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Messages - Frumple

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6451
There totes is, but the general use is scattered further than the results of a week long street orgy.
(removed)
Except when it doesn't, of course. Which is often. Or when people disagree as to what the original meaning was. Also fairly common. Or when it's basically just a generic swear word, c.f. most right wing media better than half the time.

Cus 'murrica actually has a fair bit to do with that, though. A lot of our schools kinda' blow in particular when it comes to stuff like history and social sciences, and the more nativist political corner has persistently tried to fuck the systems related to that into a deeper hole. So a chunk of the fuzziness has been due long running attempts to wreck the things that make terms like that stay particularly consistent in meaning, because bloody somehow that's "real american" or whatever works as an appropriate designator depending on the specific group doing the sabotage.

6452
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: November 18, 2017, 11:17:08 am »
Worried about mechanical bosses, stuff had kinda' been kicking me around so far. Pirates 'bout killed me, there's things in hell that effectively one shot me, armor's only somewhat better than what's I killed the wall with, etc., etc., etc.

Was getting annoyed by lack of hallowed bars though, so I figured, what the hell, midnight or not push comes to shove I've got three extra worms in the bank if I don't have the dakka or it explodes me. Gave it a shot.

...

End results, between midnight and about 3:45 AM game time, the destroyer died four times. Between a pirate dropped juggernaut (90-ish damage flail that snaps its head off on crits) with an unholy enchant (causes weapon crits to spew poison clouds) and a small swarm of master librams (summons that are basically random late pre-wall/early hard mode spells that follow you around shooting at things), I was apparently much, much better equipped to faceroll this particular boss than I thought I was.

It's good to be wrong :3

E: You know you're kinda' out of it when you expand a spider nest by about 6k backwall and can't get your head to figure out why you did it besides a halfhearted "Spider box?" that's as much of question as answer  :-\

I'd post a screenie but it's literally just a square a few screens in size filled with spider nest backwall. There's some iron ore that got knocked out during the excavation process sitting about in the middle of it.  Spiders crawl up from the floor and try to eat you, but get caught on the platform and your minions kill them.

E2: swept up the drops that piled up while I was typing that.  Collected fangs are at 243. Think I already had like a hundred back home, with spider set built and more than enough to build anything else that needed 'em. I... guess I can sell them?

E3: Incidentally, after getting the last spider banner I could there, did one last sweep, put a few extra in the bank, and did just that. Turns out a 400 stack of spider fang sells for 20 gold. Not. Not the most economical of farming options, even if you include the other drops...

E4: Oh yeah... xant (or anyone that's playing with thorium on), I forget the exact recipe but there's a gun that's either pre-wall or early hard mode called the slugger. You might want to check it out, as it turns out momentum and knockback can get some bit wonky in terraria, and if you point the gun in the opposite direction you want to go and keep shooting, you can do stuff like glide nearly horizontal (i.e. cross near half of a medium map with a single frozen wing wearing jump, and that starting at ground level) or actually tribes-style skate/bunny hop (if you touch down for a short enough period after a jump, you apparently retain and continue to build speed, which can get faintly ludicrous if you can avoid ramming into a wall or somethin'). Very nice for pre-teleport/fast shoes/mount/whatever travel.

6453
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: November 17, 2017, 08:23:56 am »
Today I learned: One of these mods (probably thorium) introduces butterflies that will explode when you catch them. Dynamite level, 422 to 0 hp through 48 armor, just big enough to hit at the extreme range of the golden net, explode. Et tu, game?

E: And later, I'm reminded the enchanted sundial speeds up time rather than skips it. No, game, I wasn't ready for a blue moon about three days into hard mode. Wasn't even able to keep all my npcs alive during the fast forward despite most of the critters spawned being unable to go through doors (or at least the 3 tile high spaces they fill). Rest in pieces, gobbro the second.

E2: You ever get that oddly specific feeling you might be indulging in slime king farming a bit too much?

Yeah, me neither.

... that was the output of a five stack of the ten king summon items, incidentally. So fifty slime kings done one ten set at a time because even two drops so much junk stuff starts to despawn. Checking, I started it off killing the 5250th during the first batch, so there were over a thousand blue slimes killed, just now. Might just be set on light souls for a while, whee~

6454
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: November 16, 2017, 11:34:35 pm »
... man, the rng seems terribly sentient sometimes. I needed the jungle fishing pole to finish an item. I, I'm pretty sure thanks to a divining rod, raided every single jungle chest in my medium world jungle. No pole. I spent a good half hour+ abusing the fishing bug* I noticed looking for autofish scripts. Probably around a dozen jungle crates opened. No pole.

Frustration sets in. Decide to go raid a small world I had made to fight crimson bosses. First. First goddamn jungle chest I find, after emptying a medium world of jungle chests. Fishing pole.

I'm glad I found it, and found it quickly during the raid, don't get me wrong. But seriously, go screw yourself, game. Jerk.

* Autopause on, cast lure, open inventory, throw something out of inventory with it still open, close inventory. Hey presto, two more lures. Forty+ lures in one go is surprisingly unhelpful for fishing up crates.

6455
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: November 16, 2017, 08:40:24 pm »
I... think it's calamity? That has it. It wasn't active (nah, just a battle potion and water candle on top the zerg, ha), but GRealm also has a 2x accessory you can build early-ish and something in the mess I'm running has a 10x one, too, though that's hard mode (and maybe post moon lord, been a bit since I saw the recipe).

Still, riding out a zerg potion is definitely one of the more enjoyable things I've done in terraria. Consistently great watching everything pile in from everywhere, heh.

6456
Other Games / Re: Weird Games?
« on: November 16, 2017, 08:16:24 pm »
Vangers! Old PC game, it's on steam (and I think GOG and a few other places), both weird and pretty great if you can figure out where the blazes to go.

3DS, without getting into stuff that's not translated... maybe Knights in the Nightmare? It's definitely odd in terms of design.

6457
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: November 16, 2017, 08:13:37 pm »
Bloody goddamn hell. More or less fatfingered a zerg potion. Promptly panicked, didn't want it to go to waste (currently don't have the sludge to make another), only one thing I could remember wanting to farm... an obsidian rose.

So, of course, I immediately jumped down the hellavator. Way down was mostly uneventful except roadkilling something I didn't notice before it died and spending some time in a place or two goomba stomping something that had managed to jump in below me.

Exit was hopy shit levels of congested -- I had used that instant hellavator thing to make it, so the side exits were only the 5 tiles high or so I dug out the 1 tile thick wall. They were buried in slimes, bats, imps, three or so bone serpents humping the land trying to get to me, etc. Digging out further up was a joke, as everything above those entrances were basically layered in flying enemies. Demons, more bats, those gluttony things, crap falling in from the caverns above, so on. Normal zerg rush environment, basically.

Now, I try to clear enough space to get out (I've been constantly forgetting to get a knockback canceller, so I couldn't just walk out and tank it very easily). This actually lasts for a bit, as I had done up the surroundings pretty well to prevent voodoo trigger, and eventually my summons manage to stop humping the wall and start woodchipping the mass of meat trying to agglomerate its way up to where I was hooked to the hellavator wall.

Amusingly enough, I'm pretty sure that's what caused what most reading has already figured out was going to happen. When my seven-ish stack of dank creeper and blood clot started chewing into the enemies swarming into the bottom of the hell shaft, slimes started dying so fast that, despite the fact most of the bottom and surrounding area were vented to let lava drain, lava was not just collecting but rising up the hellavator by sheer dint of collective slime death. And, of course, spreading its way into the surrounding area.

So said obvious thing happened. Something killed a (okay, probably several between the point the first appropriately placed one dropped the doll and it landed, the spawn rate was actually more than just the 30x zerg effect) voodoo demon. The slime genocide got its last laugh, as I then got to experience the wall of flesh, mid zerg rush, with it starting with me still inside the hellavator, without knockback immunity, unwilling to cancel the potion effect, and the exits (and land outside, and air, and ceiling, and...) buried in things that wanted me dead.

Not only was the wall coming with its normal stuff happening, most everything between ceiling and floor (and below floor) was covered in so many enemies it was like there was another wall of flesh in front of the other, except made out of demons and bats and shit. Extra fun bonus points, the direction the wall was moving? I hadn't explored more than like a half a screen or so, yet, and I had no intention of freezing my health and shitkicking things that way.

So yes, vulgarity started flowing copiously as panic mode left easy modo 30x spawn rate and went into extra hard, I jammed my character into the mass of death (which ate about half my 424 health even with a 100 point heal) and did my damnedest to flee and chuck whatever I could in the other direction.

Now, no spoiler here, this ended with my ass hella' dead. Despite everything I made it past three buildings and a hill before the last bit took me. What was pretty goddamn amazing, imo? Wall's HP at the end, expert mode and all? 366. I almost got the blighter even though my total prep was farm proofing going the wrong direction, whatever crap I was carrying at the time, and a knee-jerk jump into the hell hole after forgetting the all buffs button includes the zerg potion.

Overall, even dead as hell at the end of it, the experience was pretty damn great. 9/10, would panic jump my way face first into a 30x+ spawn rate pre-wall hell again.

6458
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: November 16, 2017, 04:51:39 pm »
Heh. I'll probably take a picture when NPCs stop coming, but my inverted ziggurat apartments are at the seventh or eighth layer at the moment. First two or three floors are a bit muddy room wise (there's five between the first two, three on the third), but after that it's been +1 total rooms on floor per layer, a new layer getting added every time the last gets full. The current topmost layer only has a room or three left open, too... and there's at least one guy I've got that doesn't seem to want to leave the eastern ocean.

The insides are mostly mostly-econobox rooms (because if I was doing much else I probably wouldn't have killed the EoW yet or some such nonsense) with fairly uniform furniture for each individual layer (which on the whole is, of course, fairly atrocious and clashing if you consider the entire onstruction), barring some consistently inconsistent ones, but the scale of this thing is starting to get silly even for box apartment complexes and I'm not even in hard mode yet :V

If you've ever wanted to motivate yourself to build in this game and can only manage it when there's NPCs to house, jamming a bunch of mods in your game is apparently the way to go.

6459
Ah, there we go. Knew it was something but memory et al, bleh.

Bright side, fish is both ubiquitous and often varied enough in terms of local contaminant concentration you'll have different areas getting different degrees of dosage. If we really want to see if bits of arsenic is beneficial, that may be one of your best bets.

6460
Other Games / Re: Pocket games thread
« on: November 16, 2017, 03:16:31 pm »
We talk about all android games here, right? I don't think it will fit on smartphone, too little screen.
Oh, and i just remembered that not's not only on android. Damn.
Pocket is pocket. iPad or whatever apple's doing these days fits in a pocket. My kindle fits in my pocket. A cat tablet is fine, too.

6461
Yeah, it's a Pareto-optimal thing, which I get. (Of course, the same argument could apply to...oh, I don't know...border security?)

But saying the air needs to be dirtier, because it'll make kids healthier in the long-run is a far cry from "the air needs to be dirtier because it's too expensive to keep it really clean", which is the Pareto-optimum argument.
Y'know, it just now hit me that's a pro-vaccine stance the fellow's. Anyone got an idea of if the critter is at least not an anti-vaxxer, or is it just the Nth case of blatant doublethink?

Though re: arsenic, don't we have a couple things we normally eat that has trace amounts? Apples or almonds or something like that? Would think that would be a potential testing/observation venue without the small problem of having to go through the whole "convincing the ethics board to let you feed people arsenic" thing.

6462
It makes you wonder if anyone's bothered to tell the guy the immune system and the respiratory one are somewhat different things.

6463
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: November 16, 2017, 07:20:54 am »
... yes, yes, come in and wish that the major discussion point for the last few pages gets screwed over.

Condolences to your regular reading failure, but it'd be real nice if mod compatibility didn't get broke yet again any time soon.

6464
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: November 15, 2017, 06:48:53 pm »
Bard wise... definite suggestion as soon as you can survive it: Go find a marble biome and murder up some bronze alloy. There's a tuning fork you can make with it that's probably one of the best supporting bard weapons in the game, "my pure thorium run was still chucking the things at the moon lord" level good.

What it does is stick a fork onto what you can hit with it, and then give you a cheerful 10% bonus to every damage type against the forked critter. You can stick more than one, too (iirc it's 3 or 4), and they last long enough you can tear out a good chunk with whatever your primary weapons are (though for a while, the fork itself is pretty darn good just as a weapon on its own) before needing to reapply. Quite nice, pretty sure they carried me from around EoW or skeletron through at least the first mechanical kill, and I kept using  'em for a good while longer.

... also there's some tambourines you can make fairly early? I want to say with evil biome wood and some other stuff. Might be next tier or two above the copper ones I belatedly noticing you mentioning, heh. Acts like a boomerang, is quite nice... seem to recall its big trick being you can stack more than one, with regular mechanics for that doing their thing.

Last little tidbit if you're dipping into bard, it's not a bad idea to keep one of the (cheap) homing weapons around (if you're not mainlining them). You generally have enough inspiration regen to let you keep one or two of their projectiles around, and particularly for the few that also bounce, they're really good at alerting you to enemies ahead of time when you're exploring. Not too bad at shooting around corners, too, ehehe.

E: Unrelated, but does anyone happen to have a good idea as to the quickest way to fish up junk? Current mod mess has a really nice fishing accessory, that is itself component to an approaching god mode fishing accessory, that requires old shoes. Fiddling around with fishing power accessories and water size and whatnot, but when I tank my fishing power it takes forever to hook something, and even one additional thing seems to put it over the edge to get much more fish than footwear.

E2: Or not, heh. Actually torching it out and making an exactly 75 tile large pond to fish in seems to have helped enough I'm no longer quite so tempted to try to get an autofishing script running.

6465
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: November 15, 2017, 10:23:26 am »
And in today's episode of medium world dungeons gone wild,
Spoiler: The Horizontal Tangle (click to show/hide)

Why you go so far that way, dungeon? I'm going to have to dig holes to you to farm worth a damn if I don't get access to teleporters before the point I have reason to farm.

Also yeah, once the initial resource hump is over it's pretty smooth sailing. Think my limit's either 400-ish or double that, finally, so my everything is now in the box and I've got a while before I have reason to do much upgrading.

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