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Messages - Frumple

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4456
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 20, 2019, 06:08:21 pm »
That's not a very helpful trick, since you don't know what's coming until you open the thread. Better is to just put everyone you see performing the undesired behavior on ignore. That way you don't need to be prescient :P

4457
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: October 20, 2019, 03:15:53 pm »
please stop humping y'all's numpads

they don't deserve this

4458
I'unno, I remember most of the 90s being kinda' shit. Better than what folks spoke of for the 80s, but... not great. Especially if you had any health issues in the US, bleh. I guess those were the years of Infantry, though, so it wasn't all mediocre-to-bad. Unfortunately '96 was before those days, so...

4459
General Discussion / Re: Code tipz
« on: October 20, 2019, 09:59:34 am »
Code: (code tag is gogo) [Select]
like this, i guess

4460
Other Games / Re: Noita
« on: October 19, 2019, 05:38:01 pm »
Mimics, trapped chests, really the moral of the story is to just shoot all the chests open and make peace with however many that ends up ruining. It's for the better.

4461
General Discussion / Re: AmeriPol thread
« on: October 19, 2019, 10:48:15 am »
I mean... even without chemical attacks, turkey's being a complete genocidal fuckstick, here, and the US largely enabled it to happen. Chemical attacks would be extra shit on a shit sundae of "demographic correction", or whatever that not so euphemistic statement was, but them not happening wouldn't make it not a shit sundae.

So... I'unno, wait till confirmation on that one, keep shitting on turkey for what it's doing and the US for fucking over its ostensible allies. Seems like an appropriate game plan.

4462
Other Games / Re: Noita
« on: October 18, 2019, 11:12:05 am »
Yeah, the bigguns have that, too. I never noticed the little ones had, mostly because they die pretty easy, so... none got close. Big ones have much more health, plus those tentacles can do the get-over-here thing, so I've ended up close to them pretty often.

4463
Other Games / Re: Noita
« on: October 18, 2019, 10:39:38 am »
The tentacle beak dudes? Yeah, they'll freeze your ass and then do horrible things to you. They're actually one of the things that will kill me through infinite health, so I suspect they're just flat out no-save insta-kill. Iirc melee immunity stops 'em pretty hard, though.

... well, maybe you're talking something else since those guys aren't particularly little. Any case, they can do the same freeze/pop-you-like-flimsy-balloon thing.

4464
Yeah, last I checked it's aimed basically right at where Michael hit, so... well, there's a lot of people hoping quite hard it stays a tropical storm, instead of deciding to become yet another overnight fuck-all-of-you event.

4465
Other Games / Re: Noita
« on: October 17, 2019, 12:21:21 pm »
Popcorn sheep spell, huh. I can dig it.

4466
Other Games / Re: Noita
« on: October 17, 2019, 07:56:32 am »
Ooh, small tip that might be easy to miss: Wands with some knockback make traveling to places like the spirit essence much, much less tedious. Can speed you up pretty significantly, which is nice when places like the lake are so bloody deep.

4467
General Discussion / Re: AmeriPol thread
« on: October 17, 2019, 07:01:06 am »
If labor is no longer desired, we just have to find universal values for something else that everyone has! I propose blood.

My blue blood is worth a little more than yours
Yep, blood is indeed something everyone has, and can regenerate given enough time when the person is alive, though a blood based economy would be dangerous for obvious reasons. Maybe animal blood? but what animal blood is worth more than the blood of other anmals? And what of hemolymph? The "blood" of arthropods?
Horseshoe crab blood is apparently like current!diamond tier in value or somethin', yeah. Stuff's near worth its weight in gold, way more valuable than human blood.

Which is a problem, because predictably this has led to us fucking with horseshoe crabs fairly fiercely, but that's a different discussion.

Also ninja'd, but it's way too early to ignore the siren call of sunk cost posting, so here we are.

4468
Other Games / Re: Noita
« on: October 17, 2019, 06:36:51 am »
Poly pots aren't far from it, though. Game seems to be lousy with the things, poly and chaotic poly always feels like they're one of, or the, most common flasks. Which is kinda' annoying, 'cause they're also probably the deadliest substances in the game.

E: Now, what there really needs to be is a perk that lets you stay poly'd indefinitely, probably let you kick your way out of it or something. Then you can play poly roulette until you hit the lich or somethin' and have some fun. actually, can you hit bosses with those things? Is there some small chance to turn into the dragon?

E2: Also daily (or just random) form runs would probably be pretty great. Have your base form for that game be some random critter.

4469
Yeah, that article about ignoring minor crimes sure is convincing with regard to homicide. Clearly if police stopped investigating homicides, they'd actually go down.
Fairness where it's due, given the nature of most homicides, it's fairly likely they wouldn't increase much. Consideration of those sorts of consequences don't tend to really play into the decision-making involved with most of 'em, so the preventative effect of investigation probably isn't actually particularly large.

Cops no longer casually killing people isn't quite equivalent to stopping investigations, though. If it was associated with a general reduction in police abuses it probably would have good odds of reducing homicide, by sheer dint of the societal benefits that would start sprouting up if cops stopped regularly abusing communities. That'd take a lot of serious fucking reform, though.

4470
Other Games / Re: Noita
« on: October 16, 2019, 07:20:44 pm »
Fliers do get stunned by impacts, though? Tends to feel like not as long or as hard as you do, but you totally can swat stuff out of the sky. It's super evident if you fly up to the works and hit one of the floaty squishy things a bit.

Edit anywhere is... honestly kinda' powerful, and strips a lot of the decision making from the game. Maybe if it destroyed wands you drop by default or something, with a replacement perk changing that behavior? That'd be a decently hefty nerf. Alternatively, you can only move spell components a certain number of times between mountains or somethin', stuff like that. Edit anywhere lets you casually strip wands of spell components as you go, which cuts a fair amount of strategy et al from the game. If it was default it would probably need to be limited, somehow.

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