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Other Games / Re: Slay the Spire - Deck-building to Death or Glory
« on: August 01, 2018, 07:28:00 pm »
Last boss is pretty random, though I've never really noticed any of them except the time jackass countering a specific deck type. Sleepy could maybe be considered countering power heavy decks but you kinda' have to have a pretty sketchy power loadout to not explode the thing before its scaling becomes a problem. Similarly the remaining one basically boils down to "can you kill the donut hole fast enough?"... or out scale the strength gain, I guess. Time jackass is about the only one that ever kills me if I actually make it to the act 3 boss, heh.
And yeah, most runs have three minga melon jerkeybyrds. Pretty sure you occasionally get it more than once, even. I'm not sure the alch stone actually makes their fight harder, though. The extra energy means it's that much easier to knock them out of the air.
And yeah, most runs have three minga melon jerkeybyrds. Pretty sure you occasionally get it more than once, even. I'm not sure the alch stone actually makes their fight harder, though. The extra energy means it's that much easier to knock them out of the air.