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Messages - Frumple

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6361
General Discussion / Re: KILL SIX BILLION DEMONS Discussion Thread
« on: January 03, 2018, 12:56:35 am »
Far as I'm aware stylized or explicit expies, or outright appropriation, of religious iconography and whatnot is pretty common in fiction from the areas in question. Tends to be a good bit more explicit than with christian stuff, too, which is probably unsurprising considering the metaphysics and popularity of some the characters and works related to the beliefs (also the age doesn't exactly hurt for accumulating stuff what is in good shape to be yoinked). Hindu in particular is also (generally, individual sects vary) pretty chill about that kind of thing, insofar as I've noticed.

... that said, isn't that proverb (at least initially) buddhist? I'm like 80% sure that proverb is buddhist. There's definitely a version that is, anyway.

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General Discussion / Re: AmeriPol: Back to work Congress!
« on: January 03, 2018, 12:24:43 am »
If... that was talking about the hardcore optimization? I mean, yeah, particularly if they're not going hardcore enough and including "this will lead to the collapse of society" in their number crunching. Don't think I'd call it good for society, just pointing out a few of the ways firing (or not hiring) someone that's pregnant (or has kids) is way less of a bullshit reason than your average cold.

Employer's perspective, a worker (and particularly a pregnant one) with kids as a concern is probably going to be a lot more trouble (and for questionably acceptable returns) than one without. Plenty have enough worry for the law or just aren't a raging jackass and can let some margin slip to keep a parent hired, but it (pregnancy/kids) has pretty good odds of being a net negative, particularly in a way a cold isn't

... now, that said, colds are in fact one of the larger human resource costs companies face (particularly folks trying to work with one, cheerfully getting other workers sick). You even occasionally have a company not sufficiently blinded by profit motive's schlong jammed in their eyes that recognizes that and has decent SOP for making sure their workers can get and stay healthy.

6363
General Discussion / Re: AmeriPol: Back to work Congress!
« on: January 03, 2018, 12:08:19 am »
Uh. Things being hunted for: Food (preferably that won't effectively or explicitly kill you), clean water, housing, decent life (e.g. not being worked to death or misery, having at least some luxuries, highly unlikely for there to be knife or gun fights nearby with any regularity, etc.), little to no chance of it all going straight to fucking hell over the course of a few days (and guarantee of support if it does), some degree of share of the ~effing miracles~ science is producing, probably a few things I'm forgetting. Pretty sure this shit ain't really that complicated or vague, at least so far as baselines go. I think I'm warming up to the rough summation of "please fucking stop trying to fucking kill us", personally. Catches the ethos pretty succinctly.

Pfft, that's a completely BS reason to fire someone. Might as well fire someone for having a cold, it's that BS of a reason.
For what it's worth, I'm fairly sure that's somewhat illegal in some places in the states... conceptually. Most HR schlubs aren't actually stupid enough to outright say they're firing you for being pregnant... though that assumes you're somewhere that can't just fire you because it's a day of the week ending in y.

Though, that said? From an employer's stupid/short term/greedy perspective, it's a hella' good reason to fire someone. You can work through a cold, but you probably ain't going to be working through your water breaking (and if you do, jesus toad licking christ OSHA or something is probably not going to be happy with the biohazard issues resulting). Not only are they going to be variably invalid for weeks or months in the short term, they're afterwards going to be working less capably for years, possibly decades.

If you're really hardcore cost optimizing your workers you want sod all to do with parents or prospective parents, because they're pretty literally incapable of matching the performance of someone otherwise equally capable but without kids. Children are a bloody incredible drain on a person, especially early on but regularly effectively for the rest of the worker's life, and even if the worker effectively ditches the sprog it's pretty damn likely that, too, will screw with them. Not that you probably don't have greater concerns if it doesn't, because that'd be a reeeeeaaaallll good sign whoever it is is pretty heavily bugnuts. though you probably don't want to put the screws to a worker too hard on the subject, as hardcore cost optimizing acknowledges this thing called morale and whatnot and are aware other workers have eyes and mouths do note this statement applies far less if your prospective employee market is sufficiently saturated, poor, and desperate :V

---

... any case, too lazy to get link, but us down here in florida are apparently >85% of the way (with a month to go) to getting a bill on the 2018 ballot to fix florida's bugfuck stupid bullshit that disenfranchises felons entirely, even after serving time. Actually gave my signature to it a bit ago, so it was good news to hear it's fairly close to getting a chance to get voted on. Shit's been on the books way too long (i.e. at all, for any length of time).

6364
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: January 01, 2018, 01:12:14 am »
It's getting annoyingly difficult to track a caller if they don't want to be, actually, and apparently without requiring all that much effort on the caller's end. Probably one of the reasons there hasn't been a string of murders inflicted on the various fucks running con jobs on the elderly, among other things.

Any case, wtf of the day is that feeling when you spend a few hours wondering why the hell there's intermittent explosions and gunshots going off outside before having someone remind you it's the 31st of december.

New year's celebrations sound remarkably like homicide attempts when you've forgotten what the date is.

6365
General Discussion / Re: KILL SIX BILLION DEMONS Discussion Thread
« on: December 30, 2017, 12:25:36 am »
Oh hey, Scenery Porn: The Webcomic. I really need to get around to catching up with KSBD. Think it's been at least a year and a half since the last go.

Any case, if for some strange reason someone needed more encouragement to go check it out, yeah, it's pretty great. What I recall the plot up to the point I reached is even pretty alright, if for some reason just staring at all the pretty pictures isn't enough. Which. Staring at the pretty pictures is totally enough. Stuff is cheerfully gratuitous pretty often, which is real nice.

6366
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 30, 2017, 12:19:18 am »
Wonders of translation and half-hearted phonetic parsing of pronunciation. Dramatic scene becomes far less dramatic when your post-selling-soul-to-devil-for-revenge renaming nets you heart-shakingly terrifying name of... "Gooey Poo" (lit. Gui Pu).

I can only imagine how difficult it is to build up your evil vengeance hunter rep when your name is very literally shit. Though I guess it's conceptually a decent opening gambit? Might get that opening extra moment of hesitation when you come flying out of the bushes screaming that poo comes for their head.

... any case, work itself is Upgrade Specialist in Another World.* I'm sure the name is something innocuous in the original language, but as the with myriad dongs of punch magic, it holds up somewhat poorly to a primarily english speaker.

* Which is a'ight as punch magic stories go, so far. MC is fairly murderous, but largely not a raging asshole about it and most of the rest innit particularly bad. Ranking it as number two or three of what I've read of the stuff over the last half year or so, I think. #1 is hands down World of Cultivation, at the moment (it's actually something approaching pretty good, imo), and I think there's a few other contenders for whatever's left of the top three. Library of Heaven's Path takes second, probably, now that I think about it a little has its rampant power fantasy issues but characterization and whatnot is fairly enjoyable...

... though, that said, it's not exactly a thing of amazing difficulty to stand out quality wise for this stuff. Most of what I've read since I started doing much of it a few years back has been like sub fanfiction averages in terms of construction.

6367
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 29, 2017, 12:55:24 am »
... huh. Apparently the last time I updated the tablet's browser was about half its development cycle ago. It has integrated ad block now, it seems. Which is nice, few of the sites I've been reading stuff on has particularly annoying ones that occasionally crash twilight (or the browser outright). Looking pretty fixed, which is good for both my eyes and my patience.

I... probably should pay more attention to things like that, really. Maybe some day it'll become habit more than something I do when things stop doing what I want them to...

Fake e: Al... also looks like it's fixed that complete five fold pain in the friggin' arse that some places like wordpress was pulling, where it'd repeatedly yank your focus back to the top of the screen until it finished dicking around with whatever it was doing (loading the follow button menu thing, near as I could tell). My literary quality of life just notably improved. Now I just need to see if there's a way to deep six any bright text/background combinations and I'll be pretty much entirely content.

Actual E: Aww hell, trying to access the bookmarks has even stopped crashing the browser. I really should have done this a while back :-\

6368
General Discussion / Re: AmeriPol: Christmastime!
« on: December 29, 2017, 12:04:17 am »
I doubt anything would happen.  Libel and slander are almost always used in lawsuits, I don't think the government even can bring legal charges for slander.
Not entirely sure about that, but pretty entirely sure the DNC or whatever individual(s) that'd be implicated by the claims would have the at-least-conceptual grounds to file. Fraud claims about a nebulous "someone" innit exactly amazing at passing legal muster, so an actual attempt at 'em would presumably have, y'know, actual targets. Specific voting precincts and whatnot.

Fairly sure that's what happens when the GOP tries to shit on voter suffrage for the Nth time and gets caught at it, again, so I'd assume fraud charges would have to be similarly directed. If moore and co. aren't just blowing hot air out the ass they're trying to pass off as a mouth, anyway.

Half want to say individual departments of the gov't might have the grounds, too... assuming there was actually something to hit with our ten penny whore's orifice level loose libel or slander laws, heh. Any case, whatever legal grounds might exist, near as I've noticed it's just arse gas flowing out their craw again so we probably won't even have the small chance of finding out.

6369
General Discussion / Re: AmeriPol: Christmastime!
« on: December 28, 2017, 11:26:21 am »
I'unno, it might actually trip over libel or slander laws. There is stuff on the books involving public claims of criminal conduct and whatnot, particularly if it's intended to, well, spread slanderous accusations. They tend to be hella' loose, but they're sorta' out there. Probably depends on how it's being framed and specifically who, if anyone specific, is being accused.

6370
General Discussion / Re: AmeriPol: Christmastime!
« on: December 28, 2017, 09:45:14 am »
It'll be hilarious if that gets investigated, and it ends up finding it was moore/the GOP that committed it.

6371
Other Games / Re: They Are Billions - Hardcore Survival RTS
« on: December 27, 2017, 10:44:27 pm »
Ehehe, even I've noticed that. There's like a pause button when you click on the resource gathering whatever it is. Think in the bottom right corner of the command bank? No clue if you have to enable it in the options or somethin'.
Maybe custom maps added more, I really wasn't into that stuff
They totes did, from time to time. More SC2 than WC3, on that front (far as I've been able to parse, it's both easier and less clumsy with SC2), but even some of the more involved WC3 ones cracked open the base game's resource type limits. The leader board whatever it was functionality got abused to hell and back after a while :P

6372
Other Games / Re: They Are Billions - Hardcore Survival RTS
« on: December 27, 2017, 08:06:31 pm »
So I'd say it's probably even odds between some of them being around in the WC/SC custom map scene or some of them drawing inspiration from the same sources as those folks. Remember, the first Anno released in '98, AoE I in '97. I don't have much experience with Anno, but I damn sure do with AoE, and the whole tech-up and research process + increasingly high-tech building visuals reminds me very much of AoE, especially combined with the high-tension economic macro game.
Never played any of the anno series at all m'self, heh. Could see the visual aspect with AoE (though it was pretty common with custom junk, too, if generally with notably more limited models, ha), but the eco part (however high tension) is way closer to how some of the custom map stuff did things than just about anything AoE's way. Infinite (but limited slots, so to speak) resource nodes were a vaguely common thing to do. Territory focused (risk style, etc.) ones moreso than freeform stuff, but it was a fairly general thing.

Add on the housing upgrade for money and pop thing in particular (especially with the individual upgrading vs AoE's general age advancement), which was damn near ubiquitous, and, well... if it was arrived at without strong influence directly from the maps, they very much ended up making a buncha' the same decisions a good few other folks did a handful of years back. Which is totes possible by way of shared influences or whatev', it'd just make me a bit surprised.

Could you provide links?
Eh... not without a lot of very annoying digging (more than I have the will to do), tbh. There's a fair bucketload of the particular style of play, of very much varying quality and often identical or near identical names, heh, and while I directly played more than a few back in WC3 days (which is why the similarity hits me), it was never a major interest (and I kinda' sucked at it :V) so I don't remember much in the way of specific-enough-to-link examples. SC2 exposure's been more youtube vids, but it's been a good number of moons since that, too :-\

There's almost certainly some on hive workshop or somethin', though. Civilization, world war, empire building, that'd probably be keywords that'd pull something up.

But I don't get why there are parallels being drawn to WC or SC...
Least in my case it's specifically parallels with one of the sorta' more popular general styles of custom/player created maps that were made for 'em. Mechanics wise there's a good number of similarities with bits of design common to the general lot I've been mentioning. The base games for either have little to no resemblance, heh.

Graphics wise, the only thing that's really hit me there is the first two available military units, as mentioned. The ranger and solider bear fairly notable (least to me) resemblance to the night elf archer and space marine models, respectively, and they were both common model choices for non-vanilla ranged units in WC3 custom maps. Marine was usually later on in tech trees, but not always.

... graphics wise, tbh, I think I might be most reminded of Heroes of Annihilated Empires, just... newer and more generally steampunk as opposed to a single faction. I have a sneaky suspicion that's more because I've just been watching vids and don't have free reign to zoom it or whatev', heh. It's in no small part just due to how the zombies clump up. The undead in HoAE could do stuff that looked pretty similar, if generally with fewer numbers... well, everyone did, but the undead specifically had zombies, too, so.

6373
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: December 27, 2017, 05:08:02 pm »
"You've just done what no artist has done in history, you've made pictures move!"

goddamnit tv get your recursion bullshit out of my ears

that looks like a friggin' western anyway what are you doing

Also no, I have no idea what the name of whatever it was is. Heard it in passing, barely paid attention beyond noticing it was grit and western looking and trying to metaphorically ouroboros itself up its own conceptual arse.

6374
Other Games / Re: They Are Billions - Hardcore Survival RTS
« on: December 26, 2017, 10:44:05 pm »
Hmm whilst I know what you mean, this is far, far superior to the custom maps. It just feels so much better put together generally - the feel is spot on and it feels so...snappy playing it. It runs 1000s of units without a problem on my old laptop. Yeah, old SC2 and WC3 had similar modes, but it's just the same as saying SC ripped off C&C ripped off TA ripped off etc. etc.
Eeehhh... more like Brood War ripped off Starcraft, at least from what I've been seeing. Actually probably closer to something like RA vs Tiberian Sun (or either of those and RA2, I guess)... base SC and its expansion are a bit too similar.

The biggest departures I've seen are basically all engine; better performance, stuff not being kludged to, say, have buildings need to be near power nodes to work, etc. Definitely looks like it plays better so far as performance and UI built specifically for it and whatnot goes, but the major thing holding back those old maps has always been that side of things, rather than much so far as the mechanics involved are concerned.

Mechanics/gameplay wise, just about all of it I've seen before, far as I can recall mostly in the same place a few times, too. Survival style wave stuff was pretty uncommon, if existent, but the rest of it is pretty much bullet point late stage WC3/SC2 city builder/civ style design.* I'd definitely say it's not nearly as different as SC vs C&C vs TA (particularly TA), heh, but... maybe during some of the notable-but-not-seriously-major breakpoints in the C&C series. First one/RA/TS, RA 2, C&C/RA 3, etc.

Which, uh. Dunno if I've said it before, but for all the similarities strike me real hard in this case,** folks lifting some of the better WC3/SC2 maps, either explicitly or by yoinking great swathes of the design common to particular strains of 'em, isn't something I mind, per se. Particularly when it's actually riffing on some of the more interesting ones, as opposed to yet another DotA style AoS riffs. It's just been hella' easy to spot the relation in the case of this game, to the point it's been a bit distracting while watching gameplay vids :V

* Though, note again, just to really reiterate it, don't take that as being a bad thing, exactly. The biggest downside those maps had was the engine not being specifically built for that style of play. Tab here being built more or less ground up for it totally means it's a major improvement over what was managed with the WC3/SC2 engines, and to all appearances a pretty damn decent one regardless.

** You have no idea how much the ranger/soldier starting pair hits me right in the night elf archer/space marine ranged unit norms of WC3 maps, ferex :P Right down to the character models being suspiciously similar. That more than just about anything I've seen so far makes me think the game is a very much intentional homage.

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General Discussion / Re: AmeriPol: Christmastime!
« on: December 26, 2017, 12:45:03 pm »
Work related stuff pretty certainly is involved, sure. There's a mess of stuff beyond it, though. Not really any singular cause, just some larger ones (work ethic, religion related stuff, behavioral norms not strongly related to work, to name some) and who knows how many smaller ones.

The sentiment's definitely eroding and pretty quickly, at least. Fortunately.

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