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Other Games / Re: Knights of the Chalice 2.
« on: March 15, 2019, 10:20:00 am »
I can't really say for 2 what with it not being out, but the first was a crunchy, sprite based, mostly dungeon crawl hack and slash party thing. Sorta' nostalgic for stuff like the old dark sun games, just... newer, less buggy, etc. Didn't try to get too fancy or go beyond what it was setting out to do and did so pretty competently for the amount of people working on it, so on, so forth. The weapon enchanting was nice, heh.
Basically it was a pretty solid, scope limited (in a good way), non-fancy-graphics combat focused CRPG, harkening back to older games that were done fairly well. Nice stuff, maybe not super ground breaking or summat but definitely capable of scratching a specific sort of itch. 2 is supposed to largely be that, but more.
E: Though looking at the screenshots for the first time in a while, that's definitely changed quite a bit, heh. Still. Crunchy, combat heavy, D&D derived mechanics, lots of classes and whatnot. It's another riff on the D&D game concept, but it's not like that's necessarily a bad thing.
Basically it was a pretty solid, scope limited (in a good way), non-fancy-graphics combat focused CRPG, harkening back to older games that were done fairly well. Nice stuff, maybe not super ground breaking or summat but definitely capable of scratching a specific sort of itch. 2 is supposed to largely be that, but more.
E: Though looking at the screenshots for the first time in a while, that's definitely changed quite a bit, heh. Still. Crunchy, combat heavy, D&D derived mechanics, lots of classes and whatnot. It's another riff on the D&D game concept, but it's not like that's necessarily a bad thing.