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Messages - Frumple

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8101
Anyone noticed if the CBO estimate includes the costs related to all the people that lose insurance and all the lot that ends up with notably reduced coverage? Haven't seen mention of that, which is a bit weird considering their predictions of lower premiums seem predicated on less people having insurance and coverage overall being worse even for those that do, i.e. costs related to uncovered emergency care and insufficient ability to access healthcare would spike. Haven't looked too hard yet, either, though.

8102
General Discussion / Re: The Unpopular/Controversial Ideas Thread.
« on: March 13, 2017, 06:13:02 pm »
More everything not inorganic and some things that are. Their edibility check is basically "is it smaller than me and cannot run away fast enough, or not moving long enough I can peck it until it fits either category." Hateful little land dinosaurs.

Though re: the numbers, I'd be happy enough if we just abolished words for numbers entirely so far as writing goes. We got numbers, let's use those.

... barring that, always short. Short is short, let's not use more words than necessary.

8103
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: March 13, 2017, 05:46:20 pm »
Timeline wise things may just be a bit wonky. There's (rather strong and rather blunt) indication in game that BotW is a (far) future thing, but from what I recall folks have also mentioned that there's stuff that indicates otherwise, too. Seem to recall something about it possibly being a bridge between the ruin timeline ALttP is on and one or two others. Not impossible the thing's just some kind of new timeline branch outright or somethin'.

... though SS is actually pretty early in basically any prospective timeline, iirc. Near as folks can put together so far as that sort of continuity goes skyward sword is one of the earliest games in the franchise.

8104
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: March 13, 2017, 02:06:08 pm »
Think your best bet is lizard hunting, iirc, so far as stocking up goes. Seem to recall one of their higher end bows having the zoom. Might have some luck in gerudo, too, if my memory's working. Can't remember where else I've seen the feature.

Definitely not bird land, though. They got a different shtick.

8105
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: March 13, 2017, 01:36:38 pm »
Yeah, it's either that or getting your inventory expansion on, and the former doesn't give too terribly much extra space, heh. Thaaat said, it's usually pretty easy to scoot around and find a few monster encampments, jank their bows, and then toodle off into the distance. Might be worth it to mark a few joints near warp points where you notice a goodly number of ranged enemies loitering around, just in case you really feel the need to top off. Lizard places are particularly pretty good for it, from what I've noticed. They tend to have the better of the monster themed kit.

8106
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: March 13, 2017, 09:43:29 am »
Eh, for what it's worth, you can definitely bootstrap yourself up a ways by nabbing a strong weapon and then leveraging it to get more, heh. Just that you actually have to leverage it instead of leaning on it for the rest of the game. Also have to be pretty slick in other ways unless you happen to know where many of the non-combat trials are, or are leaning hella' hard on hearty food. Stuff hits hard in this game and you're pretty flimsy for quite a long while, ehehe.

Though yeah, equipment inventory is actually somewhat easy to expand a fair bit... if you're paying attention, heh. Harder for some than others, ha. Seen reports of folks thirty, forty hours in and having found less than a 20th of the required items, when you can have ~a third of that twentieth before you even leave the plateau :P

... nice to hear about the 'rangs, though. Kinda' figured that's possible at the least on their return trip, but I haven't seen it happen yet.

8107
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: March 13, 2017, 09:04:55 am »
You can literally headshot enemies with melee weapons in this game by throwing them at critters, heh. Also more than one way to squeeze out further efficiency -- elemental effects, certain combat moves, stealth attacks, etc.

... though your ranged weapons break, too. And shields. Armor and a handful of special powers aren't consumable, but most things in the game are.

I think the biggest legit complaint I'd present about the melee system is that it's a little awkward to swap to a weapon you already own mid-fight. Not too bad, because the damn thing's control system is almost disgustingly good once you acclimate to it, but definitely a hiccup. Can mostly avoid it if it's really jarring to you by just sticking to using stuff outside your inventory when something breaks mid combat, though. I haven't noticed being able to literally grab flying weapons from midair, but picking them up off the ground if you don't have anything equipped is seamless. Most of the time you don't even have to back off, just take advantage of the room the weapon break gives you and scoop something up to keep the pain train rolling.

8108
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: March 13, 2017, 08:35:26 am »
Yeaaahh, the weapon durability complaints are overblown, and pretty substantially. Practically you don't run out, and the system requiring regular replacements (barring the few unique items in the game that have substantial import/personality) makes for a surprisingly dynamic combat system, particularly from a visual standpoint or what it entails so far as enemy AI goes. Even if you do run out, either you have the means to disengage or fight without, or the game provides the tools to you anyway if the fight is actually important.

From the 50+ hours of gameplay I've watched at this point, I'd personally say the way they've done durability adds more to the game than it detracts, and by a fair amount. Maybe not the strongest part of the game, and I can understand why it rubs certain folks the wrong way (particularly many regular gamers, since we've been conditioned pretty hard towards conservation and hoarding when it comes to equipment), but the implementation's actually pretty good if you stop kvetching about it and start working with it. It's smooth in practice, gives yet another reason to explore and pay attention to your surroundings and think about how you approach situations, adds even to the immediate combat (opportunities for disarms that mean something, reason to figure out efficient ways to fight, the mechanics around the breaking itself (there's a reason you can throw weapons, and it's not just puzzle solving or specialist kit), etc.), and generally inculcates behavior and thinking that honestly looks pretty fun. It's a different way of thinking about combat and equipment, but not a bad one by any means.

There's also means to repair or replace out there in the game. Tend to be hard to do or expensive, but most of the stuff you'll actually want to fix has high enough durability you can still get attached easily enough. Add that most of the actually important/unique stuff specifically have extra ways to fix them (or just straight up don't permanently break) and if you really can't play a game without getting fixated on a single weapon or are unable to bring yourself to adjust to using different weapon types, there's means to placate your obsession :P

... basically, what I'd say is that the BotW devs didn't fuck up when they designed the durability system like they did, despite a number of folks screeching pretty loudly about it. They could have done it differently, and it probably would have been less initially jarring if they did, but it's well done regardless and doubly so considering there's little to no precedent in the gaming world to have learned from. It's not a weakness with the game, it's a weakness of the player that the game is designed fairly well around trying to break, heh.

8109
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: March 13, 2017, 12:32:14 am »
Will give it this much, the kid stalking section probably is the worst bit of the game I've seen, so far. Straight up lowest point of botw. Even makes it hard to appreciate the scenery since the little shit blends in well enough taking yours eyes off can cause you to lose 'em, and it's slow enough having to do it a second time is just a pita. Not even fun to watch someone else suffer through :-\

The fluffy bits or characterization's pretty alright, it's just hard to appreciate given what it makes you go through :V

8110
Other Games / Re: Nintendo Switch
« on: March 13, 2017, 12:22:18 am »
Probably off topic, and it's late enough I probably wouldn't engage if I was more awake, but whatever. Can take a tl;dr as being I'd disagree pretty hard, and I'm not exactly an uncritical or inexperienced gamer.

8111
Other Games / Re: The Legend of Zelda: Breath of The Wild
« on: March 12, 2017, 09:25:57 pm »
Heh. Run I'm currently bingeing on is 48 hours in, and I'm pretty sure I haven't seen that tip, yet. Kinda' makes me wonder just how many of the things there are.

Though I wouldn't be entirely surprised if the more esoteric stuff is intentionally on screen for less time, tbh. It seems like something this game would do, ehehe. Pretty sure there's a definite bias to likelihood of seeing a particular tip and how esoteric what it says is. Ruddy things feel like they have friggin' encounter rates.

E:

8112
Other Games / Re: Nintendo Switch
« on: March 12, 2017, 08:03:52 pm »
Actually just had the thought of kinda' wondering how botw being a launch title is going to effect what comes after. Like, launch titles tend to set a standard or a bar to be surpassed, and, uh. Breath of the Wild is probably one of the best games in gaming history. If other releases can't meet that standard (and if they do I'm going to be both hella' surprised and openly claiming that nintendo just took complete dominance over the console market), is there going to be a net negative response?

8113
Nah, you're absolutely right demographic changes take decades. Short term we're all pretty fucked, and with the state of the GOP and methodology disagreements there ain't really much that can be done about it. S'why I said to do what can be done to keep what can be from going to pot.
The concept of compromise not being taboo would be helpful as well.

There are many reasons and causes for the hyperpartianship, but de-escalating the partianship would only help everybody involved.

I suppose a good place to start is finding common ground, focusing on that, and building on top of that. Theres gotta be common ground even for stuff as polarizing as guns or abortion, but the focus seems to be the disagreements rather than where the common ground is.
I mean... it's great to say that, smj. Basically no one disagrees with it. Now give a go at actually identifying what issues common ground can be reached on, where it hasn't already happened.

Ain't really that compromise is taboo, at the absolute least for many liberal politicians. Lotsa' folks would love to compromise if compromising didn't involve shit like fucking demographics into second class citizens, destroying healthcare access for millions, ruining huge chunks of our education system, so on, so forth. Things being like that, compromise can't particularly be reached. Most of the stuff without that sort of mess being involved in, compromises have already been made.

Short term, there ain't really all that much to do besides hunker down and wait for sentiment of one sort or another to change, so that there's more ground to work with on contentious issues.

8114
More letting demographics do their thing and not letting too much shit go to pot in the process. Oddly enough, violence doesn't have to be an immediate answer.

8115
*scratches head* That seems to be implying that understanding and comprehension is going to entail cooperation. Or even less hostility. Which, uh. Understanding and comprehension is rarely the substantial issue, at the least when major misinformation isn't involved. Problem is more disagreeing about shit, and on a lot of stuff there's not exactly room to agree to disagree, and barely more, if not actually less, to reach some sort of compromise.

It's easy to say to de-escalate the partisanship. Finding an issue where that's possible, and where people are going to work particularly well with other folks that are actively working to harm them in other areas, not so much.

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