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Messages - Frumple

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6751
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: September 17, 2017, 05:39:00 am »
Yeeaaahh, hardcore expert is... basically another way of saying "I hate myself and want to experience the most miserable this game can be." There's not really many ways to make the game less enjoyable, and option wise (as opposed to personal challenges, like a pure magic run or whatever) there straight up isn't without modding. Most of the game wasn't designed in any way, shape, or form, for it to be played that way. It's there because folks asked for it, but it's seriously piss poor so far as design and balance integration goes.

So far as a thorough treatment of biome spread goes... honestly? If the presence basically anywhere on the map bothers you, just. Use a map editor. Either delete the spreading stuff outright, or take a few minutes (as opposed to hours or days of raw time) to ring the junk with something they can't spread across. As noted, the in game means to deal with it is expensive and inconsistent. Pretty genuinely not worth your time, unless maybe you're willing to cheat up infinite money and/or ammo so you don't have to deal with the logistics involved.

6752
Mascot is either a toad or the toad's cat. Not entirely sure if there's really another option...

6753
Other Games / Re: Dominions 5: Warriors of the Faith Announced!
« on: September 15, 2017, 08:47:48 am »
Oh, it's not really there as a specific counter, per se. Just something that seems like it would be obvious given the change in the effect. I could actually see it making some fights harder, even -- if you actually did something where berserk could cause unit density to flux, and by extension cause the units to spread out, I'd imagine it'd make stuff like 'zerker provinces notably more difficult and/or inconsistent. Do neat things to AoE/arrows/etc., too.

'Course, if you were actually playing with the mechanic instead of just having it as a static effect sort of thing, spells that specifically target certain densities -- not necessarily low or high, mind, but varying depending on the spell -- would be another obvious step, there. That cornered rat spell could grant bonuses the more stacked up units are, heat/cold auras (or fear) could have an adjustment based on density (probably not generally enough to outperform larger units with higher bases, but enough it's notable, and possibly synergies for specific units, too), all sorts of stuff like that. Certain priests or song-using units having a choral effect when close enough to each other (with density adjustments letting you stack more into an area) or somethin' would be thematic enough I'm suddenly wondering why something like that isn't already in the game (auto-commune when close enough to someone or X number of someones with the same trait?).

Almost certainly not needed from a balance perspective, of course, but imo unit density would be a hella' neat mechanic to be able to explicitly play with rather than it just being there or something incidental to an effect's impact.

6754
Other Games / Re: Dominions 5: Warriors of the Faith Announced!
« on: September 14, 2017, 11:59:38 pm »
What counters a dense square of really good units (imagine some blessed dudes with fire/death/ice pikes just waiting to poke you)?
I'd imagine the same things that more or less always has? Debuffs and/or AoE damage they don't resist and/or enough chaff/spam they fatigue out and die, etc. Maybe tramplers, but I seem to recall repel actually being one of their counters.

Could always be room to add specific formation killing abilities, though. It'd be interesting to have a battle spell or unit ability that temporarily (or permanently, for that matter; new affliction, paranoia, giving the unit like a 10 point malus) messed with that formation fighter value. Could easily see pan's lot, some of the oni nations, r'lyeh gate spawn, horrors, etc., able to stop nearby units from bunching up. Stuff that causes it to fluctuate would be entirely too appropriate, too -- it'd be ideal for like a second stage berserk effect or somethin'.

6755
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 14, 2017, 06:42:21 pm »
Nah, not this time. Does so happen that particular turn of phrase is rather fitting... fortunately not very fitting, though. Stuff was just a bit of spicy noodle seasoning. Still stung nearly as much as the hindsight stupidity did.

6756
General Discussion / Re: Things that made you go "WTF?" today o_O
« on: September 14, 2017, 06:27:46 pm »
Note to self: As should have been blisteringly obvious, but apparently wasn't, blowing air at powdered spicy seasoning you have in front of your face is an unwise decision.

Fortunately didn't get much in my eyes, but it was still enough to sting rather notably.

6757
Gods, if basic sanity wasn't being fornicated into controversial statements the national discourse regarding immigration would be massively different.

Any case, the GOP don't really give a fuck about undocumented immigration, per se. It's not particularly about lowering the amounts (especially if it increased the number of documented immigrants, since those are near as much -- if not more -- of a target as undocumented ones) or actually improving border security or whatever the hell. Just about using it as a stalking horse to rile up their base.

6758
Is good. Own tampa and nearby family came out largely similar.

Just... don't be like a lot of folks I know, and take a lucky break happening now to mean they'll happen again in the future. Know the inclination's there when a lot of frustration ends up not having been necessary.

Barely any damage where I'm at, too, and we were still fucking stupid for staying with what we knew at the point leaving was particularly viable, precisely because previous (earlier, not nearly as likely to be a threat) ones didn't lay waste to the immediate countryside and get people to respect the deathstorm :-\

Though yeah, remains to be seen just how bad it's going to be in south fl. Weather actually seems on the mild side of things for this point in the year, but this being florida that doesn't exactly mean much. To say nothing of what power issues can do with our older populations.

6759
Other Games / Re: Dominions 5: Warriors of the Faith Announced!
« on: September 12, 2017, 09:46:37 pm »
It's just reading all thees movement changes, to me in my head I'm going: "Ok so still one province for foot troops. Still one province. And that one...still one province."
I still haven't actually looked at the changes being planned, but most map move 1 dom units (at least in 3 or 4) are either fairly specialized/elite or effectively garbage. There's sorta' exceptions with certain particularly heavy armored nations, but even those have a real nasty problem with getting ran around, out attritioned due to greater ease of reinforcement (mapmove 1 vs mapmove 2 generally means the latter gets where you need them in half the time, at the absolute least until pretty deep into some of the research trees), etc.

Having an army that can move even at two makes a helluva' difference when it comes to... most things. Expansion is about the closest to an exception, and depending on what you run into even for that, being able to redirect to a different front, pull back to defend, and so on, is still a major advantage. An army in transit functionally isn't an army save for purposes of posturing, heh. Also can make it a fair bit harder to get artillery'd on, depending on the situation. It's just a pretty major advantage all around.

6760
Other Games / Re: Terraria - 1.3 released. Big Patch!
« on: September 12, 2017, 01:39:44 pm »
My solution was dynamite. Just blow up a nice barrier between the corruption and hallow. No problems.
Definitely, definitely this. I like to take a few stacks of the boom, blow holes 10-15 sticks deep on each side of whatever I'm trying to protect, then sticky the dynamite I've got left and bomb my way across to make sure nothing comes up from the bottom.

You can do precise tile counting and careful digging and yadda yadda yadda or you can explode things until it's no longer a concern. Even from an entertainment perspective it's the better choice :V

6761
Other Games / Re: Dominions 5: Warriors of the Faith Announced!
« on: September 12, 2017, 01:27:28 pm »
Huh. Don't think I was expecting D5, but it's a fairly pleasant surprise (or will be, onces it's released and I can actually afford to buy it :P) anyway.

... will say that performance improvement for better graphics card thing seems sketchy as all hell, though. As a person that has a fairly shitty one on a definitely shitty computer, experience tends to suggest that kind of statement means "It will now run like complete ass instead of just mostly ass for you, if it runs at all" for us poor bastards. Hopefully it doesn't end up like that.

Beyond that... anyone know if mention of modding has been made, yet? Still that one D3 mod I've been hoping will eventually bug me enough to port over, and I can't imagine that'll be easier from 3 to 5, ha.

6762
Places down south that are pretty fucked up (and never mind the islands; barbuda's getting evac'd because there's literally no buildings still standing on the island), but yeah, at least where I'm at it was pretty mild as stronger storms go. Power was out for a few hours, most of it during the night, not much knocked down, been about it so far, least around the house. Haven't gone anywhere 'cause it kinda' feels amazing right now and I just want to chill with the chill until it goes away tomorrow.

6763
Blame it on the Republicans for repeatedly calling Obama socialist and obsfucating the term, so, it's kind of become a "whatever the heck you want it to mean" word. At least here in the US.
Oh, that pre-dates obama by decades. Straight outta' compton red scare, that one. In context of the US socialism is only one step from communism as a term, and a generalized invective with little to no specific meaning regardless.

Unfortunately for foreign socialists of whatever stripe, we americans have taken your word and fornicated  it into an indefinitely shaped pile of ill natured mush. Alas, it was a good word, lost before its time.

6764
About how long would it take to get from Naples Florida to Tampa? If Jeff Piotrowski was heading to Tampa, I think he'd be there by now. He hasn't put a stream back up yet.
Depends on the everything? Just eyeballing a map they're not that far apart, but, uh. Y'know, hurricane, storm surge, tornadoes, roads doing road things...

6765
Hawaii, alaska. We gotchu covered.

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