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Other Games / Re: Smoke and Sacrifice Giveaway
« on: May 11, 2020, 10:35:30 pm »
Remember seeing a vid of it at one point. Had a sort of steampunk don't starve vibe to it. I'd be interested, I guess. Looked neat enough.
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i saw hunting more as a way to prevent some animals to stay on specific areas, as otherwise they kill your citizens walking near them (a problem when you have a mining operation at some distance of the city and most of your miners are regularly dying to a pack of animals roaming around it).Uh. Huh.

On that note, what kind of field size do you go for now? I've just been building off of the tutorial so far, so for the sake of consistency I've been doing 8x8s. Speaking of which, an 8x8 plot apparently only needs two tiles of irrigation canal before it's considered fully irrigated.I started with the 10x10s the tutorial recommended, 1 set (3 fields, fruit/grain/veg), then two, then three -- and lost dozens to starvation when the population bloomed from 10 to 50 to >100, despite having ~1/4th of the population working them. Haven't bothered with irrigation at all. Somewhere around 200-ish pop I went from doing that to "whatever my free worker population can deal with" (so whatever size needed, like, 10-20 workers or whatev') and around half the population doing the work, and finally got over 1 day supply. Somewhere over 7-800 hundred I started doing, like, 50x50s, or stuff like ~max size animal pasture~ still utterly incapable of stockpiling meat lol. It's gotten to the point I'm managing around 2.5 to 3 seasons of surplus with 1.5 rations? But that's with ~450 out of ~1.1k pop doing food stuff and it still dips noticeably when new people trundle in


Or that the Tavern is where the normal dregs eat their food, while the Feast Hall is for... Other things, presumably. Special things that I haven't gotten to quite yet.You can set feast hall usage in the reputation menu! I haven't bothered much with the tavern in the non-money alpha build thing, but I got a few (fairly big) feast halls up and running once someone mentioned that menu and I checked it out. Didn't even realize the tavern was for bog-standard fooding, huh. Rep menu's also where you tell people to wear clothes! And bath. Also try to build you (big!) bathhouse near coal deposits. You might not notice it needs that to be a happy building on top of being hygienic. Build everything big, really, reasonably sized shit just does not work when you're dealing with a four digit population.
