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Messages - Frumple

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7681
Other Games / Re: SALES Thread
« on: May 04, 2017, 10:03:19 pm »
Ye Olde Announcement didn't explicitly say anything about changes to Humble keys or similar (how would that even work?)
It indeed didn't mention anything on that front, but the how would be about as simple as removing the steam key aspect and only letting it (steam activation of humble etc. keys) work through direct account link or whatever it is. Rather than a key, you'd input account ID. Presumably that would roll out alongside a complete removal of key-based steam activation, with everything of that nature having to go through something like humble's account link whatever it is. It'd lose a fairly disgusting amount of business, but in all honesty steam could probably tank it and the effects of shanking every associated vendor in the gut and keep going, at this point.

I could see (in a "Holy shit, you just lost a bloody fuckton of customers" sort of way) humble (or whoever) forcing you (probably in response to valve mandate) to immediately on purchase or somethin' choose whether a game will be steam activated or not or whatever, and then piggybacking that on steam's thing -- i.e. if you want a giftable steam activation through humble, you'd have to choose that option and the recipient immediately on purchase. Probably on top of making the non-DRM and steam versions outright exclusive, with you picking which you get when you buy (which, to be fair in the most damning of faint praises sort of way, doesn't actually do much considering you can shove non-steam games into your steam library and still play with most of the various gubbins steam brings to the table besides ease of access and pricing).

7682
Though even he ain't, the thing is we (western cultures in general) don't tend to particularly care until it stops being merely inadequate and starts being fairly egregious. Otherwise we'd be taking away kids below the poverty line left right and center and throwing their parents in the clink. Which we don't, mostly. If they're managing at least as well as a slum family barely not starving to death, either they should get a by or the slum folk shouldn't. Otherwise what you're trying to do has jack all to do with the kids and you should keep 'em out of the argument, heh.

Legally, there shouldn't be a problem re: multi-person marriage unless and until the folks involved start trying to wring tax and/or legal benefits out of it. Most of the practical reason many western courts don't provide a system for polyamourous relationships is because the legal and taxation issues involved are a complete fucking mess, and way more effort involved to work with than anyone particularly cares to invest. Divorce and guardianship hearings and whatnot are trouble enough with just two people involved, heh. Which is pretty much entirely an economic issue, with the interpersonal aspect (whether "just" a ceremony counts as a marriage or not -- it does, but not legally, which means sod all so far as religious or personal convictions or whatev' goes) being more or less entirely separate save for the issues that arise because of the economic entanglements.

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Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: May 03, 2017, 09:34:48 am »
Hey now, that thing has a 100% chance to drop.

... and a 70% chance to be replaced by a random artifact :P

Chance is a bit less than one in three, basically. I'd probably recommend just editing the unlock in, heh. "race_yeti = true" sans quotes, in your allow_build.profile. Unlock addon thing Mind, despite unlocking everything legitimately at some point or another, I recommend that for any unlock you don't feel like bothering with/all of them. Pretty sure a few classes I hit the unlock requirements for with the class the requirements unlocked :V

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Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: May 02, 2017, 07:23:29 pm »
Re: controller
Pretty sure that's how it goes, anyway. Something close to it, regardless.

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Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: May 02, 2017, 03:17:38 pm »
Sawbutcher is indeed a fairly powerful class, particularly defensively and on lower difficulties. EoR... I'm not sure it's easier, exactly, but I would say the general power scaling and whatnot is less janky. It's a smoother campaign, as well as shorter, which makes it largely easier to play if not necessarily less difficult, if that makes sense. I tend to use it instead of the main campaign if I'm testing or playing around, since there's less downtime and the like.

Whitehoof try, I'd probably recommend the AB. Gunslingers manage, and I'm not sure if the toss/throw talent bug (it does/did the old beyond the flesh thing, proccing every time you move, regardless of how fast you're moving, which breaks the game over its knee) has been fixed yet or not, but they're somewhat undertuned compared to the other two steam classes without that bug, whereas ABs have long been one of the beastier classes and the arcane combat tweaks that came in a bit back made 'em less fiddly to play. Point or three into flame or lightning (preferably flame) will carry you through the early game, stone and arcane combat outputs faintly disgusting amounts of damage late, even after multiple nerfs. Bit of defense investment and you're golden.

7686
Other Games / Re: Starsector [TopDown Sandbox RPG on Space]
« on: May 01, 2017, 10:12:00 pm »
Well, if there isn't, there should be. Then you can murder the upper leadership and assume control, raking in that sweet d-hull moolah.

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Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: May 01, 2017, 08:05:28 am »
It's actually more than 14 class points, from where you're at to level 50, by the by. There's an extra glut when you hit 50, though I forget the exact amount... somewhere between 5 and 10, in any case. Something similar for generics and stat points. Either way you'd have just about enough to go 4/5 or so in any two talents between stealth and assassination, which'd actually be pretty solid if you're leveraging it for specific junk. 1/X/1/X in stealth, where X1 is whatever and X2 is however much it takes to stop giving duration boosts, then 1/1/X/X would give you a vaguely disgusting amount of upfront burst and a nice silence + unarmed procs, though you'd probably want to dump points into combat accuracy instead of the skeleton tier 1 racial, in that case. Basically ignoring the general defensive aspects and leaning on shadow dance to give you a few turns of significantly increased crit multiplier (which is particularly huge considering your crit rate is already up there) and assassination to pile on more pain. 8 points upfront to get every talent in both trees active, leaving you two flex at the time of your post and another 10-ish left over at 50 to stuff where you can, with priority probably going to dance and shadowstrike or marked for death.

As for snap, it is fairly expensive, but it's also kinda' ridiculous with higher investment (though if you went for the above, higher investment wouldn't really be something on the table. 4/5 is a full reset on 7 of any of your combat or cunning techniques, which effectively means you get two full rotations before having to wait on cooldowns, instead of just the one. Incidentally, while I totally hear you about the micro, swift hands + one of the second wind active body armors could help quite a bit with the costs, ehehe.

Prodigy wise, though... spine would do you. Considering the lower/lack of cooldown, it's possibly even better for a long fight. Buuuuut temporal form is upfront, blocks most of the same things, and gives you some non-trivial talent access on the side -- two sources of teleportation, an area pull, and a -res debuff to hit things with, mitigating some of that physpen concern you mentioned (and the damage conversion helps with that, anyway). Plus storm, which is less interesting but still might be a'ight AoE damage. You'd just have to pay attention to it, and the CD is actually meaningful, heh. Think I'd probably recommend spine anyway, just because it's passive, but it's possibly worth thinking about. Also fairly sure cauterize pings shields, though it bypasses resistances and whatnot, so it'd still be pretty fine for a shield heavy build.

Last bit, at th'mo, would definitely recommend evasion over light defense or skellie racial, regardless of whatever else you do. A few stat points and some defense isn't all that impressive at the point you're at, but four turns of an extra 30-ish % chance to avoid non-spells (that can be affected by snap, by the by, should you put points into it, which would double the effective duration) is nothing to sneeze at, and the defense boost isn't exactly inconsiderable, either. It's something to consider, though it's also yet another talent to keep track of, and a fairly expensive one to boot. At least has the decency to be instant use, ha.

E: Well, last bit except to note re: chat's talk on stat investment, the critical multiplier from shadowstrike + dance would most likely give you more damage than just about any strength investment you're capable of could, at this point. If you're looking primarily for more damage output. Crit multiplier is probably the best damage stat in the game, late game. Stat wise, I'd... probably recommend checking if any of the runes you're using or want to use scales off a stat you don't have maxed, then go for that one. Doesn't look like it, giving a check, but it's a thought.

E2: Ah, and amusing side note re: trapping: There's actually an insane or madness, iirc, rogue win in a pre-1.5.0 build that went with heavy trapping and staff use, of all things. Basically took shadowstrike and gravitic trap and then did horrible things to everything. It was pretty hilarious, heh.

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Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: April 30, 2017, 10:44:40 am »
Cat point wise, if you have spares, when in doubt inscription slot. There's not many points where another rune or infusion is going to hurt -- CPD would probably be great for you, ferex, and if you're worried about confusion, you can nab the appropriate rune (biting gale would even give you a good chunk of -stunres, for what it's worth). Kinda' unfortunate you're not playing with embers, 'cause that's another obvious one for undead (tinkers are bloody golden for 'em). Skeleton thing is also a bit off the beaten path, too... there's precisely one insane win with a rogue subclass in the character vault, and it's a skirmisher from back in the 1.3.X range. Ideally you'd unlock another tree, but you're only so likely to have enough points for it to mean much, and the obvious one (assassination) is largely contingent on having invested into stealth beforehand. Dirty fighting wouldn't exactly be bad, though. If you go that route and put much into backstab, I'd definitely suggest diversifying your kit a bit -- aim for on-melee daze and blind, random gloom (and/or maybe torment... pretty sure one or both of those can stun or silence, and the gloom definitely can confuse -- you can code dive the egos if you're particularly curious), randart crippling dagger, that kind of thing. Conceptually, even at 1/5, if you can stack the lot of the appropriate effects on something it's like a 40% damage buff or thereabout, and it's not like a 20 or 25% boost is something to sneer at.

Prodigy wise, finishing off device mastery and getting swift hands might be interesting, so long as you're willing and able to leverage it. Though you'd get more out of that if you've been squirreling away artifacts over the course of the game. Habitually collect the things so regularly I sometimes forget other folks don't, heh. If you're willing to do a bit of grinding and haven't already qualified for it, cauterize could be good for a defensive measure. Just spam runes for a bit, maybe find something to set on fire a bunch (can't remember if hitting yourself qualifies for the damage needed, though). If you're really worried about stun, at least, you might even consider temporal form -- 10 turns of stun immunity on call isn't exactly terrible. Draconic will is also a thought on that front, though I don't quite remember if undead can qualify for it or not -- I think eating the sandworm heart works, but can't recall. Half the duration, but blanket immunity instead of stun and some other stuff you're not much worried about.

Class point wise... you'll at least want snap, from what you have available. Might consider getting the tier 3+4 throwing knife talents up and running, for that extra damage+disable. Definitely kind of a shame you haven't invested in stealth and probably don't have the points for it at this point -- it, particularly plus assassination, is pretty beastly once it's fully invested and your cunning's topped off. Quick check of the character vault shows that every roguelike insane rogue winner (all five of them, ha) since 1.5.0 had decent investment in at least stealth, and all but one in assassination, too... though one of them was cheating like goddamn and playing the area besides, now that I look at it.

Merch stuff, definitely pick up another weapon, or try for armor (/boots/cloak, particularly if you happen to decide to put some amount of points into stealth -- those are the two item slots that have much of a chance of rolling +stealth). Shantiz the imbablade is indeed something you can just kinda' offhand forever, but the swordbreaker at level 45 and looking at the endgame is just kinda' suicide. Even that voratun randart you have in your inventory would be doing you notably more good. One thing I'm definitely noticing you're missing, kit wise... if you can get some on-melee slow (preferably capped out at 60%, but even 30-45 would be great) in there somewhere, it would probably be pretty helpful. Thing's basically the god-stat for melee characters. You have a couple of amulets with 30 (and the 25% nature pen would be nice-ish since you have so much poison tree investment), and a ring you could probably swap the steel one you're wearing out with safely enough. Could probably stand to be swapping in your other light when you're actually fighting, if you're not already, now that I look at 'em.

'Bout all I can think of at this particular moment, though. Definitely would suggest taking a minute or five and eyeballing the insane rogue winners since 1.5.0 (since the rogue change came in), see what they're doing that you're not and all that. Conceptually you might consider asking over on the main T4 forum... there's definitely more regular insane players loitering around there that could potentially give good advice. Not sure if I'd blame you if you didn't, though, heh. Some of 'em are also kinda' jackasses, and you'd almost certainly catch flak for running an undead rogue in insane to begin with. Might get a good response, might just get a bit of abuse and nothing besides "play something else".

7689
Most I can say is I have ran in to a sci-fi book or two over the years with that as either the main or a side plot. Problem being over the years and a book or two. I can't remember a name or particularly distinguishing feature to save my life. And it was probably bargain bin/thrift store quarter (i.e. 25 cent) random crap.

When it comes to sci-fi, those or short stories have most any general conceit or plot point you care to think about, it's just that the last copy of whatever you're looking for is rotting in a Utah landfill or somethin' and no one -- often enough not even the author, assuming they're still alive -- remembers it existed. "Did the story exist" is usually a question with an affirmative answer when it comes to fiction. Finding it again is the sketchy bit.

Want to say I might have ran into fanfiction along those lines, too, actually. Primarily character driven or episodic something or other that largely didn't have overarching/background conflict, stuff like that. Just... remembering where amongst the thousands of bits I've read ain't gonna happen. Maybe poke around Culture related stuff?

7690
General Discussion / Re: Things that made you sad today thread.
« on: April 28, 2017, 06:42:05 pm »
Two more down, last one showing every sign of starting to go. Feels more shit than usual, bleh. Probably more because of other things (medication shifts, glasses prescription having been going for several months, now, and looks like it might be finally starting to induce headaches and general misery, etc., etc.), but it still sucks. Sucks more for the kittens, I guess. Maybe if there's a next time I'll actually do more than just think about bringing the litter inside...

7691
Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: April 28, 2017, 06:00:42 pm »
Eh... basically anything, really. Less move-y classes (casters, mostly, that move by teleportation or whathaveyou instead of actually moving) find their stuff less useful, but the only part of their racials that has explicit synergy with anything in particular is the tier 4's damage component, which has some mag scaling and probably isn't worth it for the part that scales regardless. Everyone likes movespeed, flat damage reduction's a'ight (particularly with lower difficulties) and has some minor synergy with stuff like the gunslinger or psyshot avoidance tree (flat damage reduction stacks additively), and the rest of it is mostly there just to extend the duration of the two (and add some % all damage, which everything likes).

Conceptually there's some further synergy with any class/build that's trying to work itself around fairly high CD talents, since the racial stacking gives you something fairly useful to do in the interim if attacking or whatever isn't more useful. Pretty sure wyrmics (which you'd need an addon to play as so :V) or anyone with step up (or wardens, slayers... everything that can boost move or global speed, more or less) also gets a benefit, since there doesn't seem to be a limit on stacks per turn and lightning speed or whatever would let you hit max stacks pretty easily.

They're just sorta' generically decent, and tinkers (i.e. particularly in the embers campaign) mitigates quite a lot off the problems undead have. Undead orcs so far as class selection goes, more or less, though orcs have a bit more of a stat lean to their racials.

7692
General Discussion / Re: Things that made you sad today thread.
« on: April 27, 2017, 02:53:25 pm »
There's some that'll do it cheaper (though cheaper is, like, still around 80 bucks or so), but it's either time sensitive (which I regularly forget or miss due to other obligations, or it comes around when the cat's already pregnant), limited slots (see previous), or a hour+ drive away... and that means selling it to other folks, since my car got lent out and wrecked some time last year (and caught fire sometime a month or two ago, rendering a vehicle not worth fixing into a somewhat burnt vehicle not worth fixing). Mostly just haven't managed so far as that goes.

What vets are close mostly are in it for more than money, but there's also very few vets and very many strays, so they don't have much capability to provide even if they want to (and they're also all a bit out from me, if not hour+ out, which means they service their local-er area preferentially). Some pounds are a bit better at it, but that means putting the animal in one, and the only no-kill places are perpetually full (i.e. you might as well just shoot the thing and get it over with, if you're going that route. Getting the bloody things fixed at a cost I can much manage has been a problem for like a friggin' decade now, and, well. They're strays. Hard to justify much, unfortunately. Harder to convince folks that actually could manage it.

... also would kinda' prefer this particular one still able to breed, tbh, at least until/unless something makes it. If she finally has something survive/I scrounge up shit to keep some living, I'll probably end up working through the mess of getting an inside cat going. One of the better tempered strays I've seen in my life, and the kittens have been pretty friendly for kittens until the infections got 'em.

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General Discussion / Re: Things that made you sad today thread.
« on: April 27, 2017, 10:52:45 am »
Yeaaaah, if I could afford the couple hundred neutering costs around here, getting some anti-infection stuff probably wouldn't be a problem.

Though while genetics may have something to do with it, the stuff that's been killing the litters is just common for kittens in the area regardless of lineage. Some make it, many don't.

7694
General Discussion / Re: Things that made you sad today thread.
« on: April 27, 2017, 09:09:20 am »
Recipe for a rather shitty start of the day:

1 broken dog leash
6 kittens outside door:
   1 dead
   1 only technically not dead on opening door, not technically not shortly thereafter
   1 visibly starting to die
   3 almost certainly infected with what killed them
1 too broke person to afford vet trips for stray kittens or getting appropriate antibiotics
Indefinite amount of other people that just don't really care enough to spend on them either

Can't exactly blame them considering the costs around here for the antibiotics they'd need isn't entirely trivial, and there's more strays in the neighborhood than there should be, but god bloody damn it's becoming several different kinds of frustrating to go through this. Third sequential batch of kittens for this particular mother cat, all dead the same way. Never seem to be able to get to them soon enough for it to matter, or have the resources to do fuck all about it. Instead it's kitten corpses all over the damned lawn. Again.

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Other Games / Re: Tome 4: Tales of Maj'Eyal
« on: April 26, 2017, 07:12:58 am »
Oh aye, it wouldn't exactly do much beyond a certain point besides make you functionally immune to grappling. Which'd also be about the one notable build that would really get anything particularly substantial out of it. Flip side to that is that anyone could manage to leverage the silliness in a grappling build, since grisly con does precisely sod all (so far as size category interaction goes) if you're not wearing a weapon.

Still... adven build, possessor (though I think that would take an addon to get running... can't remember if possessor is adventurer enabled, and stone wardens mostly weren't for a long while), grapple trees+some unarmed stuff, blacksmith from embers (the t1 talent gives you a size cat boost at 5/5 effective), probably something or another I'm forgetting. Load up on +size kit to the full extent you're able and then go forth and suplex the trains mountains, my child.

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