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Messages - Frumple

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6406
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: December 20, 2017, 11:48:26 pm »
If you're doin' yoyos gobbo invasion should probably be a pretty high priority, heh. Need that tinker's workshop iffin' you gon' put the yoyo accessories together. Yoyos have their shtick but it's kinda' sketchy damage wise until you get the whatever it is together and better than double your potential output, yeh.

6407
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: December 20, 2017, 06:48:39 pm »
Vis a vis the jungle lizard, it's a good bit nastier than that vid made it look, heh. Those firenadoes instakill you; they're not so much attacks as boundaries to the fight. Fellow that made the video also seemed pretty well spec'd for speed (and solid at getting around regardless), which makes it look easier to avoid yharon's attacks than it actually is. The critter's pretty fast, too... want to say generally faster than the devourer. Few other things involved, a (fairly lengthy) invincibility phase, ferex.

Any case, I've definitely found the DoW to be the easier of the two. Way easier to vomit damage onto the DoW until it dies (I've had goes hit six digit DPS vs the worm, heh, when the baseline at the time was more low 10ks or high thousands), and for all the contact damage with the worm is huge, it's also generally notably easier to avoid than yharon's junk. Lizardbird's decently placed difficulty wise, imo, basically.

... also, slime catching tool? Is that new to something? Don't remember seeing it in... whatever it is that adds the adventurer.

6408
Other Games / Re: A Cautionary Tale of Gambling in Mobile Games
« on: December 20, 2017, 04:28:18 pm »
The sunk cost fallacy hurts businesses too.

A local restaurant just wasn't pulling a profit, and went into the red some months. They kept going because they already had so much invested into the equipment and so much time invested in training the employees and advertising and etc. But at the end of the year they poured their time into it and barely broke even and they were struggling financially. But they were still so invested in the time and money they had already spent on it they didn't want to close, despite trying everything they could think of to improve sales and dumping even more money into advertising.

In the end they eventually realized it just wasn't going anywhere and leased the place (with equipment) to another restaurant. Now instead of working hard for nothing, they're sitting back and getting a nice check every month. And they can put their time into more profitable pursuits.
*waggles hand* It's entirely possible there wasn't much sunk cost fallacy involved there. Businesses with substantial fixed costs (e.g. equipment, employees and brand building to lesser/not quite fitting degrees) can pretty easily end up operating at a loss for a good long while before shutting down or doing what that one did becomes more or less their optimal course of action.

Fiddly bits of how that sort of investment works can mean the eventual net cost to the business is less if they're using it up but still bleeding money for a while, instead of just hemorrhaging over a short(er) period and getting it over with. Sunk costs are definitely involved, and there's no telling if that particular one had actually crunched the numbers and was trying to minimize loss, but rather than being bad decision making it's making the best of a situation that turned sour, for whatever reason.

Basically, while sunk cost fallacy can indeed hurt businesses, there's also times where something that looks like it (to someone without access to their financial reports et al), is something pretty different. A lot of what you mention there looks a fair bit like they were trying for the latter rather than falling prey to the former, too.

6409
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: December 20, 2017, 04:09:52 pm »
also:

https://www.youtube.com/watch?v=oiFzyf2Iua8

WHAT THE FUCK.....
... okay, how that critter took out the destroyer was kinda' hilarious. Reverse gravity, spam clouds. Good stuff. Railroad as grapple targets is legit, too. Forgot that could be a good idea, heh. Teleport thing with the golem was good for a chuckle, and that thing with the cultist was downright tricksy. Also amusing how the last two they just went more or less pure summons, heh. Most of it pretty straightforward, though. Kinda' surprised when the flamethrower types got busted out but everything else didn't come much out of left field, so to speak.

Kinda' wonder if the playback was sped up, though. If it wasn't, bloody hell but my rig slows things down for this game. Crap moves probably 2/3rds to 3/4ths as fast as that vid, sometimes slower. Which makes things hella' easier than it would be at full speed >_>

6410
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: December 20, 2017, 10:15:19 am »
Scourge... that's the early game calamity worm boss, innit? Could swear there's a summon or two at that general point in the game that does pretty well against it, most of the ones that rely on touch damage does decent against that sort of boss. If you've got some diamonds and can scrounge up the throwing knives, there's also crystalline, which iirc despite not being piercing does pretty well. The damage is alright, and it's fast firing and multi-projectile (so long as you miss the first shot, heh), so it can stick a good amount of damage into something big, for that point in the game.

Want to say there's some ranged weapon or another that does pierce at that stage, too... maybe one of the sky island weapons the mod introduces? Don't quite remember, just recall there being something or another pre-EoW (and mostly by extension EoC, I guess) that minces worm bosses. Probably not melee, though... most pre-hardmode melee weapons are honestly kinda' trash, even for pre-hardmode weapons :-\

6411
It's pretty much absolutely certain it's not a GATE spinoff, given the suggested year range. GATE's manga didn't even start until 2011, nevermind anything else. Books didn't even start until mid '00s, heh.

That said. That sounds hella' like spellcross, and the devs were indeed eastern european or summat like that.

Pretty great game for its time, incidentally. Aged decently, too.

6412
Didn't use it for ears, but for a general disinfectant sure, for my lot. Been less than a decade since I actually looked into it and it turned out it is a fairly good disinfectant, just one you generally don't want to use on flesh. Mechanism it uses to do its thing can actually impair healing and whatnot, or something along those lines. Does disinfect, but makes the whatever take longer to fix itself back up. Good for cleaning tables or sterilizing tools or whatev', though.

In the case of the ear, it works pretty damn well but iirc the specific effect is it sorta' eats into your inner ear membrane or somethin' like that (on top of cleaning things out), and I want to say while the damage is generally pretty minor for any particular application, it's also more or less permanent, so prolonged usage can cause... issues.

Any case, yeah, if stoppage is enough to be causing problems, doctor's probably your best bet, so far as I've been able to tell, so far. Wouldn't hurt to ask 'em if there's methods they're aware of to deal with the concern that don't involve undermining the structural integrity of your hearing bitsies, though. Maybe whoever you see'll be aware of something the folks I've talked with weren't.

6413
See if you can get some wax removal stuff? There's over the counter options floating about, least in the U.S.

Most of my life the general recommendation by non-doctors has boiled down to "Q-tip", though. Last handful of years I've actually talked to a doc on the subject, and it turns out that's not a very good idea for anything particularly involving the ear canal itself. Not good of the "you might hospitalize yourself or cause lifelong damage" variety.

During one unwise period I found hydrogen peroxide works really well when it comes to clearing the ear out. Put a bit (like, less than a cap's worth) in your ear, hold your head so it gets in good, and then wait until the noises mostly stop. I was just later informed by an actual doctor it also comes with a non-zero chance of permanent inner ear damage, so, uh. Probably a poor idea, just heading that off at the pass.

... any case, as near as I can remember the general answer that doesn't come with caveats noting odds of permanent damage is just go to the doc and let them handle it if it's ended up stuffed up enough to be a problem.

Turns out the ear in general and particularly the bits not easily visible from the outside are kinda' delicate, as well as fairly infection prone, and you probably want someone else (very much preferably that actually knows what the hell they're doing) to be fiddling with it if you're having issues of one sort or another.

Basically there's a lot of other ways to solve it besides a doc visit, it's just they're pretty much unilaterally worse ways that may cause varyingly permanent problems. So... yeah.

6414
... so apparently the GOP fucked it up again, the house has to re-vote on the tax scam, and whatever the senate was working towards gets put off for another few days. Shutdown's, what, friday or something? Seem to recall that particular pooch screwing is rapidly approaching.

6415
Maybe those fighter pilots who were seeing those really oughta try shooting them down, just to see if it works.
Humanity at its most basic: Hey, look at that weird thing! Let's try to kill it!  :P
Look man, sometimes the only stick you have on hand is air to air missiles and/or more traditional heaps of flying metal. I'm pretty sure accelerating a stick fast enough to hit one of the things wouldn't make a substantial difference in regards to provocation.

... that said, the thought of military jets getting installed with lumber launchers for purposes of poking UFOs with a mostly literal stick is fairly amusing. Bonus points it'd probably be decently effective for ground support operations. If furry midgets can manage to take out AT-STs with logs on ropes surely launching them from a mach whatever jet at a building would do just fine, right? There's nothing wrong with that logic whatsoever.

6416
Aliens are much like the apocalypse, really. Always next year, and I don't what you're saying I wasn't wrong I just got the date wrong.

6417
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: December 18, 2017, 09:19:50 pm »
Unit wise I've been finding a good nine or so storage units to be pretty good at keeping up, even if you're basically hoarding the everything. Last couple new worlds have ended up with a 3x4 box of boxes either under the floor or on top the ceiling of wherever I put the bed, with the closest layer being the heart and crafting modules (one for a while, but eventually two, one for most workhorse stations and another for specialty stuff like the decorative block junk or demon altar stand ins or whatev'). It's maybe not the most aesthetically amazing thing in the world, but it also doesn't look that bad, and having my entire storage and crafting mess contained to the space of about a room and a half of minimum-size NPC housing and shoved under the floor is, uh. Real convenient, ehehe.

That said, yeah, the gem input isn't that bad. Want to say it's like six or nine diamonds for that setup, seven emeralds, and 14 sapphire? Plus whatever the eventual upgrades ask for. Oddly enough, I generally find it to be the tungsten/silver outlay that slows things up the most, since a three by three of storage is 90-ish bars.

One interesting quirk with upgrading, by the by, if it hasn't been changed in a recent patch: Upgrading removes the platform-ish effect of storage units, which can remove (or add, depending; the first time I noticed it, it was from upgrading something that was plugging a hole, causing me to fall through into the storage chamber) some design concerns.

... all that said, there's like... at least two mods that adds a NPC that sells gems, ehehe. Pretty sure one of them even has its gem critter also be an arena store, that sells stuff like buckets of honey and water candles and such rot. Hella' convenient, massively so if you're running revengence and functionally have all the monies forever.

Also, now that I remember it. Just throwing this out there but there's a vein miner mod out there, now? Freakishly useful. Hold a button, dig a tile of a bunch of connected ore, the lot of it gets dug out. Hilarious (and a bit laggy) when used on meteors, but so very, very much time saving while still needing some exploration. Great stuff.

6418
Isn't Keynesian economics what led to the same sort of rural/urban divide and inequality with wages that we've seen with globalization? Not sure what -sian -ics -omics sort of economic model exactly, other than just saying globalization, led to the sort of problems in both Europe and US that were being done by liberals.
The short answer is no. Fucking with keynesian economics has helped exacerbate a good bit of that, though.

Also no, issues with savings isn't much of what did it, either, save certain pieces of shit on the higher end of things doing too much of it.
So how would you folks "fix" the problem?

As a bonus challenge, how would you do it without resorting to overt property confiscation and redistribution?
Bucketloads of ways to make things better, really, with few to none being a knockout and many helping. Work towards unfucking the welfare system, with similar efforts in healthcare/infrastructure/housing, so employees have a more universally solid baseline for employment negotiations and whatnot. Reverse efforts to degrade worker rights (fuck at-will into the ground and string up any bastard that tries to defend it, ferex) and/or reinforce what's there. Actually bring out the knives on the income equality bullshit -- you don't have to go overt immediate redistribution or confiscation, but maybe any overtly rich fuck that doesn't start moving to fix the problem ends up without a varyingly metaphorical head.

Whole slate of increasingly energetic things in that vague direction that would pretty certainly bring improvements. It just might take lynching most of the GOP party establishment to get it rolling.

6419
General Discussion / Re: I am bad at writing english?
« on: December 18, 2017, 02:15:24 am »
Everyone fixed it but no one mentioned it! The second I wasn't capitalized, which is a terrible sin for anyone not living in a primarily english using area and idle hobby for many of those that do :P i swear i'm capable of (properly, even!) editing master's plus level academic papers and crap, i just don't bother going that far better than 99% of the time because not is more fun

... other than that folks hit the high points. Wunnit particularly terrible, but somewhat unpolished, per'aps? Can't quite put my finger on it (outside what's been already mentioned, anyway), but it kinda' feels like a sentence I would see in a non-beta'd fanfic and probably pass over it paying more attention to meaning than structure. One of those things where you'd miss any mistakes on first glance because you're used to mentally autocorrecting anything off involving grammatical or whatev' hiccups. Is actually the comma overuse and uncapitalised I that does it, heh.

Not horrible, though. Not nearly horrible. I've seen horrible, and there's apostrophes in horrible where no apostrophe should ever venture. Also that ruddy space between the end of the sentence and exclamation marks or whatever. Very blatant tell the writer's more used to using a different language, that.

6420
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: December 17, 2017, 11:59:26 pm »
If you're running some other ones, there's one mod or another (think it's either calamity, thorium, or grealm, but I'd have to check) that adds an instant hellavator -- takes dynamite, desert fossils, rope, and torches, iirc.

Really useful, one click and you got a five wide brick hole, lit up the whole way and with a rope down the middle, from wherever you use it straight to the very bottom of the map -- and as near as I've noticed it takes the starting point as horizontal with your character, so you can start it underneath something else (like a starting structure) real easy. I tend to just put it a half screen/screen away from whatever I end up using as as spawn point, though.

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