit longer than 5 minutes to go straight to gold, by the by -- you need a hundred ore to complete research, which still takes a while to get to, especially if you're doing master).

Basically it's... pretty nice. If you don't want to use the duping, you can just... not. And enjoy the added functionality of the rest of it. No clue of you can selectively limit which powers are accessible in a multiplayer journey map, though.

Still, QoL (remembering that none of this shit works with the new version yet), definitely magic storage, definitely auto-trash, definitely recipe browser. Maybe brighter torches,  maybe fishing mods (more/better rods, nixing or reducing the quest timer), maybe some of the utility NPCs (buying potions, critters, rare enemy summoning, etc.), probably max stack increase, maybe omniswing (i.e. auto-swing on everything), maybe no tombs and/or shorter respawn timer, start with base if you do decide to go with content mods and their buckets of new tiles and whatnot to play with, maybe one of the alchemy mods or whatever they are makes it easy to swap between stuff like lead and iron. Vein miner might be a step too far for you (I think it can get you kitted out in full gold faster than journey mode can, if you really push it, heh) but I'd seriously recommend it anyway just because it mostly removes the bloody tedium of digging out ore patches.

Don't expect a map editor that works with the new version particularly soon, tho'. Probably take at least a couple weeks or something.

3816
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: May 17, 2020, 10:18:42 pm »
Content wise... thorium, calamity, redemption, sometimes pinky, always joost (mostly for the noclip hook, heh), usually fargos (often pretty OP even for calamity+ tier stuff, but a very nice "what do I do now" mod, plus some other nice utility), I think are the ones I keep coming back to, though I tend to rotate new stuff in occasionally. Usually Luiafk nowadays, too, it's great for telling some of the finicky/grindy parts to just sod off.

Never really liked spirit or overhaul all that much, tho'. First major mod smash I did was thorium/calamity/spirit, and spirit just felt kinda' lackluster in comparison to the other two...

3817
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: May 17, 2020, 07:01:38 pm »
What mods are people running these days?
all of them

... more seriously, uh. The mods aren't updated to the new patch, like, at all. Far as I'm aware nothing is, yet. Not even the modloader most of them are reliant on is, though it's now available as a steam app/terraria DLC that'll run the latest patch prior to this new one (so you can get working mods, but not mods working with the new patch), I think even with the base game updated to the new version.

All that said! The last batch I was running prior to the update looked like this in the enabled file:
Spoiler (click to show/hide)
I'm usually running one or two major content mods (calamity plus other stuff if I can work it in, just other stuff if other stuff + calamity = insufficient memory) at a minimum, some RPG mods, magic storage (major trouble going back to vanilla storage, now), vein miner (can't go back to vanilla mining anymore -- with the new patch I'm just blast mining in journey mode 'cause screw the vanilla mining experience holy shit), anti-social (busted balance wise but adds a lot of variety in what you can do with accessories, by dint of doubling the amount you can use, ahaha), start with base (bloody godsend that one, when you're running several major content mods -- trying to build houses for 40+ npcs is a small nightmare), auto-trash, max stack upgrade, shorter respawn time, fishing stuff, wing + boot slot (not balanced, also don't care), recipe browser/boss checklist (both super helpful when you got stupid amounts of content mods running)... I think that's kinda' my "base" loadout? If it looks like it's a lot that's because it is.

Then... whatever else I decide to shove into it all. Prior to noticing the 64x version of modloader I flatlined the game with insufficient memory issues a lot :P

3818
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: May 17, 2020, 12:22:52 pm »
It's been within like the last day. That wasn't their username last time I looked at this thread :P

3819
Other Games / Re: Gearhead RPG questions thread!
« on: May 17, 2020, 12:21:23 pm »
I'm pretty sure there are some? Or rather most early stuff is fairly tame. Can't remember what the safer stuff is early on, tho'. Set areas (like the manor) are probably riskier than missions or whatev' in the very early game, but I don't quite recall if they have set spawns or not, so it might not make a difference. Knowing when to back off and/or run is important early on, especially vs. melee stuff.

3820
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: May 17, 2020, 09:13:02 am »
Huh. Is it just me, or are pressure plates a lot harder to see now?

3821
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: May 17, 2020, 07:39:03 am »
Eh, on a medium world I've noticed the occasional very mild performance issue, but so far it's been no worse than what it was prior to the update for me, especially if I was running a buncha' mods and things were getting crazy. Lag et al has been fine on my end, once I got the crashing on startup thing ironed out.

3822
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: May 17, 2020, 06:47:02 am »
The patch has hit and so far I noticed only the pretty trees (started a new world).

What else is there of note at early stages of playing?
Slimes can fly sometimes now. They'll come in on balloons, which you can pop.

There's angry plants, which will effing murder you, violently. Well, everything on master will do that, but the dandelions at a minimum will literally one-shot you at the start, and they're ranged. Their aggro range is fortunately fairly small -- less fortunate is their projectile lifespan is very much not.

There's antlion larva. Lots. Of antlion larva.

I'm increasingly unsure I can do this without magic storage and also auto-trash. Especially with vanilla crafting lists, which has a lot more "dead" (non-material) items than I've become accustomed to (i.e. stuff I want to trash). Some other QoL mods (like vein miner or further stack expansion, I miss my 4 digit stack limits, hah) would also be nice :-\

That said, journey mode is pretty great so far. I just. Want the mods back.

E: Oh, and there's shell pile blocks in the ocean now. They're, uh. Useless other than for cosmetics, but they're there.

3823
Other Games / Re: Gearhead RPG questions thread!
« on: May 16, 2020, 10:50:43 pm »
Dunno... might try looking at the links on the wiki, something in the archived forum or the discussion group might be still accessible. Can't recall anything offhand, tho'.

3824
Other Games / Re: Gearhead RPG questions thread!
« on: May 16, 2020, 02:26:40 pm »
Iirc, an easy way to lose missions without, y'know, risk, is to just... leave. Immediately turn around and ditch off the edge of the screen. Want to say that's harder in space missions, but not impossible? It's been a looong time since I played GH2.

That said, mecha wise early game rocket hammers are probably one of your better friends, if I'm remembering right -- ammoless, high damage, not great range but existent (i.e. not a complete pain to use in space fights), they can get you off the ground pretty well.

Money wise, my memory wants to say fungal extermination is like super good payout? Kinda' dangerous, but good money, not quite GH1 sewer missions, but close. Can be helpful to chase those around if you find yourself out of mecha or needing a quick cash infusion. They're personal scale, though, so ignoring your SF:0 for mecha stuff isn't necessarily the best idea.

That's all I can really remember off the top of my head, tho'. It's been a good long while since I played.

3825
General Discussion / Re: AmeriPol thread
« on: May 16, 2020, 02:09:35 pm »
I mean, pouring bleach all over the clothes is appealing to your base, so.

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