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Other Games / Re: A Cautionary Tale of Gambling in Mobile Games
« on: December 17, 2017, 11:22:56 pm »
*scratches head* Before web games and korean mmos you had the general ethos being applied to, y'know. Whatever. Exploitative marketing and all the related mess isn't exactly a phenomena of the modern times.
... that said, what's changed more is that we're both better at it and better at noticing it (if perhaps not better at avoiding getting hooked), so the effects probably are being magnified to some degree. Finally got around to starting to starting to codify crap snake oil salesfolk probably used to stab each other over or somethin'.
Pretty sure we actually do have ways (or are very close to developing them) to know with any particular mobile game how much the game is inclined towards the minute's latest sucker, though, so long as someone's able and/or willing to get and parse the data. Everything else aside, it's pretty difficult to actually be subtle about this crap if you're dealing with someone able to see the whole picture rather than be immersed in a particular slice of it. Junk relies fairly heftily both on there being a curve (for lack of a better word) and the target not being able to notice it, which is a lot harder when someone can actually sit there and look at the entire line.
... that said, what's changed more is that we're both better at it and better at noticing it (if perhaps not better at avoiding getting hooked), so the effects probably are being magnified to some degree. Finally got around to starting to starting to codify crap snake oil salesfolk probably used to stab each other over or somethin'.
Pretty sure we actually do have ways (or are very close to developing them) to know with any particular mobile game how much the game is inclined towards the minute's latest sucker, though, so long as someone's able and/or willing to get and parse the data. Everything else aside, it's pretty difficult to actually be subtle about this crap if you're dealing with someone able to see the whole picture rather than be immersed in a particular slice of it. Junk relies fairly heftily both on there being a curve (for lack of a better word) and the target not being able to notice it, which is a lot harder when someone can actually sit there and look at the entire line.